Linux Audio

Check our new training course

Embedded Linux Audio

Check our new training course
with Creative Commons CC-BY-SA
lecture materials

Bootlin logo

Elixir Cross Referencer

Loading...
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
/**************************************************************************
 *
 * Copyright © 2009-2012 VMware, Inc., Palo Alto, CA., USA
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 **************************************************************************/

#include "vmwgfx_drv.h"
#include "vmwgfx_resource_priv.h"
#include "ttm/ttm_placement.h"

#define VMW_COMPAT_SHADER_HT_ORDER 12

struct vmw_shader {
	struct vmw_resource res;
	SVGA3dShaderType type;
	uint32_t size;
};

struct vmw_user_shader {
	struct ttm_base_object base;
	struct vmw_shader shader;
};

/**
 * enum vmw_compat_shader_state - Staging state for compat shaders
 */
enum vmw_compat_shader_state {
	VMW_COMPAT_COMMITED,
	VMW_COMPAT_ADD,
	VMW_COMPAT_DEL
};

/**
 * struct vmw_compat_shader - Metadata for compat shaders.
 *
 * @handle: The TTM handle of the guest backed shader.
 * @tfile: The struct ttm_object_file the guest backed shader is registered
 * with.
 * @hash: Hash item for lookup.
 * @head: List head for staging lists or the compat shader manager list.
 * @state: Staging state.
 *
 * The structure is protected by the cmdbuf lock.
 */
struct vmw_compat_shader {
	u32 handle;
	struct ttm_object_file *tfile;
	struct drm_hash_item hash;
	struct list_head head;
	enum vmw_compat_shader_state state;
};

/**
 * struct vmw_compat_shader_manager - Compat shader manager.
 *
 * @shaders: Hash table containing staged and commited compat shaders
 * @list: List of commited shaders.
 * @dev_priv: Pointer to a device private structure.
 *
 * @shaders and @list are protected by the cmdbuf mutex for now.
 */
struct vmw_compat_shader_manager {
	struct drm_open_hash shaders;
	struct list_head list;
	struct vmw_private *dev_priv;
};

static void vmw_user_shader_free(struct vmw_resource *res);
static struct vmw_resource *
vmw_user_shader_base_to_res(struct ttm_base_object *base);

static int vmw_gb_shader_create(struct vmw_resource *res);
static int vmw_gb_shader_bind(struct vmw_resource *res,
			       struct ttm_validate_buffer *val_buf);
static int vmw_gb_shader_unbind(struct vmw_resource *res,
				 bool readback,
				 struct ttm_validate_buffer *val_buf);
static int vmw_gb_shader_destroy(struct vmw_resource *res);

static uint64_t vmw_user_shader_size;

static const struct vmw_user_resource_conv user_shader_conv = {
	.object_type = VMW_RES_SHADER,
	.base_obj_to_res = vmw_user_shader_base_to_res,
	.res_free = vmw_user_shader_free
};

const struct vmw_user_resource_conv *user_shader_converter =
	&user_shader_conv;


static const struct vmw_res_func vmw_gb_shader_func = {
	.res_type = vmw_res_shader,
	.needs_backup = true,
	.may_evict = true,
	.type_name = "guest backed shaders",
	.backup_placement = &vmw_mob_placement,
	.create = vmw_gb_shader_create,
	.destroy = vmw_gb_shader_destroy,
	.bind = vmw_gb_shader_bind,
	.unbind = vmw_gb_shader_unbind
};

/**
 * Shader management:
 */

static inline struct vmw_shader *
vmw_res_to_shader(struct vmw_resource *res)
{
	return container_of(res, struct vmw_shader, res);
}

static void vmw_hw_shader_destroy(struct vmw_resource *res)
{
	(void) vmw_gb_shader_destroy(res);
}

static int vmw_gb_shader_init(struct vmw_private *dev_priv,
			      struct vmw_resource *res,
			      uint32_t size,
			      uint64_t offset,
			      SVGA3dShaderType type,
			      struct vmw_dma_buffer *byte_code,
			      void (*res_free) (struct vmw_resource *res))
{
	struct vmw_shader *shader = vmw_res_to_shader(res);
	int ret;

	ret = vmw_resource_init(dev_priv, res, true,
				res_free, &vmw_gb_shader_func);


	if (unlikely(ret != 0)) {
		if (res_free)
			res_free(res);
		else
			kfree(res);
		return ret;
	}

	res->backup_size = size;
	if (byte_code) {
		res->backup = vmw_dmabuf_reference(byte_code);
		res->backup_offset = offset;
	}
	shader->size = size;
	shader->type = type;

	vmw_resource_activate(res, vmw_hw_shader_destroy);
	return 0;
}

static int vmw_gb_shader_create(struct vmw_resource *res)
{
	struct vmw_private *dev_priv = res->dev_priv;
	struct vmw_shader *shader = vmw_res_to_shader(res);
	int ret;
	struct {
		SVGA3dCmdHeader header;
		SVGA3dCmdDefineGBShader body;
	} *cmd;

	if (likely(res->id != -1))
		return 0;

	ret = vmw_resource_alloc_id(res);
	if (unlikely(ret != 0)) {
		DRM_ERROR("Failed to allocate a shader id.\n");
		goto out_no_id;
	}

	if (unlikely(res->id >= VMWGFX_NUM_GB_SHADER)) {
		ret = -EBUSY;
		goto out_no_fifo;
	}

	cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
	if (unlikely(cmd == NULL)) {
		DRM_ERROR("Failed reserving FIFO space for shader "
			  "creation.\n");
		ret = -ENOMEM;
		goto out_no_fifo;
	}

	cmd->header.id = SVGA_3D_CMD_DEFINE_GB_SHADER;
	cmd->header.size = sizeof(cmd->body);
	cmd->body.shid = res->id;
	cmd->body.type = shader->type;
	cmd->body.sizeInBytes = shader->size;
	vmw_fifo_commit(dev_priv, sizeof(*cmd));
	(void) vmw_3d_resource_inc(dev_priv, false);

	return 0;

out_no_fifo:
	vmw_resource_release_id(res);
out_no_id:
	return ret;
}

static int vmw_gb_shader_bind(struct vmw_resource *res,
			      struct ttm_validate_buffer *val_buf)
{
	struct vmw_private *dev_priv = res->dev_priv;
	struct {
		SVGA3dCmdHeader header;
		SVGA3dCmdBindGBShader body;
	} *cmd;
	struct ttm_buffer_object *bo = val_buf->bo;

	BUG_ON(bo->mem.mem_type != VMW_PL_MOB);

	cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
	if (unlikely(cmd == NULL)) {
		DRM_ERROR("Failed reserving FIFO space for shader "
			  "binding.\n");
		return -ENOMEM;
	}

	cmd->header.id = SVGA_3D_CMD_BIND_GB_SHADER;
	cmd->header.size = sizeof(cmd->body);
	cmd->body.shid = res->id;
	cmd->body.mobid = bo->mem.start;
	cmd->body.offsetInBytes = 0;
	res->backup_dirty = false;
	vmw_fifo_commit(dev_priv, sizeof(*cmd));

	return 0;
}

static int vmw_gb_shader_unbind(struct vmw_resource *res,
				bool readback,
				struct ttm_validate_buffer *val_buf)
{
	struct vmw_private *dev_priv = res->dev_priv;
	struct {
		SVGA3dCmdHeader header;
		SVGA3dCmdBindGBShader body;
	} *cmd;
	struct vmw_fence_obj *fence;

	BUG_ON(res->backup->base.mem.mem_type != VMW_PL_MOB);

	cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
	if (unlikely(cmd == NULL)) {
		DRM_ERROR("Failed reserving FIFO space for shader "
			  "unbinding.\n");
		return -ENOMEM;
	}

	cmd->header.id = SVGA_3D_CMD_BIND_GB_SHADER;
	cmd->header.size = sizeof(cmd->body);
	cmd->body.shid = res->id;
	cmd->body.mobid = SVGA3D_INVALID_ID;
	cmd->body.offsetInBytes = 0;
	vmw_fifo_commit(dev_priv, sizeof(*cmd));

	/*
	 * Create a fence object and fence the backup buffer.
	 */

	(void) vmw_execbuf_fence_commands(NULL, dev_priv,
					  &fence, NULL);

	vmw_fence_single_bo(val_buf->bo, fence);

	if (likely(fence != NULL))
		vmw_fence_obj_unreference(&fence);

	return 0;
}

static int vmw_gb_shader_destroy(struct vmw_resource *res)
{
	struct vmw_private *dev_priv = res->dev_priv;
	struct {
		SVGA3dCmdHeader header;
		SVGA3dCmdDestroyGBShader body;
	} *cmd;

	if (likely(res->id == -1))
		return 0;

	mutex_lock(&dev_priv->binding_mutex);
	vmw_context_binding_res_list_scrub(&res->binding_head);

	cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
	if (unlikely(cmd == NULL)) {
		DRM_ERROR("Failed reserving FIFO space for shader "
			  "destruction.\n");
		mutex_unlock(&dev_priv->binding_mutex);
		return -ENOMEM;
	}

	cmd->header.id = SVGA_3D_CMD_DESTROY_GB_SHADER;
	cmd->header.size = sizeof(cmd->body);
	cmd->body.shid = res->id;
	vmw_fifo_commit(dev_priv, sizeof(*cmd));
	mutex_unlock(&dev_priv->binding_mutex);
	vmw_resource_release_id(res);
	vmw_3d_resource_dec(dev_priv, false);

	return 0;
}

/**
 * User-space shader management:
 */

static struct vmw_resource *
vmw_user_shader_base_to_res(struct ttm_base_object *base)
{
	return &(container_of(base, struct vmw_user_shader, base)->
		 shader.res);
}

static void vmw_user_shader_free(struct vmw_resource *res)
{
	struct vmw_user_shader *ushader =
		container_of(res, struct vmw_user_shader, shader.res);
	struct vmw_private *dev_priv = res->dev_priv;

	ttm_base_object_kfree(ushader, base);
	ttm_mem_global_free(vmw_mem_glob(dev_priv),
			    vmw_user_shader_size);
}

/**
 * This function is called when user space has no more references on the
 * base object. It releases the base-object's reference on the resource object.
 */

static void vmw_user_shader_base_release(struct ttm_base_object **p_base)
{
	struct ttm_base_object *base = *p_base;
	struct vmw_resource *res = vmw_user_shader_base_to_res(base);

	*p_base = NULL;
	vmw_resource_unreference(&res);
}

int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data,
			      struct drm_file *file_priv)
{
	struct drm_vmw_shader_arg *arg = (struct drm_vmw_shader_arg *)data;
	struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile;

	return ttm_ref_object_base_unref(tfile, arg->handle,
					 TTM_REF_USAGE);
}

static int vmw_shader_alloc(struct vmw_private *dev_priv,
			    struct vmw_dma_buffer *buffer,
			    size_t shader_size,
			    size_t offset,
			    SVGA3dShaderType shader_type,
			    struct ttm_object_file *tfile,
			    u32 *handle)
{
	struct vmw_user_shader *ushader;
	struct vmw_resource *res, *tmp;
	int ret;

	/*
	 * Approximate idr memory usage with 128 bytes. It will be limited
	 * by maximum number_of shaders anyway.
	 */
	if (unlikely(vmw_user_shader_size == 0))
		vmw_user_shader_size =
			ttm_round_pot(sizeof(struct vmw_user_shader)) + 128;

	ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv),
				   vmw_user_shader_size,
				   false, true);
	if (unlikely(ret != 0)) {
		if (ret != -ERESTARTSYS)
			DRM_ERROR("Out of graphics memory for shader "
				  "creation.\n");
		goto out;
	}

	ushader = kzalloc(sizeof(*ushader), GFP_KERNEL);
	if (unlikely(ushader == NULL)) {
		ttm_mem_global_free(vmw_mem_glob(dev_priv),
				    vmw_user_shader_size);
		ret = -ENOMEM;
		goto out;
	}

	res = &ushader->shader.res;
	ushader->base.shareable = false;
	ushader->base.tfile = NULL;

	/*
	 * From here on, the destructor takes over resource freeing.
	 */

	ret = vmw_gb_shader_init(dev_priv, res, shader_size,
				 offset, shader_type, buffer,
				 vmw_user_shader_free);
	if (unlikely(ret != 0))
		goto out;

	tmp = vmw_resource_reference(res);
	ret = ttm_base_object_init(tfile, &ushader->base, false,
				   VMW_RES_SHADER,
				   &vmw_user_shader_base_release, NULL);

	if (unlikely(ret != 0)) {
		vmw_resource_unreference(&tmp);
		goto out_err;
	}

	if (handle)
		*handle = ushader->base.hash.key;
out_err:
	vmw_resource_unreference(&res);
out:
	return ret;
}


int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
			     struct drm_file *file_priv)
{
	struct vmw_private *dev_priv = vmw_priv(dev);
	struct drm_vmw_shader_create_arg *arg =
		(struct drm_vmw_shader_create_arg *)data;
	struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile;
	struct vmw_dma_buffer *buffer = NULL;
	SVGA3dShaderType shader_type;
	int ret;

	if (arg->buffer_handle != SVGA3D_INVALID_ID) {
		ret = vmw_user_dmabuf_lookup(tfile, arg->buffer_handle,
					     &buffer, NULL);
		if (unlikely(ret != 0)) {
			DRM_ERROR("Could not find buffer for shader "
				  "creation.\n");
			return ret;
		}

		if ((u64)buffer->base.num_pages * PAGE_SIZE <
		    (u64)arg->size + (u64)arg->offset) {
			DRM_ERROR("Illegal buffer- or shader size.\n");
			ret = -EINVAL;
			goto out_bad_arg;
		}
	}

	switch (arg->shader_type) {
	case drm_vmw_shader_type_vs:
		shader_type = SVGA3D_SHADERTYPE_VS;
		break;
	case drm_vmw_shader_type_ps:
		shader_type = SVGA3D_SHADERTYPE_PS;
		break;
	case drm_vmw_shader_type_gs:
		shader_type = SVGA3D_SHADERTYPE_GS;
		break;
	default:
		DRM_ERROR("Illegal shader type.\n");
		ret = -EINVAL;
		goto out_bad_arg;
	}

	ret = ttm_read_lock(&dev_priv->reservation_sem, true);
	if (unlikely(ret != 0))
		goto out_bad_arg;

	ret = vmw_shader_alloc(dev_priv, buffer, arg->size, arg->offset,
			       shader_type, tfile, &arg->shader_handle);

	ttm_read_unlock(&dev_priv->reservation_sem);
out_bad_arg:
	vmw_dmabuf_unreference(&buffer);
	return ret;
}

/**
 * vmw_compat_shader_lookup - Look up a compat shader
 *
 * @man: Pointer to the compat shader manager.
 * @shader_type: The shader type, that combined with the user_key identifies
 * the shader.
 * @user_key: On entry, this should be a pointer to the user_key.
 * On successful exit, it will contain the guest-backed shader's TTM handle.
 *
 * Returns 0 on success. Non-zero on failure, in which case the value pointed
 * to by @user_key is unmodified.
 */
int vmw_compat_shader_lookup(struct vmw_compat_shader_manager *man,
			     SVGA3dShaderType shader_type,
			     u32 *user_key)
{
	struct drm_hash_item *hash;
	int ret;
	unsigned long key = *user_key | (shader_type << 24);

	ret = drm_ht_find_item(&man->shaders, key, &hash);
	if (unlikely(ret != 0))
		return ret;

	*user_key = drm_hash_entry(hash, struct vmw_compat_shader,
				   hash)->handle;

	return 0;
}

/**
 * vmw_compat_shader_free - Free a compat shader.
 *
 * @man: Pointer to the compat shader manager.
 * @entry: Pointer to a struct vmw_compat_shader.
 *
 * Frees a struct vmw_compat_shder entry and drops its reference to the
 * guest backed shader.
 */
static void vmw_compat_shader_free(struct vmw_compat_shader_manager *man,
				   struct vmw_compat_shader *entry)
{
	list_del(&entry->head);
	WARN_ON(drm_ht_remove_item(&man->shaders, &entry->hash));
	WARN_ON(ttm_ref_object_base_unref(entry->tfile, entry->handle,
					  TTM_REF_USAGE));
	kfree(entry);
}

/**
 * vmw_compat_shaders_commit - Commit a list of compat shader actions.
 *
 * @man: Pointer to the compat shader manager.
 * @list: Caller's list of compat shader actions.
 *
 * This function commits a list of compat shader additions or removals.
 * It is typically called when the execbuf ioctl call triggering these
 * actions has commited the fifo contents to the device.
 */
void vmw_compat_shaders_commit(struct vmw_compat_shader_manager *man,
			       struct list_head *list)
{
	struct vmw_compat_shader *entry, *next;

	list_for_each_entry_safe(entry, next, list, head) {
		list_del(&entry->head);
		switch (entry->state) {
		case VMW_COMPAT_ADD:
			entry->state = VMW_COMPAT_COMMITED;
			list_add_tail(&entry->head, &man->list);
			break;
		case VMW_COMPAT_DEL:
			ttm_ref_object_base_unref(entry->tfile, entry->handle,
						  TTM_REF_USAGE);
			kfree(entry);
			break;
		default:
			BUG();
			break;
		}
	}
}

/**
 * vmw_compat_shaders_revert - Revert a list of compat shader actions
 *
 * @man: Pointer to the compat shader manager.
 * @list: Caller's list of compat shader actions.
 *
 * This function reverts a list of compat shader additions or removals.
 * It is typically called when the execbuf ioctl call triggering these
 * actions failed for some reason, and the command stream was never
 * submitted.
 */
void vmw_compat_shaders_revert(struct vmw_compat_shader_manager *man,
			       struct list_head *list)
{
	struct vmw_compat_shader *entry, *next;
	int ret;

	list_for_each_entry_safe(entry, next, list, head) {
		switch (entry->state) {
		case VMW_COMPAT_ADD:
			vmw_compat_shader_free(man, entry);
			break;
		case VMW_COMPAT_DEL:
			ret = drm_ht_insert_item(&man->shaders, &entry->hash);
			list_del(&entry->head);
			list_add_tail(&entry->head, &man->list);
			entry->state = VMW_COMPAT_COMMITED;
			break;
		default:
			BUG();
			break;
		}
	}
}

/**
 * vmw_compat_shader_remove - Stage a compat shader for removal.
 *
 * @man: Pointer to the compat shader manager
 * @user_key: The key that is used to identify the shader. The key is
 * unique to the shader type.
 * @shader_type: Shader type.
 * @list: Caller's list of staged shader actions.
 *
 * This function stages a compat shader for removal and removes the key from
 * the shader manager's hash table. If the shader was previously only staged
 * for addition it is completely removed (But the execbuf code may keep a
 * reference if it was bound to a context between addition and removal). If
 * it was previously commited to the manager, it is staged for removal.
 */
int vmw_compat_shader_remove(struct vmw_compat_shader_manager *man,
			     u32 user_key, SVGA3dShaderType shader_type,
			     struct list_head *list)
{
	struct vmw_compat_shader *entry;
	struct drm_hash_item *hash;
	int ret;

	ret = drm_ht_find_item(&man->shaders, user_key | (shader_type << 24),
			       &hash);
	if (likely(ret != 0))
		return -EINVAL;

	entry = drm_hash_entry(hash, struct vmw_compat_shader, hash);

	switch (entry->state) {
	case VMW_COMPAT_ADD:
		vmw_compat_shader_free(man, entry);
		break;
	case VMW_COMPAT_COMMITED:
		(void) drm_ht_remove_item(&man->shaders, &entry->hash);
		list_del(&entry->head);
		entry->state = VMW_COMPAT_DEL;
		list_add_tail(&entry->head, list);
		break;
	default:
		BUG();
		break;
	}

	return 0;
}

/**
 * vmw_compat_shader_add - Create a compat shader and add the
 * key to the manager
 *
 * @man: Pointer to the compat shader manager
 * @user_key: The key that is used to identify the shader. The key is
 * unique to the shader type.
 * @bytecode: Pointer to the bytecode of the shader.
 * @shader_type: Shader type.
 * @tfile: Pointer to a struct ttm_object_file that the guest-backed shader is
 * to be created with.
 * @list: Caller's list of staged shader actions.
 *
 * Note that only the key is added to the shader manager's hash table.
 * The shader is not yet added to the shader manager's list of shaders.
 */
int vmw_compat_shader_add(struct vmw_compat_shader_manager *man,
			  u32 user_key, const void *bytecode,
			  SVGA3dShaderType shader_type,
			  size_t size,
			  struct ttm_object_file *tfile,
			  struct list_head *list)
{
	struct vmw_dma_buffer *buf;
	struct ttm_bo_kmap_obj map;
	bool is_iomem;
	struct vmw_compat_shader *compat;
	u32 handle;
	int ret;

	if (user_key > ((1 << 24) - 1) || (unsigned) shader_type > 16)
		return -EINVAL;

	/* Allocate and pin a DMA buffer */
	buf = kzalloc(sizeof(*buf), GFP_KERNEL);
	if (unlikely(buf == NULL))
		return -ENOMEM;

	ret = vmw_dmabuf_init(man->dev_priv, buf, size, &vmw_sys_ne_placement,
			      true, vmw_dmabuf_bo_free);
	if (unlikely(ret != 0))
		goto out;

	ret = ttm_bo_reserve(&buf->base, false, true, false, NULL);
	if (unlikely(ret != 0))
		goto no_reserve;

	/* Map and copy shader bytecode. */
	ret = ttm_bo_kmap(&buf->base, 0, PAGE_ALIGN(size) >> PAGE_SHIFT,
			  &map);
	if (unlikely(ret != 0)) {
		ttm_bo_unreserve(&buf->base);
		goto no_reserve;
	}

	memcpy(ttm_kmap_obj_virtual(&map, &is_iomem), bytecode, size);
	WARN_ON(is_iomem);

	ttm_bo_kunmap(&map);
	ret = ttm_bo_validate(&buf->base, &vmw_sys_placement, false, true);
	WARN_ON(ret != 0);
	ttm_bo_unreserve(&buf->base);

	/* Create a guest-backed shader container backed by the dma buffer */
	ret = vmw_shader_alloc(man->dev_priv, buf, size, 0, shader_type,
			       tfile, &handle);
	vmw_dmabuf_unreference(&buf);
	if (unlikely(ret != 0))
		goto no_reserve;
	/*
	 * Create a compat shader structure and stage it for insertion
	 * in the manager
	 */
	compat = kzalloc(sizeof(*compat), GFP_KERNEL);
	if (compat == NULL)
		goto no_compat;

	compat->hash.key = user_key |  (shader_type << 24);
	ret = drm_ht_insert_item(&man->shaders, &compat->hash);
	if (unlikely(ret != 0))
		goto out_invalid_key;

	compat->state = VMW_COMPAT_ADD;
	compat->handle = handle;
	compat->tfile = tfile;
	list_add_tail(&compat->head, list);

	return 0;

out_invalid_key:
	kfree(compat);
no_compat:
	ttm_ref_object_base_unref(tfile, handle, TTM_REF_USAGE);
no_reserve:
out:
	return ret;
}

/**
 * vmw_compat_shader_man_create - Create a compat shader manager
 *
 * @dev_priv: Pointer to a device private structure.
 *
 * Typically done at file open time. If successful returns a pointer to a
 * compat shader manager. Otherwise returns an error pointer.
 */
struct vmw_compat_shader_manager *
vmw_compat_shader_man_create(struct vmw_private *dev_priv)
{
	struct vmw_compat_shader_manager *man;
	int ret;

	man = kzalloc(sizeof(*man), GFP_KERNEL);
	if (man == NULL)
		return ERR_PTR(-ENOMEM);

	man->dev_priv = dev_priv;
	INIT_LIST_HEAD(&man->list);
	ret = drm_ht_create(&man->shaders, VMW_COMPAT_SHADER_HT_ORDER);
	if (ret == 0)
		return man;

	kfree(man);
	return ERR_PTR(ret);
}

/**
 * vmw_compat_shader_man_destroy - Destroy a compat shader manager
 *
 * @man: Pointer to the shader manager to destroy.
 *
 * Typically done at file close time.
 */
void vmw_compat_shader_man_destroy(struct vmw_compat_shader_manager *man)
{
	struct vmw_compat_shader *entry, *next;

	mutex_lock(&man->dev_priv->cmdbuf_mutex);
	list_for_each_entry_safe(entry, next, &man->list, head)
		vmw_compat_shader_free(man, entry);

	mutex_unlock(&man->dev_priv->cmdbuf_mutex);
	kfree(man);
}