Linux Audio

Check our new training course

Embedded Linux Audio

Check our new training course
with Creative Commons CC-BY-SA
lecture materials

Bootlin logo

Elixir Cross Referencer

Loading...
   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
/*
 * lib/bitmap.c
 * Helper functions for bitmap.h.
 *
 * This source code is licensed under the GNU General Public License,
 * Version 2.  See the file COPYING for more details.
 */
#include <linux/module.h>
#include <linux/ctype.h>
#include <linux/errno.h>
#include <linux/bitmap.h>
#include <linux/bitops.h>
#include <asm/uaccess.h>

/*
 * bitmaps provide an array of bits, implemented using an an
 * array of unsigned longs.  The number of valid bits in a
 * given bitmap does _not_ need to be an exact multiple of
 * BITS_PER_LONG.
 *
 * The possible unused bits in the last, partially used word
 * of a bitmap are 'don't care'.  The implementation makes
 * no particular effort to keep them zero.  It ensures that
 * their value will not affect the results of any operation.
 * The bitmap operations that return Boolean (bitmap_empty,
 * for example) or scalar (bitmap_weight, for example) results
 * carefully filter out these unused bits from impacting their
 * results.
 *
 * These operations actually hold to a slightly stronger rule:
 * if you don't input any bitmaps to these ops that have some
 * unused bits set, then they won't output any set unused bits
 * in output bitmaps.
 *
 * The byte ordering of bitmaps is more natural on little
 * endian architectures.  See the big-endian headers
 * include/asm-ppc64/bitops.h and include/asm-s390/bitops.h
 * for the best explanations of this ordering.
 */

int __bitmap_empty(const unsigned long *bitmap, int bits)
{
	int k, lim = bits/BITS_PER_LONG;
	for (k = 0; k < lim; ++k)
		if (bitmap[k])
			return 0;

	if (bits % BITS_PER_LONG)
		if (bitmap[k] & BITMAP_LAST_WORD_MASK(bits))
			return 0;

	return 1;
}
EXPORT_SYMBOL(__bitmap_empty);

int __bitmap_full(const unsigned long *bitmap, int bits)
{
	int k, lim = bits/BITS_PER_LONG;
	for (k = 0; k < lim; ++k)
		if (~bitmap[k])
			return 0;

	if (bits % BITS_PER_LONG)
		if (~bitmap[k] & BITMAP_LAST_WORD_MASK(bits))
			return 0;

	return 1;
}
EXPORT_SYMBOL(__bitmap_full);

int __bitmap_equal(const unsigned long *bitmap1,
		const unsigned long *bitmap2, int bits)
{
	int k, lim = bits/BITS_PER_LONG;
	for (k = 0; k < lim; ++k)
		if (bitmap1[k] != bitmap2[k])
			return 0;

	if (bits % BITS_PER_LONG)
		if ((bitmap1[k] ^ bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits))
			return 0;

	return 1;
}
EXPORT_SYMBOL(__bitmap_equal);

void __bitmap_complement(unsigned long *dst, const unsigned long *src, int bits)
{
	int k, lim = bits/BITS_PER_LONG;
	for (k = 0; k < lim; ++k)
		dst[k] = ~src[k];

	if (bits % BITS_PER_LONG)
		dst[k] = ~src[k] & BITMAP_LAST_WORD_MASK(bits);
}
EXPORT_SYMBOL(__bitmap_complement);

/**
 * __bitmap_shift_right - logical right shift of the bits in a bitmap
 *   @dst : destination bitmap
 *   @src : source bitmap
 *   @shift : shift by this many bits
 *   @bits : bitmap size, in bits
 *
 * Shifting right (dividing) means moving bits in the MS -> LS bit
 * direction.  Zeros are fed into the vacated MS positions and the
 * LS bits shifted off the bottom are lost.
 */
void __bitmap_shift_right(unsigned long *dst,
			const unsigned long *src, int shift, int bits)
{
	int k, lim = BITS_TO_LONGS(bits), left = bits % BITS_PER_LONG;
	int off = shift/BITS_PER_LONG, rem = shift % BITS_PER_LONG;
	unsigned long mask = (1UL << left) - 1;
	for (k = 0; off + k < lim; ++k) {
		unsigned long upper, lower;

		/*
		 * If shift is not word aligned, take lower rem bits of
		 * word above and make them the top rem bits of result.
		 */
		if (!rem || off + k + 1 >= lim)
			upper = 0;
		else {
			upper = src[off + k + 1];
			if (off + k + 1 == lim - 1 && left)
				upper &= mask;
		}
		lower = src[off + k];
		if (left && off + k == lim - 1)
			lower &= mask;
		dst[k] = upper << (BITS_PER_LONG - rem) | lower >> rem;
		if (left && k == lim - 1)
			dst[k] &= mask;
	}
	if (off)
		memset(&dst[lim - off], 0, off*sizeof(unsigned long));
}
EXPORT_SYMBOL(__bitmap_shift_right);


/**
 * __bitmap_shift_left - logical left shift of the bits in a bitmap
 *   @dst : destination bitmap
 *   @src : source bitmap
 *   @shift : shift by this many bits
 *   @bits : bitmap size, in bits
 *
 * Shifting left (multiplying) means moving bits in the LS -> MS
 * direction.  Zeros are fed into the vacated LS bit positions
 * and those MS bits shifted off the top are lost.
 */

void __bitmap_shift_left(unsigned long *dst,
			const unsigned long *src, int shift, int bits)
{
	int k, lim = BITS_TO_LONGS(bits), left = bits % BITS_PER_LONG;
	int off = shift/BITS_PER_LONG, rem = shift % BITS_PER_LONG;
	for (k = lim - off - 1; k >= 0; --k) {
		unsigned long upper, lower;

		/*
		 * If shift is not word aligned, take upper rem bits of
		 * word below and make them the bottom rem bits of result.
		 */
		if (rem && k > 0)
			lower = src[k - 1];
		else
			lower = 0;
		upper = src[k];
		if (left && k == lim - 1)
			upper &= (1UL << left) - 1;
		dst[k + off] = lower  >> (BITS_PER_LONG - rem) | upper << rem;
		if (left && k + off == lim - 1)
			dst[k + off] &= (1UL << left) - 1;
	}
	if (off)
		memset(dst, 0, off*sizeof(unsigned long));
}
EXPORT_SYMBOL(__bitmap_shift_left);

void __bitmap_and(unsigned long *dst, const unsigned long *bitmap1,
				const unsigned long *bitmap2, int bits)
{
	int k;
	int nr = BITS_TO_LONGS(bits);

	for (k = 0; k < nr; k++)
		dst[k] = bitmap1[k] & bitmap2[k];
}
EXPORT_SYMBOL(__bitmap_and);

void __bitmap_or(unsigned long *dst, const unsigned long *bitmap1,
				const unsigned long *bitmap2, int bits)
{
	int k;
	int nr = BITS_TO_LONGS(bits);

	for (k = 0; k < nr; k++)
		dst[k] = bitmap1[k] | bitmap2[k];
}
EXPORT_SYMBOL(__bitmap_or);

void __bitmap_xor(unsigned long *dst, const unsigned long *bitmap1,
				const unsigned long *bitmap2, int bits)
{
	int k;
	int nr = BITS_TO_LONGS(bits);

	for (k = 0; k < nr; k++)
		dst[k] = bitmap1[k] ^ bitmap2[k];
}
EXPORT_SYMBOL(__bitmap_xor);

void __bitmap_andnot(unsigned long *dst, const unsigned long *bitmap1,
				const unsigned long *bitmap2, int bits)
{
	int k;
	int nr = BITS_TO_LONGS(bits);

	for (k = 0; k < nr; k++)
		dst[k] = bitmap1[k] & ~bitmap2[k];
}
EXPORT_SYMBOL(__bitmap_andnot);

int __bitmap_intersects(const unsigned long *bitmap1,
				const unsigned long *bitmap2, int bits)
{
	int k, lim = bits/BITS_PER_LONG;
	for (k = 0; k < lim; ++k)
		if (bitmap1[k] & bitmap2[k])
			return 1;

	if (bits % BITS_PER_LONG)
		if ((bitmap1[k] & bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits))
			return 1;
	return 0;
}
EXPORT_SYMBOL(__bitmap_intersects);

int __bitmap_subset(const unsigned long *bitmap1,
				const unsigned long *bitmap2, int bits)
{
	int k, lim = bits/BITS_PER_LONG;
	for (k = 0; k < lim; ++k)
		if (bitmap1[k] & ~bitmap2[k])
			return 0;

	if (bits % BITS_PER_LONG)
		if ((bitmap1[k] & ~bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits))
			return 0;
	return 1;
}
EXPORT_SYMBOL(__bitmap_subset);

int __bitmap_weight(const unsigned long *bitmap, int bits)
{
	int k, w = 0, lim = bits/BITS_PER_LONG;

	for (k = 0; k < lim; k++)
		w += hweight_long(bitmap[k]);

	if (bits % BITS_PER_LONG)
		w += hweight_long(bitmap[k] & BITMAP_LAST_WORD_MASK(bits));

	return w;
}
EXPORT_SYMBOL(__bitmap_weight);

/*
 * Bitmap printing & parsing functions: first version by Bill Irwin,
 * second version by Paul Jackson, third by Joe Korty.
 */

#define CHUNKSZ				32
#define nbits_to_hold_value(val)	fls(val)
#define unhex(c)			(isdigit(c) ? (c - '0') : (toupper(c) - 'A' + 10))
#define BASEDEC 10		/* fancier cpuset lists input in decimal */

/**
 * bitmap_scnprintf - convert bitmap to an ASCII hex string.
 * @buf: byte buffer into which string is placed
 * @buflen: reserved size of @buf, in bytes
 * @maskp: pointer to bitmap to convert
 * @nmaskbits: size of bitmap, in bits
 *
 * Exactly @nmaskbits bits are displayed.  Hex digits are grouped into
 * comma-separated sets of eight digits per set.
 */
int bitmap_scnprintf(char *buf, unsigned int buflen,
	const unsigned long *maskp, int nmaskbits)
{
	int i, word, bit, len = 0;
	unsigned long val;
	const char *sep = "";
	int chunksz;
	u32 chunkmask;

	chunksz = nmaskbits & (CHUNKSZ - 1);
	if (chunksz == 0)
		chunksz = CHUNKSZ;

	i = ALIGN(nmaskbits, CHUNKSZ) - CHUNKSZ;
	for (; i >= 0; i -= CHUNKSZ) {
		chunkmask = ((1ULL << chunksz) - 1);
		word = i / BITS_PER_LONG;
		bit = i % BITS_PER_LONG;
		val = (maskp[word] >> bit) & chunkmask;
		len += scnprintf(buf+len, buflen-len, "%s%0*lx", sep,
			(chunksz+3)/4, val);
		chunksz = CHUNKSZ;
		sep = ",";
	}
	return len;
}
EXPORT_SYMBOL(bitmap_scnprintf);

/**
 * __bitmap_parse - convert an ASCII hex string into a bitmap.
 * @buf: pointer to buffer containing string.
 * @buflen: buffer size in bytes.  If string is smaller than this
 *    then it must be terminated with a \0.
 * @is_user: location of buffer, 0 indicates kernel space
 * @maskp: pointer to bitmap array that will contain result.
 * @nmaskbits: size of bitmap, in bits.
 *
 * Commas group hex digits into chunks.  Each chunk defines exactly 32
 * bits of the resultant bitmask.  No chunk may specify a value larger
 * than 32 bits (%-EOVERFLOW), and if a chunk specifies a smaller value
 * then leading 0-bits are prepended.  %-EINVAL is returned for illegal
 * characters and for grouping errors such as "1,,5", ",44", "," and "".
 * Leading and trailing whitespace accepted, but not embedded whitespace.
 */
int __bitmap_parse(const char *buf, unsigned int buflen,
		int is_user, unsigned long *maskp,
		int nmaskbits)
{
	int c, old_c, totaldigits, ndigits, nchunks, nbits;
	u32 chunk;
	const char __user *ubuf = buf;

	bitmap_zero(maskp, nmaskbits);

	nchunks = nbits = totaldigits = c = 0;
	do {
		chunk = ndigits = 0;

		/* Get the next chunk of the bitmap */
		while (buflen) {
			old_c = c;
			if (is_user) {
				if (__get_user(c, ubuf++))
					return -EFAULT;
			}
			else
				c = *buf++;
			buflen--;
			if (isspace(c))
				continue;

			/*
			 * If the last character was a space and the current
			 * character isn't '\0', we've got embedded whitespace.
			 * This is a no-no, so throw an error.
			 */
			if (totaldigits && c && isspace(old_c))
				return -EINVAL;

			/* A '\0' or a ',' signal the end of the chunk */
			if (c == '\0' || c == ',')
				break;

			if (!isxdigit(c))
				return -EINVAL;

			/*
			 * Make sure there are at least 4 free bits in 'chunk'.
			 * If not, this hexdigit will overflow 'chunk', so
			 * throw an error.
			 */
			if (chunk & ~((1UL << (CHUNKSZ - 4)) - 1))
				return -EOVERFLOW;

			chunk = (chunk << 4) | unhex(c);
			ndigits++; totaldigits++;
		}
		if (ndigits == 0)
			return -EINVAL;
		if (nchunks == 0 && chunk == 0)
			continue;

		__bitmap_shift_left(maskp, maskp, CHUNKSZ, nmaskbits);
		*maskp |= chunk;
		nchunks++;
		nbits += (nchunks == 1) ? nbits_to_hold_value(chunk) : CHUNKSZ;
		if (nbits > nmaskbits)
			return -EOVERFLOW;
	} while (buflen && c == ',');

	return 0;
}
EXPORT_SYMBOL(__bitmap_parse);

/**
 * bitmap_parse_user()
 *
 * @ubuf: pointer to user buffer containing string.
 * @ulen: buffer size in bytes.  If string is smaller than this
 *    then it must be terminated with a \0.
 * @maskp: pointer to bitmap array that will contain result.
 * @nmaskbits: size of bitmap, in bits.
 *
 * Wrapper for __bitmap_parse(), providing it with user buffer.
 *
 * We cannot have this as an inline function in bitmap.h because it needs
 * linux/uaccess.h to get the access_ok() declaration and this causes
 * cyclic dependencies.
 */
int bitmap_parse_user(const char __user *ubuf,
			unsigned int ulen, unsigned long *maskp,
			int nmaskbits)
{
	if (!access_ok(VERIFY_READ, ubuf, ulen))
		return -EFAULT;
	return __bitmap_parse((const char *)ubuf, ulen, 1, maskp, nmaskbits);
}
EXPORT_SYMBOL(bitmap_parse_user);

/*
 * bscnl_emit(buf, buflen, rbot, rtop, bp)
 *
 * Helper routine for bitmap_scnlistprintf().  Write decimal number
 * or range to buf, suppressing output past buf+buflen, with optional
 * comma-prefix.  Return len of what would be written to buf, if it
 * all fit.
 */
static inline int bscnl_emit(char *buf, int buflen, int rbot, int rtop, int len)
{
	if (len > 0)
		len += scnprintf(buf + len, buflen - len, ",");
	if (rbot == rtop)
		len += scnprintf(buf + len, buflen - len, "%d", rbot);
	else
		len += scnprintf(buf + len, buflen - len, "%d-%d", rbot, rtop);
	return len;
}

/**
 * bitmap_scnlistprintf - convert bitmap to list format ASCII string
 * @buf: byte buffer into which string is placed
 * @buflen: reserved size of @buf, in bytes
 * @maskp: pointer to bitmap to convert
 * @nmaskbits: size of bitmap, in bits
 *
 * Output format is a comma-separated list of decimal numbers and
 * ranges.  Consecutively set bits are shown as two hyphen-separated
 * decimal numbers, the smallest and largest bit numbers set in
 * the range.  Output format is compatible with the format
 * accepted as input by bitmap_parselist().
 *
 * The return value is the number of characters which would be
 * generated for the given input, excluding the trailing '\0', as
 * per ISO C99.
 */
int bitmap_scnlistprintf(char *buf, unsigned int buflen,
	const unsigned long *maskp, int nmaskbits)
{
	int len = 0;
	/* current bit is 'cur', most recently seen range is [rbot, rtop] */
	int cur, rbot, rtop;

	if (buflen == 0)
		return 0;
	buf[0] = 0;

	rbot = cur = find_first_bit(maskp, nmaskbits);
	while (cur < nmaskbits) {
		rtop = cur;
		cur = find_next_bit(maskp, nmaskbits, cur+1);
		if (cur >= nmaskbits || cur > rtop + 1) {
			len = bscnl_emit(buf, buflen, rbot, rtop, len);
			rbot = cur;
		}
	}
	return len;
}
EXPORT_SYMBOL(bitmap_scnlistprintf);

/**
 * bitmap_parselist - convert list format ASCII string to bitmap
 * @bp: read nul-terminated user string from this buffer
 * @maskp: write resulting mask here
 * @nmaskbits: number of bits in mask to be written
 *
 * Input format is a comma-separated list of decimal numbers and
 * ranges.  Consecutively set bits are shown as two hyphen-separated
 * decimal numbers, the smallest and largest bit numbers set in
 * the range.
 *
 * Returns 0 on success, -errno on invalid input strings.
 * Error values:
 *    %-EINVAL: second number in range smaller than first
 *    %-EINVAL: invalid character in string
 *    %-ERANGE: bit number specified too large for mask
 */
int bitmap_parselist(const char *bp, unsigned long *maskp, int nmaskbits)
{
	unsigned a, b;

	bitmap_zero(maskp, nmaskbits);
	do {
		if (!isdigit(*bp))
			return -EINVAL;
		b = a = simple_strtoul(bp, (char **)&bp, BASEDEC);
		if (*bp == '-') {
			bp++;
			if (!isdigit(*bp))
				return -EINVAL;
			b = simple_strtoul(bp, (char **)&bp, BASEDEC);
		}
		if (!(a <= b))
			return -EINVAL;
		if (b >= nmaskbits)
			return -ERANGE;
		while (a <= b) {
			set_bit(a, maskp);
			a++;
		}
		if (*bp == ',')
			bp++;
	} while (*bp != '\0' && *bp != '\n');
	return 0;
}
EXPORT_SYMBOL(bitmap_parselist);

/**
 * bitmap_pos_to_ord(buf, pos, bits)
 *	@buf: pointer to a bitmap
 *	@pos: a bit position in @buf (0 <= @pos < @bits)
 *	@bits: number of valid bit positions in @buf
 *
 * Map the bit at position @pos in @buf (of length @bits) to the
 * ordinal of which set bit it is.  If it is not set or if @pos
 * is not a valid bit position, map to -1.
 *
 * If for example, just bits 4 through 7 are set in @buf, then @pos
 * values 4 through 7 will get mapped to 0 through 3, respectively,
 * and other @pos values will get mapped to 0.  When @pos value 7
 * gets mapped to (returns) @ord value 3 in this example, that means
 * that bit 7 is the 3rd (starting with 0th) set bit in @buf.
 *
 * The bit positions 0 through @bits are valid positions in @buf.
 */
static int bitmap_pos_to_ord(const unsigned long *buf, int pos, int bits)
{
	int i, ord;

	if (pos < 0 || pos >= bits || !test_bit(pos, buf))
		return -1;

	i = find_first_bit(buf, bits);
	ord = 0;
	while (i < pos) {
		i = find_next_bit(buf, bits, i + 1);
	     	ord++;
	}
	BUG_ON(i != pos);

	return ord;
}

/**
 * bitmap_ord_to_pos(buf, ord, bits)
 *	@buf: pointer to bitmap
 *	@ord: ordinal bit position (n-th set bit, n >= 0)
 *	@bits: number of valid bit positions in @buf
 *
 * Map the ordinal offset of bit @ord in @buf to its position in @buf.
 * Value of @ord should be in range 0 <= @ord < weight(buf), else
 * results are undefined.
 *
 * If for example, just bits 4 through 7 are set in @buf, then @ord
 * values 0 through 3 will get mapped to 4 through 7, respectively,
 * and all other @ord values return undefined values.  When @ord value 3
 * gets mapped to (returns) @pos value 7 in this example, that means
 * that the 3rd set bit (starting with 0th) is at position 7 in @buf.
 *
 * The bit positions 0 through @bits are valid positions in @buf.
 */
static int bitmap_ord_to_pos(const unsigned long *buf, int ord, int bits)
{
	int pos = 0;

	if (ord >= 0 && ord < bits) {
		int i;

		for (i = find_first_bit(buf, bits);
		     i < bits && ord > 0;
		     i = find_next_bit(buf, bits, i + 1))
	     		ord--;
		if (i < bits && ord == 0)
			pos = i;
	}

	return pos;
}

/**
 * bitmap_remap - Apply map defined by a pair of bitmaps to another bitmap
 *	@dst: remapped result
 *	@src: subset to be remapped
 *	@old: defines domain of map
 *	@new: defines range of map
 *	@bits: number of bits in each of these bitmaps
 *
 * Let @old and @new define a mapping of bit positions, such that
 * whatever position is held by the n-th set bit in @old is mapped
 * to the n-th set bit in @new.  In the more general case, allowing
 * for the possibility that the weight 'w' of @new is less than the
 * weight of @old, map the position of the n-th set bit in @old to
 * the position of the m-th set bit in @new, where m == n % w.
 *
 * If either of the @old and @new bitmaps are empty, or if @src and
 * @dst point to the same location, then this routine copies @src
 * to @dst.
 *
 * The positions of unset bits in @old are mapped to themselves
 * (the identify map).
 *
 * Apply the above specified mapping to @src, placing the result in
 * @dst, clearing any bits previously set in @dst.
 *
 * For example, lets say that @old has bits 4 through 7 set, and
 * @new has bits 12 through 15 set.  This defines the mapping of bit
 * position 4 to 12, 5 to 13, 6 to 14 and 7 to 15, and of all other
 * bit positions unchanged.  So if say @src comes into this routine
 * with bits 1, 5 and 7 set, then @dst should leave with bits 1,
 * 13 and 15 set.
 */
void bitmap_remap(unsigned long *dst, const unsigned long *src,
		const unsigned long *old, const unsigned long *new,
		int bits)
{
	int oldbit, w;

	if (dst == src)		/* following doesn't handle inplace remaps */
		return;
	bitmap_zero(dst, bits);

	w = bitmap_weight(new, bits);
	for (oldbit = find_first_bit(src, bits);
	     oldbit < bits;
	     oldbit = find_next_bit(src, bits, oldbit + 1)) {
	     	int n = bitmap_pos_to_ord(old, oldbit, bits);
		if (n < 0 || w == 0)
			set_bit(oldbit, dst);	/* identity map */
		else
			set_bit(bitmap_ord_to_pos(new, n % w, bits), dst);
	}
}
EXPORT_SYMBOL(bitmap_remap);

/**
 * bitmap_bitremap - Apply map defined by a pair of bitmaps to a single bit
 *	@oldbit: bit position to be mapped
 *	@old: defines domain of map
 *	@new: defines range of map
 *	@bits: number of bits in each of these bitmaps
 *
 * Let @old and @new define a mapping of bit positions, such that
 * whatever position is held by the n-th set bit in @old is mapped
 * to the n-th set bit in @new.  In the more general case, allowing
 * for the possibility that the weight 'w' of @new is less than the
 * weight of @old, map the position of the n-th set bit in @old to
 * the position of the m-th set bit in @new, where m == n % w.
 *
 * The positions of unset bits in @old are mapped to themselves
 * (the identify map).
 *
 * Apply the above specified mapping to bit position @oldbit, returning
 * the new bit position.
 *
 * For example, lets say that @old has bits 4 through 7 set, and
 * @new has bits 12 through 15 set.  This defines the mapping of bit
 * position 4 to 12, 5 to 13, 6 to 14 and 7 to 15, and of all other
 * bit positions unchanged.  So if say @oldbit is 5, then this routine
 * returns 13.
 */
int bitmap_bitremap(int oldbit, const unsigned long *old,
				const unsigned long *new, int bits)
{
	int w = bitmap_weight(new, bits);
	int n = bitmap_pos_to_ord(old, oldbit, bits);
	if (n < 0 || w == 0)
		return oldbit;
	else
		return bitmap_ord_to_pos(new, n % w, bits);
}
EXPORT_SYMBOL(bitmap_bitremap);

/**
 * bitmap_onto - translate one bitmap relative to another
 *	@dst: resulting translated bitmap
 * 	@orig: original untranslated bitmap
 * 	@relmap: bitmap relative to which translated
 *	@bits: number of bits in each of these bitmaps
 *
 * Set the n-th bit of @dst iff there exists some m such that the
 * n-th bit of @relmap is set, the m-th bit of @orig is set, and
 * the n-th bit of @relmap is also the m-th _set_ bit of @relmap.
 * (If you understood the previous sentence the first time your
 * read it, you're overqualified for your current job.)
 *
 * In other words, @orig is mapped onto (surjectively) @dst,
 * using the the map { <n, m> | the n-th bit of @relmap is the
 * m-th set bit of @relmap }.
 *
 * Any set bits in @orig above bit number W, where W is the
 * weight of (number of set bits in) @relmap are mapped nowhere.
 * In particular, if for all bits m set in @orig, m >= W, then
 * @dst will end up empty.  In situations where the possibility
 * of such an empty result is not desired, one way to avoid it is
 * to use the bitmap_fold() operator, below, to first fold the
 * @orig bitmap over itself so that all its set bits x are in the
 * range 0 <= x < W.  The bitmap_fold() operator does this by
 * setting the bit (m % W) in @dst, for each bit (m) set in @orig.
 *
 * Example [1] for bitmap_onto():
 *  Let's say @relmap has bits 30-39 set, and @orig has bits
 *  1, 3, 5, 7, 9 and 11 set.  Then on return from this routine,
 *  @dst will have bits 31, 33, 35, 37 and 39 set.
 *
 *  When bit 0 is set in @orig, it means turn on the bit in
 *  @dst corresponding to whatever is the first bit (if any)
 *  that is turned on in @relmap.  Since bit 0 was off in the
 *  above example, we leave off that bit (bit 30) in @dst.
 *
 *  When bit 1 is set in @orig (as in the above example), it
 *  means turn on the bit in @dst corresponding to whatever
 *  is the second bit that is turned on in @relmap.  The second
 *  bit in @relmap that was turned on in the above example was
 *  bit 31, so we turned on bit 31 in @dst.
 *
 *  Similarly, we turned on bits 33, 35, 37 and 39 in @dst,
 *  because they were the 4th, 6th, 8th and 10th set bits
 *  set in @relmap, and the 4th, 6th, 8th and 10th bits of
 *  @orig (i.e. bits 3, 5, 7 and 9) were also set.
 *
 *  When bit 11 is set in @orig, it means turn on the bit in
 *  @dst corresponding to whatever is the twelth bit that is
 *  turned on in @relmap.  In the above example, there were
 *  only ten bits turned on in @relmap (30..39), so that bit
 *  11 was set in @orig had no affect on @dst.
 *
 * Example [2] for bitmap_fold() + bitmap_onto():
 *  Let's say @relmap has these ten bits set:
 *		40 41 42 43 45 48 53 61 74 95
 *  (for the curious, that's 40 plus the first ten terms of the
 *  Fibonacci sequence.)
 *
 *  Further lets say we use the following code, invoking
 *  bitmap_fold() then bitmap_onto, as suggested above to
 *  avoid the possitility of an empty @dst result:
 *
 *	unsigned long *tmp;	// a temporary bitmap's bits
 *
 *	bitmap_fold(tmp, orig, bitmap_weight(relmap, bits), bits);
 *	bitmap_onto(dst, tmp, relmap, bits);
 *
 *  Then this table shows what various values of @dst would be, for
 *  various @orig's.  I list the zero-based positions of each set bit.
 *  The tmp column shows the intermediate result, as computed by
 *  using bitmap_fold() to fold the @orig bitmap modulo ten
 *  (the weight of @relmap).
 *
 *      @orig           tmp            @dst
 *      0                0             40
 *      1                1             41
 *      9                9             95
 *      10               0             40 (*)
 *      1 3 5 7          1 3 5 7       41 43 48 61
 *      0 1 2 3 4        0 1 2 3 4     40 41 42 43 45
 *      0 9 18 27        0 9 8 7       40 61 74 95
 *      0 10 20 30       0             40
 *      0 11 22 33       0 1 2 3       40 41 42 43
 *      0 12 24 36       0 2 4 6       40 42 45 53
 *      78 102 211       1 2 8         41 42 74 (*)
 *
 * (*) For these marked lines, if we hadn't first done bitmap_fold()
 *     into tmp, then the @dst result would have been empty.
 *
 * If either of @orig or @relmap is empty (no set bits), then @dst
 * will be returned empty.
 *
 * If (as explained above) the only set bits in @orig are in positions
 * m where m >= W, (where W is the weight of @relmap) then @dst will
 * once again be returned empty.
 *
 * All bits in @dst not set by the above rule are cleared.
 */
void bitmap_onto(unsigned long *dst, const unsigned long *orig,
			const unsigned long *relmap, int bits)
{
	int n, m;       	/* same meaning as in above comment */

	if (dst == orig)	/* following doesn't handle inplace mappings */
		return;
	bitmap_zero(dst, bits);

	/*
	 * The following code is a more efficient, but less
	 * obvious, equivalent to the loop:
	 *	for (m = 0; m < bitmap_weight(relmap, bits); m++) {
	 *		n = bitmap_ord_to_pos(orig, m, bits);
	 *		if (test_bit(m, orig))
	 *			set_bit(n, dst);
	 *	}
	 */

	m = 0;
	for (n = find_first_bit(relmap, bits);
	     n < bits;
	     n = find_next_bit(relmap, bits, n + 1)) {
		/* m == bitmap_pos_to_ord(relmap, n, bits) */
		if (test_bit(m, orig))
			set_bit(n, dst);
		m++;
	}
}
EXPORT_SYMBOL(bitmap_onto);

/**
 * bitmap_fold - fold larger bitmap into smaller, modulo specified size
 *	@dst: resulting smaller bitmap
 *	@orig: original larger bitmap
 *	@sz: specified size
 *	@bits: number of bits in each of these bitmaps
 *
 * For each bit oldbit in @orig, set bit oldbit mod @sz in @dst.
 * Clear all other bits in @dst.  See further the comment and
 * Example [2] for bitmap_onto() for why and how to use this.
 */
void bitmap_fold(unsigned long *dst, const unsigned long *orig,
			int sz, int bits)
{
	int oldbit;

	if (dst == orig)	/* following doesn't handle inplace mappings */
		return;
	bitmap_zero(dst, bits);

	for (oldbit = find_first_bit(orig, bits);
	     oldbit < bits;
	     oldbit = find_next_bit(orig, bits, oldbit + 1))
		set_bit(oldbit % sz, dst);
}
EXPORT_SYMBOL(bitmap_fold);

/*
 * Common code for bitmap_*_region() routines.
 *	bitmap: array of unsigned longs corresponding to the bitmap
 *	pos: the beginning of the region
 *	order: region size (log base 2 of number of bits)
 *	reg_op: operation(s) to perform on that region of bitmap
 *
 * Can set, verify and/or release a region of bits in a bitmap,
 * depending on which combination of REG_OP_* flag bits is set.
 *
 * A region of a bitmap is a sequence of bits in the bitmap, of
 * some size '1 << order' (a power of two), aligned to that same
 * '1 << order' power of two.
 *
 * Returns 1 if REG_OP_ISFREE succeeds (region is all zero bits).
 * Returns 0 in all other cases and reg_ops.
 */

enum {
	REG_OP_ISFREE,		/* true if region is all zero bits */
	REG_OP_ALLOC,		/* set all bits in region */
	REG_OP_RELEASE,		/* clear all bits in region */
};

static int __reg_op(unsigned long *bitmap, int pos, int order, int reg_op)
{
	int nbits_reg;		/* number of bits in region */
	int index;		/* index first long of region in bitmap */
	int offset;		/* bit offset region in bitmap[index] */
	int nlongs_reg;		/* num longs spanned by region in bitmap */
	int nbitsinlong;	/* num bits of region in each spanned long */
	unsigned long mask;	/* bitmask for one long of region */
	int i;			/* scans bitmap by longs */
	int ret = 0;		/* return value */

	/*
	 * Either nlongs_reg == 1 (for small orders that fit in one long)
	 * or (offset == 0 && mask == ~0UL) (for larger multiword orders.)
	 */
	nbits_reg = 1 << order;
	index = pos / BITS_PER_LONG;
	offset = pos - (index * BITS_PER_LONG);
	nlongs_reg = BITS_TO_LONGS(nbits_reg);
	nbitsinlong = min(nbits_reg,  BITS_PER_LONG);

	/*
	 * Can't do "mask = (1UL << nbitsinlong) - 1", as that
	 * overflows if nbitsinlong == BITS_PER_LONG.
	 */
	mask = (1UL << (nbitsinlong - 1));
	mask += mask - 1;
	mask <<= offset;

	switch (reg_op) {
	case REG_OP_ISFREE:
		for (i = 0; i < nlongs_reg; i++) {
			if (bitmap[index + i] & mask)
				goto done;
		}
		ret = 1;	/* all bits in region free (zero) */
		break;

	case REG_OP_ALLOC:
		for (i = 0; i < nlongs_reg; i++)
			bitmap[index + i] |= mask;
		break;

	case REG_OP_RELEASE:
		for (i = 0; i < nlongs_reg; i++)
			bitmap[index + i] &= ~mask;
		break;
	}
done:
	return ret;
}

/**
 * bitmap_find_free_region - find a contiguous aligned mem region
 *	@bitmap: array of unsigned longs corresponding to the bitmap
 *	@bits: number of bits in the bitmap
 *	@order: region size (log base 2 of number of bits) to find
 *
 * Find a region of free (zero) bits in a @bitmap of @bits bits and
 * allocate them (set them to one).  Only consider regions of length
 * a power (@order) of two, aligned to that power of two, which
 * makes the search algorithm much faster.
 *
 * Return the bit offset in bitmap of the allocated region,
 * or -errno on failure.
 */
int bitmap_find_free_region(unsigned long *bitmap, int bits, int order)
{
	int pos;		/* scans bitmap by regions of size order */

	for (pos = 0; pos < bits; pos += (1 << order))
		if (__reg_op(bitmap, pos, order, REG_OP_ISFREE))
			break;
	if (pos == bits)
		return -ENOMEM;
	__reg_op(bitmap, pos, order, REG_OP_ALLOC);
	return pos;
}
EXPORT_SYMBOL(bitmap_find_free_region);

/**
 * bitmap_release_region - release allocated bitmap region
 *	@bitmap: array of unsigned longs corresponding to the bitmap
 *	@pos: beginning of bit region to release
 *	@order: region size (log base 2 of number of bits) to release
 *
 * This is the complement to __bitmap_find_free_region() and releases
 * the found region (by clearing it in the bitmap).
 *
 * No return value.
 */
void bitmap_release_region(unsigned long *bitmap, int pos, int order)
{
	__reg_op(bitmap, pos, order, REG_OP_RELEASE);
}
EXPORT_SYMBOL(bitmap_release_region);

/**
 * bitmap_allocate_region - allocate bitmap region
 *	@bitmap: array of unsigned longs corresponding to the bitmap
 *	@pos: beginning of bit region to allocate
 *	@order: region size (log base 2 of number of bits) to allocate
 *
 * Allocate (set bits in) a specified region of a bitmap.
 *
 * Return 0 on success, or %-EBUSY if specified region wasn't
 * free (not all bits were zero).
 */
int bitmap_allocate_region(unsigned long *bitmap, int pos, int order)
{
	if (!__reg_op(bitmap, pos, order, REG_OP_ISFREE))
		return -EBUSY;
	__reg_op(bitmap, pos, order, REG_OP_ALLOC);
	return 0;
}
EXPORT_SYMBOL(bitmap_allocate_region);

/**
 * bitmap_copy_le - copy a bitmap, putting the bits into little-endian order.
 * @dst:   destination buffer
 * @src:   bitmap to copy
 * @nbits: number of bits in the bitmap
 *
 * Require nbits % BITS_PER_LONG == 0.
 */
void bitmap_copy_le(void *dst, const unsigned long *src, int nbits)
{
	unsigned long *d = dst;
	int i;

	for (i = 0; i < nbits/BITS_PER_LONG; i++) {
		if (BITS_PER_LONG == 64)
			d[i] = cpu_to_le64(src[i]);
		else
			d[i] = cpu_to_le32(src[i]);
	}
}
EXPORT_SYMBOL(bitmap_copy_le);