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/*******************************************************************************
*
* Module Name: utstate - state object support procedures
*
******************************************************************************/
#include <acpi/acpi.h>
#include "accommon.h"
#define _COMPONENT ACPI_UTILITIES
ACPI_MODULE_NAME("utstate")
/*******************************************************************************
*
* FUNCTION: acpi_ut_push_generic_state
*
* PARAMETERS: list_head - Head of the state stack
* state - State object to push
*
* RETURN: None
*
* DESCRIPTION: Push a state object onto a state stack
*
******************************************************************************/
void
acpi_ut_push_generic_state(union acpi_generic_state **list_head,
union acpi_generic_state *state)
{
ACPI_FUNCTION_ENTRY();
/* Push the state object onto the front of the list (stack) */
state->common.next = *list_head;
*list_head = state;
return;
}
/*******************************************************************************
*
* FUNCTION: acpi_ut_pop_generic_state
*
* PARAMETERS: list_head - Head of the state stack
*
* RETURN: The popped state object
*
* DESCRIPTION: Pop a state object from a state stack
*
******************************************************************************/
union acpi_generic_state *acpi_ut_pop_generic_state(union acpi_generic_state
**list_head)
{
union acpi_generic_state *state;
ACPI_FUNCTION_ENTRY();
/* Remove the state object at the head of the list (stack) */
state = *list_head;
if (state) {
/* Update the list head */
*list_head = state->common.next;
}
return (state);
}
/*******************************************************************************
*
* FUNCTION: acpi_ut_create_generic_state
*
* PARAMETERS: None
*
* RETURN: The new state object. NULL on failure.
*
* DESCRIPTION: Create a generic state object. Attempt to obtain one from
* the global state cache; If none available, create a new one.
*
******************************************************************************/
union acpi_generic_state *acpi_ut_create_generic_state(void)
{
union acpi_generic_state *state;
ACPI_FUNCTION_ENTRY();
state = acpi_os_acquire_object(acpi_gbl_state_cache);
if (state) {
/* Initialize */
state->common.descriptor_type = ACPI_DESC_TYPE_STATE;
}
return (state);
}
/*******************************************************************************
*
* FUNCTION: acpi_ut_create_thread_state
*
* PARAMETERS: None
*
* RETURN: New Thread State. NULL on failure
*
* DESCRIPTION: Create a "Thread State" - a flavor of the generic state used
* to track per-thread info during method execution
*
******************************************************************************/
struct acpi_thread_state *acpi_ut_create_thread_state(void)
{
union acpi_generic_state *state;
ACPI_FUNCTION_ENTRY();
/* Create the generic state object */
state = acpi_ut_create_generic_state();
if (!state) {
return (NULL);
}
/* Init fields specific to the update struct */
state->common.descriptor_type = ACPI_DESC_TYPE_STATE_THREAD;
state->thread.thread_id = acpi_os_get_thread_id();
/* Check for invalid thread ID - zero is very bad, it will break things */
if (!state->thread.thread_id) {
ACPI_ERROR((AE_INFO, "Invalid zero ID from AcpiOsGetThreadId"));
state->thread.thread_id = (acpi_thread_id) 1;
}
return ((struct acpi_thread_state *)state);
}
/*******************************************************************************
*
* FUNCTION: acpi_ut_create_update_state
*
* PARAMETERS: object - Initial Object to be installed in the state
* action - Update action to be performed
*
* RETURN: New state object, null on failure
*
* DESCRIPTION: Create an "Update State" - a flavor of the generic state used
* to update reference counts and delete complex objects such
* as packages.
*
******************************************************************************/
union acpi_generic_state *acpi_ut_create_update_state(union acpi_operand_object
*object, u16 action)
{
union acpi_generic_state *state;
ACPI_FUNCTION_ENTRY();
/* Create the generic state object */
state = acpi_ut_create_generic_state();
if (!state) {
return (NULL);
}
/* Init fields specific to the update struct */
state->common.descriptor_type = ACPI_DESC_TYPE_STATE_UPDATE;
state->update.object = object;
state->update.value = action;
return (state);
}
/*******************************************************************************
*
* FUNCTION: acpi_ut_create_pkg_state
*
* PARAMETERS: object - Initial Object to be installed in the state
* action - Update action to be performed
*
* RETURN: New state object, null on failure
*
* DESCRIPTION: Create a "Package State"
*
******************************************************************************/
union acpi_generic_state *acpi_ut_create_pkg_state(void *internal_object,
void *external_object,
u32 index)
{
union acpi_generic_state *state;
ACPI_FUNCTION_ENTRY();
/* Create the generic state object */
state = acpi_ut_create_generic_state();
if (!state) {
return (NULL);
}
/* Init fields specific to the update struct */
state->common.descriptor_type = ACPI_DESC_TYPE_STATE_PACKAGE;
state->pkg.source_object = (union acpi_operand_object *)internal_object;
state->pkg.dest_object = external_object;
state->pkg.index = index;
state->pkg.num_packages = 1;
return (state);
}
/*******************************************************************************
*
* FUNCTION: acpi_ut_create_control_state
*
* PARAMETERS: None
*
* RETURN: New state object, null on failure
*
* DESCRIPTION: Create a "Control State" - a flavor of the generic state used
* to support nested IF/WHILE constructs in the AML.
*
******************************************************************************/
union acpi_generic_state *acpi_ut_create_control_state(void)
{
union acpi_generic_state *state;
ACPI_FUNCTION_ENTRY();
/* Create the generic state object */
state = acpi_ut_create_generic_state();
if (!state) {
return (NULL);
}
/* Init fields specific to the control struct */
state->common.descriptor_type = ACPI_DESC_TYPE_STATE_CONTROL;
state->common.state = ACPI_CONTROL_CONDITIONAL_EXECUTING;
return (state);
}
/*******************************************************************************
*
* FUNCTION: acpi_ut_delete_generic_state
*
* PARAMETERS: state - The state object to be deleted
*
* RETURN: None
*
* DESCRIPTION: Release a state object to the state cache. NULL state objects
* are ignored.
*
******************************************************************************/
void acpi_ut_delete_generic_state(union acpi_generic_state *state)
{
ACPI_FUNCTION_ENTRY();
/* Ignore null state */
if (state) {
(void)acpi_os_release_object(acpi_gbl_state_cache, state);
}
return;
}
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