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#ifndef _BATYPE_H_
#define _BATYPE_H_

#define		TOTAL_TXBA_NUM	16
#define	TOTAL_RXBA_NUM	16

#define	BA_SETUP_TIMEOUT	200
#define	BA_INACT_TIMEOUT	60000

#define	BA_POLICY_DELAYED		0
#define	BA_POLICY_IMMEDIATE	1

#define	ADDBA_STATUS_SUCCESS			0
#define	ADDBA_STATUS_REFUSED		37
#define	ADDBA_STATUS_INVALID_PARAM	38

#define	DELBA_REASON_QSTA_LEAVING	36
#define	DELBA_REASON_END_BA			37
#define	DELBA_REASON_UNKNOWN_BA	38
#define	DELBA_REASON_TIMEOUT			39
/*  whether need define BA Action frames here?
struct ieee80211_ADDBA_Req{
	struct ieee80211_header_data header;
	u8	category;
	u8
} __attribute__ ((packed));
*/
//Is this need?I put here just to make it easier to define structure BA_RECORD //WB
typedef union _SEQUENCE_CONTROL{
	u16 ShortData;
	struct {
		u16	FragNum:4;
		u16	SeqNum:12;
	}field;
}SEQUENCE_CONTROL, *PSEQUENCE_CONTROL;

typedef union _BA_PARAM_SET {
	u8 charData[2];
	u16 shortData;
	struct {
		u16 AMSDU_Support:1;
		u16 BAPolicy:1;
		u16 TID:4;
		u16 BufferSize:10;
	} field;
} BA_PARAM_SET, *PBA_PARAM_SET;

typedef union _DELBA_PARAM_SET {
	u8 charData[2];
	u16 shortData;
	struct {
		u16 Reserved:11;
		u16 Initiator:1;
		u16 TID:4;
	} field;
} DELBA_PARAM_SET, *PDELBA_PARAM_SET;

typedef struct _BA_RECORD {
	struct timer_list		Timer;
	u8				bValid;
	u8				DialogToken;
	BA_PARAM_SET		BaParamSet;
	u16				BaTimeoutValue;
	SEQUENCE_CONTROL	BaStartSeqCtrl;
} BA_RECORD, *PBA_RECORD;

#endif //end _BATYPE_H_