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/*
 * Budget Fair Queueing (BFQ) I/O scheduler.
 *
 * Based on ideas and code from CFQ:
 * Copyright (C) 2003 Jens Axboe <axboe@kernel.dk>
 *
 * Copyright (C) 2008 Fabio Checconi <fabio@gandalf.sssup.it>
 *		      Paolo Valente <paolo.valente@unimore.it>
 *
 * Copyright (C) 2010 Paolo Valente <paolo.valente@unimore.it>
 *                    Arianna Avanzini <avanzini@google.com>
 *
 * Copyright (C) 2017 Paolo Valente <paolo.valente@linaro.org>
 *
 *  This program is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU General Public License as
 *  published by the Free Software Foundation; either version 2 of the
 *  License, or (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *  General Public License for more details.
 *
 * BFQ is a proportional-share I/O scheduler, with some extra
 * low-latency capabilities. BFQ also supports full hierarchical
 * scheduling through cgroups. Next paragraphs provide an introduction
 * on BFQ inner workings. Details on BFQ benefits, usage and
 * limitations can be found in Documentation/block/bfq-iosched.txt.
 *
 * BFQ is a proportional-share storage-I/O scheduling algorithm based
 * on the slice-by-slice service scheme of CFQ. But BFQ assigns
 * budgets, measured in number of sectors, to processes instead of
 * time slices. The device is not granted to the in-service process
 * for a given time slice, but until it has exhausted its assigned
 * budget. This change from the time to the service domain enables BFQ
 * to distribute the device throughput among processes as desired,
 * without any distortion due to throughput fluctuations, or to device
 * internal queueing. BFQ uses an ad hoc internal scheduler, called
 * B-WF2Q+, to schedule processes according to their budgets. More
 * precisely, BFQ schedules queues associated with processes. Each
 * process/queue is assigned a user-configurable weight, and B-WF2Q+
 * guarantees that each queue receives a fraction of the throughput
 * proportional to its weight. Thanks to the accurate policy of
 * B-WF2Q+, BFQ can afford to assign high budgets to I/O-bound
 * processes issuing sequential requests (to boost the throughput),
 * and yet guarantee a low latency to interactive and soft real-time
 * applications.
 *
 * In particular, to provide these low-latency guarantees, BFQ
 * explicitly privileges the I/O of two classes of time-sensitive
 * applications: interactive and soft real-time. In more detail, BFQ
 * behaves this way if the low_latency parameter is set (default
 * configuration). This feature enables BFQ to provide applications in
 * these classes with a very low latency.
 *
 * To implement this feature, BFQ constantly tries to detect whether
 * the I/O requests in a bfq_queue come from an interactive or a soft
 * real-time application. For brevity, in these cases, the queue is
 * said to be interactive or soft real-time. In both cases, BFQ
 * privileges the service of the queue, over that of non-interactive
 * and non-soft-real-time queues. This privileging is performed,
 * mainly, by raising the weight of the queue. So, for brevity, we
 * call just weight-raising periods the time periods during which a
 * queue is privileged, because deemed interactive or soft real-time.
 *
 * The detection of soft real-time queues/applications is described in
 * detail in the comments on the function
 * bfq_bfqq_softrt_next_start. On the other hand, the detection of an
 * interactive queue works as follows: a queue is deemed interactive
 * if it is constantly non empty only for a limited time interval,
 * after which it does become empty. The queue may be deemed
 * interactive again (for a limited time), if it restarts being
 * constantly non empty, provided that this happens only after the
 * queue has remained empty for a given minimum idle time.
 *
 * By default, BFQ computes automatically the above maximum time
 * interval, i.e., the time interval after which a constantly
 * non-empty queue stops being deemed interactive. Since a queue is
 * weight-raised while it is deemed interactive, this maximum time
 * interval happens to coincide with the (maximum) duration of the
 * weight-raising for interactive queues.
 *
 * Finally, BFQ also features additional heuristics for
 * preserving both a low latency and a high throughput on NCQ-capable,
 * rotational or flash-based devices, and to get the job done quickly
 * for applications consisting in many I/O-bound processes.
 *
 * NOTE: if the main or only goal, with a given device, is to achieve
 * the maximum-possible throughput at all times, then do switch off
 * all low-latency heuristics for that device, by setting low_latency
 * to 0.
 *
 * BFQ is described in [1], where also a reference to the initial,
 * more theoretical paper on BFQ can be found. The interested reader
 * can find in the latter paper full details on the main algorithm, as
 * well as formulas of the guarantees and formal proofs of all the
 * properties.  With respect to the version of BFQ presented in these
 * papers, this implementation adds a few more heuristics, such as the
 * ones that guarantee a low latency to interactive and soft real-time
 * applications, and a hierarchical extension based on H-WF2Q+.
 *
 * B-WF2Q+ is based on WF2Q+, which is described in [2], together with
 * H-WF2Q+, while the augmented tree used here to implement B-WF2Q+
 * with O(log N) complexity derives from the one introduced with EEVDF
 * in [3].
 *
 * [1] P. Valente, A. Avanzini, "Evolution of the BFQ Storage I/O
 *     Scheduler", Proceedings of the First Workshop on Mobile System
 *     Technologies (MST-2015), May 2015.
 *     http://algogroup.unimore.it/people/paolo/disk_sched/mst-2015.pdf
 *
 * [2] Jon C.R. Bennett and H. Zhang, "Hierarchical Packet Fair Queueing
 *     Algorithms", IEEE/ACM Transactions on Networking, 5(5):675-689,
 *     Oct 1997.
 *
 * http://www.cs.cmu.edu/~hzhang/papers/TON-97-Oct.ps.gz
 *
 * [3] I. Stoica and H. Abdel-Wahab, "Earliest Eligible Virtual Deadline
 *     First: A Flexible and Accurate Mechanism for Proportional Share
 *     Resource Allocation", technical report.
 *
 * http://www.cs.berkeley.edu/~istoica/papers/eevdf-tr-95.pdf
 */
#include <linux/module.h>
#include <linux/slab.h>
#include <linux/blkdev.h>
#include <linux/cgroup.h>
#include <linux/elevator.h>
#include <linux/ktime.h>
#include <linux/rbtree.h>
#include <linux/ioprio.h>
#include <linux/sbitmap.h>
#include <linux/delay.h>

#include "blk.h"
#include "blk-mq.h"
#include "blk-mq-tag.h"
#include "blk-mq-sched.h"
#include "bfq-iosched.h"
#include "blk-wbt.h"

#define BFQ_BFQQ_FNS(name)						\
void bfq_mark_bfqq_##name(struct bfq_queue *bfqq)			\
{									\
	__set_bit(BFQQF_##name, &(bfqq)->flags);			\
}									\
void bfq_clear_bfqq_##name(struct bfq_queue *bfqq)			\
{									\
	__clear_bit(BFQQF_##name, &(bfqq)->flags);		\
}									\
int bfq_bfqq_##name(const struct bfq_queue *bfqq)			\
{									\
	return test_bit(BFQQF_##name, &(bfqq)->flags);		\
}

BFQ_BFQQ_FNS(just_created);
BFQ_BFQQ_FNS(busy);
BFQ_BFQQ_FNS(wait_request);
BFQ_BFQQ_FNS(non_blocking_wait_rq);
BFQ_BFQQ_FNS(fifo_expire);
BFQ_BFQQ_FNS(has_short_ttime);
BFQ_BFQQ_FNS(sync);
BFQ_BFQQ_FNS(IO_bound);
BFQ_BFQQ_FNS(in_large_burst);
BFQ_BFQQ_FNS(coop);
BFQ_BFQQ_FNS(split_coop);
BFQ_BFQQ_FNS(softrt_update);
#undef BFQ_BFQQ_FNS						\

/* Expiration time of sync (0) and async (1) requests, in ns. */
static const u64 bfq_fifo_expire[2] = { NSEC_PER_SEC / 4, NSEC_PER_SEC / 8 };

/* Maximum backwards seek (magic number lifted from CFQ), in KiB. */
static const int bfq_back_max = 16 * 1024;

/* Penalty of a backwards seek, in number of sectors. */
static const int bfq_back_penalty = 2;

/* Idling period duration, in ns. */
static u64 bfq_slice_idle = NSEC_PER_SEC / 125;

/* Minimum number of assigned budgets for which stats are safe to compute. */
static const int bfq_stats_min_budgets = 194;

/* Default maximum budget values, in sectors and number of requests. */
static const int bfq_default_max_budget = 16 * 1024;

/*
 * When a sync request is dispatched, the queue that contains that
 * request, and all the ancestor entities of that queue, are charged
 * with the number of sectors of the request. In constrast, if the
 * request is async, then the queue and its ancestor entities are
 * charged with the number of sectors of the request, multiplied by
 * the factor below. This throttles the bandwidth for async I/O,
 * w.r.t. to sync I/O, and it is done to counter the tendency of async
 * writes to steal I/O throughput to reads.
 *
 * The current value of this parameter is the result of a tuning with
 * several hardware and software configurations. We tried to find the
 * lowest value for which writes do not cause noticeable problems to
 * reads. In fact, the lower this parameter, the stabler I/O control,
 * in the following respect.  The lower this parameter is, the less
 * the bandwidth enjoyed by a group decreases
 * - when the group does writes, w.r.t. to when it does reads;
 * - when other groups do reads, w.r.t. to when they do writes.
 */
static const int bfq_async_charge_factor = 3;

/* Default timeout values, in jiffies, approximating CFQ defaults. */
const int bfq_timeout = HZ / 8;

/*
 * Time limit for merging (see comments in bfq_setup_cooperator). Set
 * to the slowest value that, in our tests, proved to be effective in
 * removing false positives, while not causing true positives to miss
 * queue merging.
 *
 * As can be deduced from the low time limit below, queue merging, if
 * successful, happens at the very beggining of the I/O of the involved
 * cooperating processes, as a consequence of the arrival of the very
 * first requests from each cooperator.  After that, there is very
 * little chance to find cooperators.
 */
static const unsigned long bfq_merge_time_limit = HZ/10;

static struct kmem_cache *bfq_pool;

/* Below this threshold (in ns), we consider thinktime immediate. */
#define BFQ_MIN_TT		(2 * NSEC_PER_MSEC)

/* hw_tag detection: parallel requests threshold and min samples needed. */
#define BFQ_HW_QUEUE_THRESHOLD	4
#define BFQ_HW_QUEUE_SAMPLES	32

#define BFQQ_SEEK_THR		(sector_t)(8 * 100)
#define BFQQ_SECT_THR_NONROT	(sector_t)(2 * 32)
#define BFQQ_CLOSE_THR		(sector_t)(8 * 1024)
#define BFQQ_SEEKY(bfqq)	(hweight32(bfqq->seek_history) > 19)

/* Min number of samples required to perform peak-rate update */
#define BFQ_RATE_MIN_SAMPLES	32
/* Min observation time interval required to perform a peak-rate update (ns) */
#define BFQ_RATE_MIN_INTERVAL	(300*NSEC_PER_MSEC)
/* Target observation time interval for a peak-rate update (ns) */
#define BFQ_RATE_REF_INTERVAL	NSEC_PER_SEC

/*
 * Shift used for peak-rate fixed precision calculations.
 * With
 * - the current shift: 16 positions
 * - the current type used to store rate: u32
 * - the current unit of measure for rate: [sectors/usec], or, more precisely,
 *   [(sectors/usec) / 2^BFQ_RATE_SHIFT] to take into account the shift,
 * the range of rates that can be stored is
 * [1 / 2^BFQ_RATE_SHIFT, 2^(32 - BFQ_RATE_SHIFT)] sectors/usec =
 * [1 / 2^16, 2^16] sectors/usec = [15e-6, 65536] sectors/usec =
 * [15, 65G] sectors/sec
 * Which, assuming a sector size of 512B, corresponds to a range of
 * [7.5K, 33T] B/sec
 */
#define BFQ_RATE_SHIFT		16

/*
 * When configured for computing the duration of the weight-raising
 * for interactive queues automatically (see the comments at the
 * beginning of this file), BFQ does it using the following formula:
 * duration = (ref_rate / r) * ref_wr_duration,
 * where r is the peak rate of the device, and ref_rate and
 * ref_wr_duration are two reference parameters.  In particular,
 * ref_rate is the peak rate of the reference storage device (see
 * below), and ref_wr_duration is about the maximum time needed, with
 * BFQ and while reading two files in parallel, to load typical large
 * applications on the reference device (see the comments on
 * max_service_from_wr below, for more details on how ref_wr_duration
 * is obtained).  In practice, the slower/faster the device at hand
 * is, the more/less it takes to load applications with respect to the
 * reference device.  Accordingly, the longer/shorter BFQ grants
 * weight raising to interactive applications.
 *
 * BFQ uses two different reference pairs (ref_rate, ref_wr_duration),
 * depending on whether the device is rotational or non-rotational.
 *
 * In the following definitions, ref_rate[0] and ref_wr_duration[0]
 * are the reference values for a rotational device, whereas
 * ref_rate[1] and ref_wr_duration[1] are the reference values for a
 * non-rotational device. The reference rates are not the actual peak
 * rates of the devices used as a reference, but slightly lower
 * values. The reason for using slightly lower values is that the
 * peak-rate estimator tends to yield slightly lower values than the
 * actual peak rate (it can yield the actual peak rate only if there
 * is only one process doing I/O, and the process does sequential
 * I/O).
 *
 * The reference peak rates are measured in sectors/usec, left-shifted
 * by BFQ_RATE_SHIFT.
 */
static int ref_rate[2] = {14000, 33000};
/*
 * To improve readability, a conversion function is used to initialize
 * the following array, which entails that the array can be
 * initialized only in a function.
 */
static int ref_wr_duration[2];

/*
 * BFQ uses the above-detailed, time-based weight-raising mechanism to
 * privilege interactive tasks. This mechanism is vulnerable to the
 * following false positives: I/O-bound applications that will go on
 * doing I/O for much longer than the duration of weight
 * raising. These applications have basically no benefit from being
 * weight-raised at the beginning of their I/O. On the opposite end,
 * while being weight-raised, these applications
 * a) unjustly steal throughput to applications that may actually need
 * low latency;
 * b) make BFQ uselessly perform device idling; device idling results
 * in loss of device throughput with most flash-based storage, and may
 * increase latencies when used purposelessly.
 *
 * BFQ tries to reduce these problems, by adopting the following
 * countermeasure. To introduce this countermeasure, we need first to
 * finish explaining how the duration of weight-raising for
 * interactive tasks is computed.
 *
 * For a bfq_queue deemed as interactive, the duration of weight
 * raising is dynamically adjusted, as a function of the estimated
 * peak rate of the device, so as to be equal to the time needed to
 * execute the 'largest' interactive task we benchmarked so far. By
 * largest task, we mean the task for which each involved process has
 * to do more I/O than for any of the other tasks we benchmarked. This
 * reference interactive task is the start-up of LibreOffice Writer,
 * and in this task each process/bfq_queue needs to have at most ~110K
 * sectors transferred.
 *
 * This last piece of information enables BFQ to reduce the actual
 * duration of weight-raising for at least one class of I/O-bound
 * applications: those doing sequential or quasi-sequential I/O. An
 * example is file copy. In fact, once started, the main I/O-bound
 * processes of these applications usually consume the above 110K
 * sectors in much less time than the processes of an application that
 * is starting, because these I/O-bound processes will greedily devote
 * almost all their CPU cycles only to their target,
 * throughput-friendly I/O operations. This is even more true if BFQ
 * happens to be underestimating the device peak rate, and thus
 * overestimating the duration of weight raising. But, according to
 * our measurements, once transferred 110K sectors, these processes
 * have no right to be weight-raised any longer.
 *
 * Basing on the last consideration, BFQ ends weight-raising for a
 * bfq_queue if the latter happens to have received an amount of
 * service at least equal to the following constant. The constant is
 * set to slightly more than 110K, to have a minimum safety margin.
 *
 * This early ending of weight-raising reduces the amount of time
 * during which interactive false positives cause the two problems
 * described at the beginning of these comments.
 */
static const unsigned long max_service_from_wr = 120000;

#define RQ_BIC(rq)		icq_to_bic((rq)->elv.priv[0])
#define RQ_BFQQ(rq)		((rq)->elv.priv[1])

struct bfq_queue *bic_to_bfqq(struct bfq_io_cq *bic, bool is_sync)
{
	return bic->bfqq[is_sync];
}

void bic_set_bfqq(struct bfq_io_cq *bic, struct bfq_queue *bfqq, bool is_sync)
{
	bic->bfqq[is_sync] = bfqq;
}

struct bfq_data *bic_to_bfqd(struct bfq_io_cq *bic)
{
	return bic->icq.q->elevator->elevator_data;
}

/**
 * icq_to_bic - convert iocontext queue structure to bfq_io_cq.
 * @icq: the iocontext queue.
 */
static struct bfq_io_cq *icq_to_bic(struct io_cq *icq)
{
	/* bic->icq is the first member, %NULL will convert to %NULL */
	return container_of(icq, struct bfq_io_cq, icq);
}

/**
 * bfq_bic_lookup - search into @ioc a bic associated to @bfqd.
 * @bfqd: the lookup key.
 * @ioc: the io_context of the process doing I/O.
 * @q: the request queue.
 */
static struct bfq_io_cq *bfq_bic_lookup(struct bfq_data *bfqd,
					struct io_context *ioc,
					struct request_queue *q)
{
	if (ioc) {
		unsigned long flags;
		struct bfq_io_cq *icq;

		spin_lock_irqsave(q->queue_lock, flags);
		icq = icq_to_bic(ioc_lookup_icq(ioc, q));
		spin_unlock_irqrestore(q->queue_lock, flags);

		return icq;
	}

	return NULL;
}

/*
 * Scheduler run of queue, if there are requests pending and no one in the
 * driver that will restart queueing.
 */
void bfq_schedule_dispatch(struct bfq_data *bfqd)
{
	if (bfqd->queued != 0) {
		bfq_log(bfqd, "schedule dispatch");
		blk_mq_run_hw_queues(bfqd->queue, true);
	}
}

#define bfq_class_idle(bfqq)	((bfqq)->ioprio_class == IOPRIO_CLASS_IDLE)
#define bfq_class_rt(bfqq)	((bfqq)->ioprio_class == IOPRIO_CLASS_RT)

#define bfq_sample_valid(samples)	((samples) > 80)

/*
 * Lifted from AS - choose which of rq1 and rq2 that is best served now.
 * We choose the request that is closesr to the head right now.  Distance
 * behind the head is penalized and only allowed to a certain extent.
 */
static struct request *bfq_choose_req(struct bfq_data *bfqd,
				      struct request *rq1,
				      struct request *rq2,
				      sector_t last)
{
	sector_t s1, s2, d1 = 0, d2 = 0;
	unsigned long back_max;
#define BFQ_RQ1_WRAP	0x01 /* request 1 wraps */
#define BFQ_RQ2_WRAP	0x02 /* request 2 wraps */
	unsigned int wrap = 0; /* bit mask: requests behind the disk head? */

	if (!rq1 || rq1 == rq2)
		return rq2;
	if (!rq2)
		return rq1;

	if (rq_is_sync(rq1) && !rq_is_sync(rq2))
		return rq1;
	else if (rq_is_sync(rq2) && !rq_is_sync(rq1))
		return rq2;
	if ((rq1->cmd_flags & REQ_META) && !(rq2->cmd_flags & REQ_META))
		return rq1;
	else if ((rq2->cmd_flags & REQ_META) && !(rq1->cmd_flags & REQ_META))
		return rq2;

	s1 = blk_rq_pos(rq1);
	s2 = blk_rq_pos(rq2);

	/*
	 * By definition, 1KiB is 2 sectors.
	 */
	back_max = bfqd->bfq_back_max * 2;

	/*
	 * Strict one way elevator _except_ in the case where we allow
	 * short backward seeks which are biased as twice the cost of a
	 * similar forward seek.
	 */
	if (s1 >= last)
		d1 = s1 - last;
	else if (s1 + back_max >= last)
		d1 = (last - s1) * bfqd->bfq_back_penalty;
	else
		wrap |= BFQ_RQ1_WRAP;

	if (s2 >= last)
		d2 = s2 - last;
	else if (s2 + back_max >= last)
		d2 = (last - s2) * bfqd->bfq_back_penalty;
	else
		wrap |= BFQ_RQ2_WRAP;

	/* Found required data */

	/*
	 * By doing switch() on the bit mask "wrap" we avoid having to
	 * check two variables for all permutations: --> faster!
	 */
	switch (wrap) {
	case 0: /* common case for CFQ: rq1 and rq2 not wrapped */
		if (d1 < d2)
			return rq1;
		else if (d2 < d1)
			return rq2;

		if (s1 >= s2)
			return rq1;
		else
			return rq2;

	case BFQ_RQ2_WRAP:
		return rq1;
	case BFQ_RQ1_WRAP:
		return rq2;
	case BFQ_RQ1_WRAP|BFQ_RQ2_WRAP: /* both rqs wrapped */
	default:
		/*
		 * Since both rqs are wrapped,
		 * start with the one that's further behind head
		 * (--> only *one* back seek required),
		 * since back seek takes more time than forward.
		 */
		if (s1 <= s2)
			return rq1;
		else
			return rq2;
	}
}

/*
 * Async I/O can easily starve sync I/O (both sync reads and sync
 * writes), by consuming all tags. Similarly, storms of sync writes,
 * such as those that sync(2) may trigger, can starve sync reads.
 * Limit depths of async I/O and sync writes so as to counter both
 * problems.
 */
static void bfq_limit_depth(unsigned int op, struct blk_mq_alloc_data *data)
{
	struct bfq_data *bfqd = data->q->elevator->elevator_data;

	if (op_is_sync(op) && !op_is_write(op))
		return;

	data->shallow_depth =
		bfqd->word_depths[!!bfqd->wr_busy_queues][op_is_sync(op)];

	bfq_log(bfqd, "[%s] wr_busy %d sync %d depth %u",
			__func__, bfqd->wr_busy_queues, op_is_sync(op),
			data->shallow_depth);
}

static struct bfq_queue *
bfq_rq_pos_tree_lookup(struct bfq_data *bfqd, struct rb_root *root,
		     sector_t sector, struct rb_node **ret_parent,
		     struct rb_node ***rb_link)
{
	struct rb_node **p, *parent;
	struct bfq_queue *bfqq = NULL;

	parent = NULL;
	p = &root->rb_node;
	while (*p) {
		struct rb_node **n;

		parent = *p;
		bfqq = rb_entry(parent, struct bfq_queue, pos_node);

		/*
		 * Sort strictly based on sector. Smallest to the left,
		 * largest to the right.
		 */
		if (sector > blk_rq_pos(bfqq->next_rq))
			n = &(*p)->rb_right;
		else if (sector < blk_rq_pos(bfqq->next_rq))
			n = &(*p)->rb_left;
		else
			break;
		p = n;
		bfqq = NULL;
	}

	*ret_parent = parent;
	if (rb_link)
		*rb_link = p;

	bfq_log(bfqd, "rq_pos_tree_lookup %llu: returning %d",
		(unsigned long long)sector,
		bfqq ? bfqq->pid : 0);

	return bfqq;
}

static bool bfq_too_late_for_merging(struct bfq_queue *bfqq)
{
	return bfqq->service_from_backlogged > 0 &&
		time_is_before_jiffies(bfqq->first_IO_time +
				       bfq_merge_time_limit);
}

void bfq_pos_tree_add_move(struct bfq_data *bfqd, struct bfq_queue *bfqq)
{
	struct rb_node **p, *parent;
	struct bfq_queue *__bfqq;

	if (bfqq->pos_root) {
		rb_erase(&bfqq->pos_node, bfqq->pos_root);
		bfqq->pos_root = NULL;
	}

	/*
	 * bfqq cannot be merged any longer (see comments in
	 * bfq_setup_cooperator): no point in adding bfqq into the
	 * position tree.
	 */
	if (bfq_too_late_for_merging(bfqq))
		return;

	if (bfq_class_idle(bfqq))
		return;
	if (!bfqq->next_rq)
		return;

	bfqq->pos_root = &bfq_bfqq_to_bfqg(bfqq)->rq_pos_tree;
	__bfqq = bfq_rq_pos_tree_lookup(bfqd, bfqq->pos_root,
			blk_rq_pos(bfqq->next_rq), &parent, &p);
	if (!__bfqq) {
		rb_link_node(&bfqq->pos_node, parent, p);
		rb_insert_color(&bfqq->pos_node, bfqq->pos_root);
	} else
		bfqq->pos_root = NULL;
}

/*
 * Tell whether there are active queues with different weights or
 * active groups.
 */
static bool bfq_varied_queue_weights_or_active_groups(struct bfq_data *bfqd)
{
	/*
	 * For queue weights to differ, queue_weights_tree must contain
	 * at least two nodes.
	 */
	return (!RB_EMPTY_ROOT(&bfqd->queue_weights_tree) &&
		(bfqd->queue_weights_tree.rb_node->rb_left ||
		 bfqd->queue_weights_tree.rb_node->rb_right)
#ifdef CONFIG_BFQ_GROUP_IOSCHED
	       ) ||
		(bfqd->num_groups_with_pending_reqs > 0
#endif
	       );
}

/*
 * The following function returns true if every queue must receive the
 * same share of the throughput (this condition is used when deciding
 * whether idling may be disabled, see the comments in the function
 * bfq_better_to_idle()).
 *
 * Such a scenario occurs when:
 * 1) all active queues have the same weight,
 * 2) all active groups at the same level in the groups tree have the same
 *    weight,
 * 3) all active groups at the same level in the groups tree have the same
 *    number of children.
 *
 * Unfortunately, keeping the necessary state for evaluating exactly
 * the last two symmetry sub-conditions above would be quite complex
 * and time consuming.  Therefore this function evaluates, instead,
 * only the following stronger two sub-conditions, for which it is
 * much easier to maintain the needed state:
 * 1) all active queues have the same weight,
 * 2) there are no active groups.
 * In particular, the last condition is always true if hierarchical
 * support or the cgroups interface are not enabled, thus no state
 * needs to be maintained in this case.
 */
static bool bfq_symmetric_scenario(struct bfq_data *bfqd)
{
	return !bfq_varied_queue_weights_or_active_groups(bfqd);
}

/*
 * If the weight-counter tree passed as input contains no counter for
 * the weight of the input queue, then add that counter; otherwise just
 * increment the existing counter.
 *
 * Note that weight-counter trees contain few nodes in mostly symmetric
 * scenarios. For example, if all queues have the same weight, then the
 * weight-counter tree for the queues may contain at most one node.
 * This holds even if low_latency is on, because weight-raised queues
 * are not inserted in the tree.
 * In most scenarios, the rate at which nodes are created/destroyed
 * should be low too.
 */
void bfq_weights_tree_add(struct bfq_data *bfqd, struct bfq_queue *bfqq,
			  struct rb_root *root)
{
	struct bfq_entity *entity = &bfqq->entity;
	struct rb_node **new = &(root->rb_node), *parent = NULL;

	/*
	 * Do not insert if the queue is already associated with a
	 * counter, which happens if:
	 *   1) a request arrival has caused the queue to become both
	 *      non-weight-raised, and hence change its weight, and
	 *      backlogged; in this respect, each of the two events
	 *      causes an invocation of this function,
	 *   2) this is the invocation of this function caused by the
	 *      second event. This second invocation is actually useless,
	 *      and we handle this fact by exiting immediately. More
	 *      efficient or clearer solutions might possibly be adopted.
	 */
	if (bfqq->weight_counter)
		return;

	while (*new) {
		struct bfq_weight_counter *__counter = container_of(*new,
						struct bfq_weight_counter,
						weights_node);
		parent = *new;

		if (entity->weight == __counter->weight) {
			bfqq->weight_counter = __counter;
			goto inc_counter;
		}
		if (entity->weight < __counter->weight)
			new = &((*new)->rb_left);
		else
			new = &((*new)->rb_right);
	}

	bfqq->weight_counter = kzalloc(sizeof(struct bfq_weight_counter),
				       GFP_ATOMIC);

	/*
	 * In the unlucky event of an allocation failure, we just
	 * exit. This will cause the weight of queue to not be
	 * considered in bfq_varied_queue_weights_or_active_groups,
	 * which, in its turn, causes the scenario to be deemed
	 * wrongly symmetric in case bfqq's weight would have been
	 * the only weight making the scenario asymmetric.  On the
	 * bright side, no unbalance will however occur when bfqq
	 * becomes inactive again (the invocation of this function
	 * is triggered by an activation of queue).  In fact,
	 * bfq_weights_tree_remove does nothing if
	 * !bfqq->weight_counter.
	 */
	if (unlikely(!bfqq->weight_counter))
		return;

	bfqq->weight_counter->weight = entity->weight;
	rb_link_node(&bfqq->weight_counter->weights_node, parent, new);
	rb_insert_color(&bfqq->weight_counter->weights_node, root);

inc_counter:
	bfqq->weight_counter->num_active++;
}

/*
 * Decrement the weight counter associated with the queue, and, if the
 * counter reaches 0, remove the counter from the tree.
 * See the comments to the function bfq_weights_tree_add() for considerations
 * about overhead.
 */
void __bfq_weights_tree_remove(struct bfq_data *bfqd,
			       struct bfq_queue *bfqq,
			       struct rb_root *root)
{
	if (!bfqq->weight_counter)
		return;

	bfqq->weight_counter->num_active--;
	if (bfqq->weight_counter->num_active > 0)
		goto reset_entity_pointer;

	rb_erase(&bfqq->weight_counter->weights_node, root);
	kfree(bfqq->weight_counter);

reset_entity_pointer:
	bfqq->weight_counter = NULL;
}

/*
 * Invoke __bfq_weights_tree_remove on bfqq and decrement the number
 * of active groups for each queue's inactive parent entity.
 */
void bfq_weights_tree_remove(struct bfq_data *bfqd,
			     struct bfq_queue *bfqq)
{
	struct bfq_entity *entity = bfqq->entity.parent;

	__bfq_weights_tree_remove(bfqd, bfqq,
				  &bfqd->queue_weights_tree);

	for_each_entity(entity) {
		struct bfq_sched_data *sd = entity->my_sched_data;

		if (sd->next_in_service || sd->in_service_entity) {
			/*
			 * entity is still active, because either
			 * next_in_service or in_service_entity is not
			 * NULL (see the comments on the definition of
			 * next_in_service for details on why
			 * in_service_entity must be checked too).
			 *
			 * As a consequence, its parent entities are
			 * active as well, and thus this loop must
			 * stop here.
			 */
			break;
		}

		/*
		 * The decrement of num_groups_with_pending_reqs is
		 * not performed immediately upon the deactivation of
		 * entity, but it is delayed to when it also happens
		 * that the first leaf descendant bfqq of entity gets
		 * all its pending requests completed. The following
		 * instructions perform this delayed decrement, if
		 * needed. See the comments on
		 * num_groups_with_pending_reqs for details.
		 */
		if (entity->in_groups_with_pending_reqs) {
			entity->in_groups_with_pending_reqs = false;
			bfqd->num_groups_with_pending_reqs--;
		}
	}
}

/*
 * Return expired entry, or NULL to just start from scratch in rbtree.
 */
static struct request *bfq_check_fifo(struct bfq_queue *bfqq,
				      struct request *last)
{
	struct request *rq;

	if (bfq_bfqq_fifo_expire(bfqq))
		return NULL;

	bfq_mark_bfqq_fifo_expire(bfqq);

	rq = rq_entry_fifo(bfqq->fifo.next);

	if (rq == last || ktime_get_ns() < rq->fifo_time)
		return NULL;

	bfq_log_bfqq(bfqq->bfqd, bfqq, "check_fifo: returned %p", rq);
	return rq;
}

static struct request *bfq_find_next_rq(struct bfq_data *bfqd,
					struct bfq_queue *bfqq,
					struct request *last)
{
	struct rb_node *rbnext = rb_next(&last->rb_node);
	struct rb_node *rbprev = rb_prev(&last->rb_node);
	struct request *next, *prev = NULL;

	/* Follow expired path, else get first next available. */
	next = bfq_check_fifo(bfqq, last);
	if (next)
		return next;

	if (rbprev)
		prev = rb_entry_rq(rbprev);

	if (rbnext)
		next = rb_entry_rq(rbnext);
	else {
		rbnext = rb_first(&bfqq->sort_list);
		if (rbnext && rbnext != &last->rb_node)
			next = rb_entry_rq(rbnext);
	}

	return bfq_choose_req(bfqd, next, prev, blk_rq_pos(last));
}

/* see the definition of bfq_async_charge_factor for details */
static unsigned long bfq_serv_to_charge(struct request *rq,
					struct bfq_queue *bfqq)
{
	if (bfq_bfqq_sync(bfqq) || bfqq->wr_coeff > 1)
		return blk_rq_sectors(rq);

	return blk_rq_sectors(rq) * bfq_async_charge_factor;
}

/**
 * bfq_updated_next_req - update the queue after a new next_rq selection.
 * @bfqd: the device data the queue belongs to.
 * @bfqq: the queue to update.
 *
 * If the first request of a queue changes we make sure that the queue
 * has enough budget to serve at least its first request (if the
 * request has grown).  We do this because if the queue has not enough
 * budget for its first request, it has to go through two dispatch
 * rounds to actually get it dispatched.
 */
static void bfq_updated_next_req(struct bfq_data *bfqd,
				 struct bfq_queue *bfqq)
{
	struct bfq_entity *entity = &bfqq->entity;
	struct request *next_rq = bfqq->next_rq;
	unsigned long new_budget;

	if (!next_rq)
		return;

	if (bfqq == bfqd->in_service_queue)
		/*
		 * In order not to break guarantees, budgets cannot be
		 * changed after an entity has been selected.
		 */
		return;

	new_budget = max_t(unsigned long, bfqq->max_budget,
			   bfq_serv_to_charge(next_rq, bfqq));
	if (entity->budget != new_budget) {
		entity->budget = new_budget;
		bfq_log_bfqq(bfqd, bfqq, "updated next rq: new budget %lu",
					 new_budget);
		bfq_requeue_bfqq(bfqd, bfqq, false);
	}
}

static unsigned int bfq_wr_duration(struct bfq_data *bfqd)
{
	u64 dur;

	if (bfqd->bfq_wr_max_time > 0)
		return bfqd->bfq_wr_max_time;

	dur = bfqd->rate_dur_prod;
	do_div(dur, bfqd->peak_rate);

	/*
	 * Limit duration between 3 and 25 seconds. The upper limit
	 * has been conservatively set after the following worst case:
	 * on a QEMU/KVM virtual machine
	 * - running in a slow PC
	 * - with a virtual disk stacked on a slow low-end 5400rpm HDD
	 * - serving a heavy I/O workload, such as the sequential reading
	 *   of several files
	 * mplayer took 23 seconds to start, if constantly weight-raised.
	 *
	 * As for higher values than that accomodating the above bad
	 * scenario, tests show that higher values would often yield
	 * the opposite of the desired result, i.e., would worsen
	 * responsiveness by allowing non-interactive applications to
	 * preserve weight raising for too long.
	 *
	 * On the other end, lower values than 3 seconds make it
	 * difficult for most interactive tasks to complete their jobs
	 * before weight-raising finishes.
	 */
	return clamp_val(dur, msecs_to_jiffies(3000), msecs_to_jiffies(25000));
}

/* switch back from soft real-time to interactive weight raising */
static void switch_back_to_interactive_wr(struct bfq_queue *bfqq,
					  struct bfq_data *bfqd)
{
	bfqq->wr_coeff = bfqd->bfq_wr_coeff;
	bfqq->wr_cur_max_time = bfq_wr_duration(bfqd);
	bfqq->last_wr_start_finish = bfqq->wr_start_at_switch_to_srt;
}

static void
bfq_bfqq_resume_state(struct bfq_queue *bfqq, struct bfq_data *bfqd,
		      struct bfq_io_cq *bic, bool bfq_already_existing)
{
	unsigned int old_wr_coeff = bfqq->wr_coeff;
	bool busy = bfq_already_existing && bfq_bfqq_busy(bfqq);

	if (bic->saved_has_short_ttime)
		bfq_mark_bfqq_has_short_ttime(bfqq);
	else
		bfq_clear_bfqq_has_short_ttime(bfqq);

	if (bic->saved_IO_bound)
		bfq_mark_bfqq_IO_bound(bfqq);
	else
		bfq_clear_bfqq_IO_bound(bfqq);

	bfqq->ttime = bic->saved_ttime;
	bfqq->wr_coeff = bic->saved_wr_coeff;
	bfqq->wr_start_at_switch_to_srt = bic->saved_wr_start_at_switch_to_srt;
	bfqq->last_wr_start_finish = bic->saved_last_wr_start_finish;
	bfqq->wr_cur_max_time = bic->saved_wr_cur_max_time;

	if (bfqq->wr_coeff > 1 && (bfq_bfqq_in_large_burst(bfqq) ||
	    time_is_before_jiffies(bfqq->last_wr_start_finish +
				   bfqq->wr_cur_max_time))) {
		if (bfqq->wr_cur_max_time == bfqd->bfq_wr_rt_max_time &&
		    !bfq_bfqq_in_large_burst(bfqq) &&
		    time_is_after_eq_jiffies(bfqq->wr_start_at_switch_to_srt +
					     bfq_wr_duration(bfqd))) {
			switch_back_to_interactive_wr(bfqq, bfqd);
		} else {
			bfqq->wr_coeff = 1;
			bfq_log_bfqq(bfqq->bfqd, bfqq,
				     "resume state: switching off wr");
		}
	}

	/* make sure weight will be updated, however we got here */
	bfqq->entity.prio_changed = 1;

	if (likely(!busy))
		return;

	if (old_wr_coeff == 1 && bfqq->wr_coeff > 1)
		bfqd->wr_busy_queues++;
	else if (old_wr_coeff > 1 && bfqq->wr_coeff == 1)
		bfqd->wr_busy_queues--;
}

static int bfqq_process_refs(struct bfq_queue *bfqq)
{
	return bfqq->ref - bfqq->allocated - bfqq->entity.on_st;
}

/* Empty burst list and add just bfqq (see comments on bfq_handle_burst) */
static void bfq_reset_burst_list(struct bfq_data *bfqd, struct bfq_queue *bfqq)
{
	struct bfq_queue *item;
	struct hlist_node *n;

	hlist_for_each_entry_safe(item, n, &bfqd->burst_list, burst_list_node)
		hlist_del_init(&item->burst_list_node);
	hlist_add_head(&bfqq->burst_list_node, &bfqd->burst_list);
	bfqd->burst_size = 1;
	bfqd->burst_parent_entity = bfqq->entity.parent;
}

/* Add bfqq to the list of queues in current burst (see bfq_handle_burst) */
static void bfq_add_to_burst(struct bfq_data *bfqd, struct bfq_queue *bfqq)
{
	/* Increment burst size to take into account also bfqq */
	bfqd->burst_size++;

	if (bfqd->burst_size == bfqd->bfq_large_burst_thresh) {
		struct bfq_queue *pos, *bfqq_item;
		struct hlist_node *n;

		/*
		 * Enough queues have been activated shortly after each
		 * other to consider this burst as large.
		 */
		bfqd->large_burst = true;

		/*
		 * We can now mark all queues in the burst list as
		 * belonging to a large burst.
		 */
		hlist_for_each_entry(bfqq_item, &bfqd->burst_list,
				     burst_list_node)
			bfq_mark_bfqq_in_large_burst(bfqq_item);
		bfq_mark_bfqq_in_large_burst(bfqq);

		/*
		 * From now on, and until the current burst finishes, any
		 * new queue being activated shortly after the last queue
		 * was inserted in the burst can be immediately marked as
		 * belonging to a large burst. So the burst list is not
		 * needed any more. Remove it.
		 */
		hlist_for_each_entry_safe(pos, n, &bfqd->burst_list,
					  burst_list_node)
			hlist_del_init(&pos->burst_list_node);
	} else /*
		* Burst not yet large: add bfqq to the burst list. Do
		* not increment the ref counter for bfqq, because bfqq
		* is removed from the burst list before freeing bfqq
		* in put_queue.
		*/
		hlist_add_head(&bfqq->burst_list_node, &bfqd->burst_list);
}

/*
 * If many queues belonging to the same group happen to be created
 * shortly after each other, then the processes associated with these
 * queues have typically a common goal. In particular, bursts of queue
 * creations are usually caused by services or applications that spawn
 * many parallel threads/processes. Examples are systemd during boot,
 * or git grep. To help these processes get their job done as soon as
 * possible, it is usually better to not grant either weight-raising
 * or device idling to their queues.
 *
 * In this comment we describe, firstly, the reasons why this fact
 * holds, and, secondly, the next function, which implements the main
 * steps needed to properly mark these queues so that they can then be
 * treated in a different way.
 *
 * The above services or applications benefit mostly from a high
 * throughput: the quicker the requests of the activated queues are
 * cumulatively served, the sooner the target job of these queues gets
 * completed. As a consequence, weight-raising any of these queues,
 * which also implies idling the device for it, is almost always
 * counterproductive. In most cases it just lowers throughput.
 *
 * On the other hand, a burst of queue creations may be caused also by
 * the start of an application that does not consist of a lot of
 * parallel I/O-bound threads. In fact, with a complex application,
 * several short processes may need to be executed to start-up the
 * application. In this respect, to start an application as quickly as
 * possible, the best thing to do is in any case to privilege the I/O
 * related to the application with respect to all other
 * I/O. Therefore, the best strategy to start as quickly as possible
 * an application that causes a burst of queue creations is to
 * weight-raise all the queues created during the burst. This is the
 * exact opposite of the best strategy for the other type of bursts.
 *
 * In the end, to take the best action for each of the two cases, the
 * two types of bursts need to be distinguished. Fortunately, this
 * seems relatively easy, by looking at the sizes of the bursts. In
 * particular, we found a threshold such that only bursts with a
 * larger size than that threshold are apparently caused by
 * services or commands such as systemd or git grep. For brevity,
 * hereafter we call just 'large' these bursts. BFQ *does not*
 * weight-raise queues whose creation occurs in a large burst. In
 * addition, for each of these queues BFQ performs or does not perform
 * idling depending on which choice boosts the throughput more. The
 * exact choice depends on the device and request pattern at
 * hand.
 *
 * Unfortunately, false positives may occur while an interactive task
 * is starting (e.g., an application is being started). The
 * consequence is that the queues associated with the task do not
 * enjoy weight raising as expected. Fortunately these false positives
 * are very rare. They typically occur if some service happens to
 * start doing I/O exactly when the interactive task starts.
 *
 * Turning back to the next function, it implements all the steps
 * needed to detect the occurrence of a large burst and to properly
 * mark all the queues belonging to it (so that they can then be
 * treated in a different way). This goal is achieved by maintaining a
 * "burst list" that holds, temporarily, the queues that belong to the
 * burst in progress. The list is then used to mark these queues as
 * belonging to a large burst if the burst does become large. The main
 * steps are the following.
 *
 * . when the very first queue is created, the queue is inserted into the
 *   list (as it could be the first queue in a possible burst)
 *
 * . if the current burst has not yet become large, and a queue Q that does
 *   not yet belong to the burst is activated shortly after the last time
 *   at which a new queue entered the burst list, then the function appends
 *   Q to the burst list
 *
 * . if, as a consequence of the previous step, the burst size reaches
 *   the large-burst threshold, then
 *
 *     . all the queues in the burst list are marked as belonging to a
 *       large burst
 *
 *     . the burst list is deleted; in fact, the burst list already served
 *       its purpose (keeping temporarily track of the queues in a burst,
 *       so as to be able to mark them as belonging to a large burst in the
 *       previous sub-step), and now is not needed any more
 *
 *     . the device enters a large-burst mode
 *
 * . if a queue Q that does not belong to the burst is created while
 *   the device is in large-burst mode and shortly after the last time
 *   at which a queue either entered the burst list or was marked as
 *   belonging to the current large burst, then Q is immediately marked
 *   as belonging to a large burst.
 *
 * . if a queue Q that does not belong to the burst is created a while
 *   later, i.e., not shortly after, than the last time at which a queue
 *   either entered the burst list or was marked as belonging to the
 *   current large burst, then the current burst is deemed as finished and:
 *
 *        . the large-burst mode is reset if set
 *
 *        . the burst list is emptied
 *
 *        . Q is inserted in the burst list, as Q may be the first queue
 *          in a possible new burst (then the burst list contains just Q
 *          after this step).
 */
static void bfq_handle_burst(struct bfq_data *bfqd, struct bfq_queue *bfqq)
{
	/*
	 * If bfqq is already in the burst list or is part of a large
	 * burst, or finally has just been split, then there is
	 * nothing else to do.
	 */
	if (!hlist_unhashed(&bfqq->burst_list_node) ||
	    bfq_bfqq_in_large_burst(bfqq) ||
	    time_is_after_eq_jiffies(bfqq->split_time +
				     msecs_to_jiffies(10)))
		return;

	/*
	 * If bfqq's creation happens late enough, or bfqq belongs to
	 * a different group than the burst group, then the current
	 * burst is finished, and related data structures must be
	 * reset.
	 *
	 * In this respect, consider the special case where bfqq is
	 * the very first queue created after BFQ is selected for this
	 * device. In this case, last_ins_in_burst and
	 * burst_parent_entity are not yet significant when we get
	 * here. But it is easy to verify that, whether or not the
	 * following condition is true, bfqq will end up being
	 * inserted into the burst list. In particular the list will
	 * happen to contain only bfqq. And this is exactly what has
	 * to happen, as bfqq may be the first queue of the first
	 * burst.
	 */
	if (time_is_before_jiffies(bfqd->last_ins_in_burst +
	    bfqd->bfq_burst_interval) ||
	    bfqq->entity.parent != bfqd->burst_parent_entity) {
		bfqd->large_burst = false;
		bfq_reset_burst_list(bfqd, bfqq);
		goto end;
	}

	/*
	 * If we get here, then bfqq is being activated shortly after the
	 * last queue. So, if the current burst is also large, we can mark
	 * bfqq as belonging to this large burst immediately.
	 */
	if (bfqd->large_burst) {
		bfq_mark_bfqq_in_large_burst(bfqq);
		goto end;
	}

	/*
	 * If we get here, then a large-burst state has not yet been
	 * reached, but bfqq is being activated shortly after the last
	 * queue. Then we add bfqq to the burst.
	 */
	bfq_add_to_burst(bfqd, bfqq);
end:
	/*
	 * At this point, bfqq either has been added to the current
	 * burst or has caused the current burst to terminate and a
	 * possible new burst to start. In particular, in the second
	 * case, bfqq has become the first queue in the possible new
	 * burst.  In both cases last_ins_in_burst needs to be moved
	 * forward.
	 */
	bfqd->last_ins_in_burst = jiffies;
}

static int bfq_bfqq_budget_left(struct bfq_queue *bfqq)
{
	struct bfq_entity *entity = &bfqq->entity;

	return entity->budget - entity->service;
}

/*
 * If enough samples have been computed, return the current max budget
 * stored in bfqd, which is dynamically updated according to the
 * estimated disk peak rate; otherwise return the default max budget
 */
static int bfq_max_budget(struct bfq_data *bfqd)
{
	if (bfqd->budgets_assigned < bfq_stats_min_budgets)
		return bfq_default_max_budget;
	else
		return bfqd->bfq_max_budget;
}

/*
 * Return min budget, which is a fraction of the current or default
 * max budget (trying with 1/32)
 */
static int bfq_min_budget(struct bfq_data *bfqd)
{
	if (bfqd->budgets_assigned < bfq_stats_min_budgets)
		return bfq_default_max_budget / 32;
	else
		return bfqd->bfq_max_budget / 32;
}

/*
 * The next function, invoked after the input queue bfqq switches from
 * idle to busy, updates the budget of bfqq. The function also tells
 * whether the in-service queue should be expired, by returning
 * true. The purpose of expiring the in-service queue is to give bfqq
 * the chance to possibly preempt the in-service queue, and the reason
 * for preempting the in-service queue is to achieve one of the two
 * goals below.
 *
 * 1. Guarantee to bfqq its reserved bandwidth even if bfqq has
 * expired because it has remained idle. In particular, bfqq may have
 * expired for one of the following two reasons:
 *
 * - BFQQE_NO_MORE_REQUESTS bfqq did not enjoy any device idling
 *   and did not make it to issue a new request before its last
 *   request was served;
 *
 * - BFQQE_TOO_IDLE bfqq did enjoy device idling, but did not issue
 *   a new request before the expiration of the idling-time.
 *
 * Even if bfqq has expired for one of the above reasons, the process
 * associated with the queue may be however issuing requests greedily,
 * and thus be sensitive to the bandwidth it receives (bfqq may have
 * remained idle for other reasons: CPU high load, bfqq not enjoying
 * idling, I/O throttling somewhere in the path from the process to
 * the I/O scheduler, ...). But if, after every expiration for one of
 * the above two reasons, bfqq has to wait for the service of at least
 * one full budget of another queue before being served again, then
 * bfqq is likely to get a much lower bandwidth or resource time than
 * its reserved ones. To address this issue, two countermeasures need
 * to be taken.
 *
 * First, the budget and the timestamps of bfqq need to be updated in
 * a special way on bfqq reactivation: they need to be updated as if
 * bfqq did not remain idle and did not expire. In fact, if they are
 * computed as if bfqq expired and remained idle until reactivation,
 * then the process associated with bfqq is treated as if, instead of
 * being greedy, it stopped issuing requests when bfqq remained idle,
 * and restarts issuing requests only on this reactivation. In other
 * words, the scheduler does not help the process recover the "service
 * hole" between bfqq expiration and reactivation. As a consequence,
 * the process receives a lower bandwidth than its reserved one. In
 * contrast, to recover this hole, the budget must be updated as if
 * bfqq was not expired at all before this reactivation, i.e., it must
 * be set to the value of the remaining budget when bfqq was
 * expired. Along the same line, timestamps need to be assigned the
 * value they had the last time bfqq was selected for service, i.e.,
 * before last expiration. Thus timestamps need to be back-shifted
 * with respect to their normal computation (see [1] for more details
 * on this tricky aspect).
 *
 * Secondly, to allow the process to recover the hole, the in-service
 * queue must be expired too, to give bfqq the chance to preempt it
 * immediately. In fact, if bfqq has to wait for a full budget of the
 * in-service queue to be completed, then it may become impossible to
 * let the process recover the hole, even if the back-shifted
 * timestamps of bfqq are lower than those of the in-service queue. If
 * this happens for most or all of the holes, then the process may not
 * receive its reserved bandwidth. In this respect, it is worth noting
 * that, being the service of outstanding requests unpreemptible, a
 * little fraction of the holes may however be unrecoverable, thereby
 * causing a little loss of bandwidth.
 *
 * The last important point is detecting whether bfqq does need this
 * bandwidth recovery. In this respect, the next function deems the
 * process associated with bfqq greedy, and thus allows it to recover
 * the hole, if: 1) the process is waiting for the arrival of a new
 * request (which implies that bfqq expired for one of the above two
 * reasons), and 2) such a request has arrived soon. The first
 * condition is controlled through the flag non_blocking_wait_rq,
 * while the second through the flag arrived_in_time. If both
 * conditions hold, then the function computes the budget in the
 * above-described special way, and signals that the in-service queue
 * should be expired. Timestamp back-shifting is done later in
 * __bfq_activate_entity.
 *
 * 2. Reduce latency. Even if timestamps are not backshifted to let
 * the process associated with bfqq recover a service hole, bfqq may
 * however happen to have, after being (re)activated, a lower finish
 * timestamp than the in-service queue.	 That is, the next budget of
 * bfqq may have to be completed before the one of the in-service
 * queue. If this is the case, then preempting the in-service queue
 * allows this goal to be achieved, apart from the unpreemptible,
 * outstanding requests mentioned above.
 *
 * Unfortunately, regardless of which of the above two goals one wants
 * to achieve, service trees need first to be updated to know whether
 * the in-service queue must be preempted. To have service trees
 * correctly updated, the in-service queue must be expired and
 * rescheduled, and bfqq must be scheduled too. This is one of the
 * most costly operations (in future versions, the scheduling
 * mechanism may be re-designed in such a way to make it possible to
 * know whether preemption is needed without needing to update service
 * trees). In addition, queue preemptions almost always cause random
 * I/O, and thus loss of throughput. Because of these facts, the next
 * function adopts the following simple scheme to avoid both costly
 * operations and too frequent preemptions: it requests the expiration
 * of the in-service queue (unconditionally) only for queues that need
 * to recover a hole, or that either are weight-raised or deserve to
 * be weight-raised.
 */
static bool bfq_bfqq_update_budg_for_activation(struct bfq_data *bfqd,
						struct bfq_queue *bfqq,
						bool arrived_in_time,
						bool wr_or_deserves_wr)
{
	struct bfq_entity *entity = &bfqq->entity;

	if (bfq_bfqq_non_blocking_wait_rq(bfqq) && arrived_in_time) {
		/*
		 * We do not clear the flag non_blocking_wait_rq here, as
		 * the latter is used in bfq_activate_bfqq to signal
		 * that timestamps need to be back-shifted (and is
		 * cleared right after).
		 */

		/*
		 * In next assignment we rely on that either
		 * entity->service or entity->budget are not updated
		 * on expiration if bfqq is empty (see
		 * __bfq_bfqq_recalc_budget). Thus both quantities
		 * remain unchanged after such an expiration, and the
		 * following statement therefore assigns to
		 * entity->budget the remaining budget on such an
		 * expiration.
		 */
		entity->budget = min_t(unsigned long,
				       bfq_bfqq_budget_left(bfqq),
				       bfqq->max_budget);

		/*
		 * At this point, we have used entity->service to get
		 * the budget left (needed for updating
		 * entity->budget). Thus we finally can, and have to,
		 * reset entity->service. The latter must be reset
		 * because bfqq would otherwise be charged again for
		 * the service it has received during its previous
		 * service slot(s).
		 */
		entity->service = 0;

		return true;
	}

	/*
	 * We can finally complete expiration, by setting service to 0.
	 */
	entity->service = 0;
	entity->budget = max_t(unsigned long, bfqq->max_budget,
			       bfq_serv_to_charge(bfqq->next_rq, bfqq));
	bfq_clear_bfqq_non_blocking_wait_rq(bfqq);
	return wr_or_deserves_wr;
}

/*
 * Return the farthest past time instant according to jiffies
 * macros.
 */
static unsigned long bfq_smallest_from_now(void)
{
	return jiffies - MAX_JIFFY_OFFSET;
}

static void bfq_update_bfqq_wr_on_rq_arrival(struct bfq_data *bfqd,
					     struct bfq_queue *bfqq,
					     unsigned int old_wr_coeff,
					     bool wr_or_deserves_wr,
					     bool interactive,
					     bool in_burst,
					     bool soft_rt)
{
	if (old_wr_coeff == 1 && wr_or_deserves_wr) {
		/* start a weight-raising period */
		if (interactive) {
			bfqq->service_from_wr = 0;
			bfqq->wr_coeff = bfqd->bfq_wr_coeff;
			bfqq->wr_cur_max_time = bfq_wr_duration(bfqd);
		} else {
			/*
			 * No interactive weight raising in progress
			 * here: assign minus infinity to
			 * wr_start_at_switch_to_srt, to make sure
			 * that, at the end of the soft-real-time
			 * weight raising periods that is starting
			 * now, no interactive weight-raising period
			 * may be wrongly considered as still in
			 * progress (and thus actually started by
			 * mistake).
			 */
			bfqq->wr_start_at_switch_to_srt =
				bfq_smallest_from_now();
			bfqq->wr_coeff = bfqd->bfq_wr_coeff *
				BFQ_SOFTRT_WEIGHT_FACTOR;
			bfqq->wr_cur_max_time =
				bfqd->bfq_wr_rt_max_time;
		}

		/*
		 * If needed, further reduce budget to make sure it is
		 * close to bfqq's backlog, so as to reduce the
		 * scheduling-error component due to a too large
		 * budget. Do not care about throughput consequences,
		 * but only about latency. Finally, do not assign a
		 * too small budget either, to avoid increasing
		 * latency by causing too frequent expirations.
		 */
		bfqq->entity.budget = min_t(unsigned long,
					    bfqq->entity.budget,
					    2 * bfq_min_budget(bfqd));
	} else if (old_wr_coeff > 1) {
		if (interactive) { /* update wr coeff and duration */
			bfqq->wr_coeff = bfqd->bfq_wr_coeff;
			bfqq->wr_cur_max_time = bfq_wr_duration(bfqd);
		} else if (in_burst)
			bfqq->wr_coeff = 1;
		else if (soft_rt) {
			/*
			 * The application is now or still meeting the
			 * requirements for being deemed soft rt.  We
			 * can then correctly and safely (re)charge
			 * the weight-raising duration for the
			 * application with the weight-raising
			 * duration for soft rt applications.
			 *
			 * In particular, doing this recharge now, i.e.,
			 * before the weight-raising period for the
			 * application finishes, reduces the probability
			 * of the following negative scenario:
			 * 1) the weight of a soft rt application is
			 *    raised at startup (as for any newly
			 *    created application),
			 * 2) since the application is not interactive,
			 *    at a certain time weight-raising is
			 *    stopped for the application,
			 * 3) at that time the application happens to
			 *    still have pending requests, and hence
			 *    is destined to not have a chance to be
			 *    deemed soft rt before these requests are
			 *    completed (see the comments to the
			 *    function bfq_bfqq_softrt_next_start()
			 *    for details on soft rt detection),
			 * 4) these pending requests experience a high
			 *    latency because the application is not
			 *    weight-raised while they are pending.
			 */
			if (bfqq->wr_cur_max_time !=
				bfqd->bfq_wr_rt_max_time) {
				bfqq->wr_start_at_switch_to_srt =
					bfqq->last_wr_start_finish;

				bfqq->wr_cur_max_time =
					bfqd->bfq_wr_rt_max_time;
				bfqq->wr_coeff = bfqd->bfq_wr_coeff *
					BFQ_SOFTRT_WEIGHT_FACTOR;
			}
			bfqq->last_wr_start_finish = jiffies;
		}
	}
}

static bool bfq_bfqq_idle_for_long_time(struct bfq_data *bfqd,
					struct bfq_queue *bfqq)
{
	return bfqq->dispatched == 0 &&
		time_is_before_jiffies(
			bfqq->budget_timeout +
			bfqd->bfq_wr_min_idle_time);
}

static void bfq_bfqq_handle_idle_busy_switch(struct bfq_data *bfqd,
					     struct bfq_queue *bfqq,
					     int old_wr_coeff,
					     struct request *rq,
					     bool *interactive)
{
	bool soft_rt, in_burst,	wr_or_deserves_wr,
		bfqq_wants_to_preempt,
		idle_for_long_time = bfq_bfqq_idle_for_long_time(bfqd, bfqq),
		/*
		 * See the comments on
		 * bfq_bfqq_update_budg_for_activation for
		 * details on the usage of the next variable.
		 */
		arrived_in_time =  ktime_get_ns() <=
			bfqq->ttime.last_end_request +
			bfqd->bfq_slice_idle * 3;


	/*
	 * bfqq deserves to be weight-raised if:
	 * - it is sync,
	 * - it does not belong to a large burst,
	 * - it has been idle for enough time or is soft real-time,
	 * - is linked to a bfq_io_cq (it is not shared in any sense).
	 */
	in_burst = bfq_bfqq_in_large_burst(bfqq);
	soft_rt = bfqd->bfq_wr_max_softrt_rate > 0 &&
		!in_burst &&
		time_is_before_jiffies(bfqq->soft_rt_next_start) &&
		bfqq->dispatched == 0;
	*interactive = !in_burst && idle_for_long_time;
	wr_or_deserves_wr = bfqd->low_latency &&
		(bfqq->wr_coeff > 1 ||
		 (bfq_bfqq_sync(bfqq) &&
		  bfqq->bic && (*interactive || soft_rt)));

	/*
	 * Using the last flag, update budget and check whether bfqq
	 * may want to preempt the in-service queue.
	 */
	bfqq_wants_to_preempt =
		bfq_bfqq_update_budg_for_activation(bfqd, bfqq,
						    arrived_in_time,
						    wr_or_deserves_wr);

	/*
	 * If bfqq happened to be activated in a burst, but has been
	 * idle for much more than an interactive queue, then we
	 * assume that, in the overall I/O initiated in the burst, the
	 * I/O associated with bfqq is finished. So bfqq does not need
	 * to be treated as a queue belonging to a burst
	 * anymore. Accordingly, we reset bfqq's in_large_burst flag
	 * if set, and remove bfqq from the burst list if it's
	 * there. We do not decrement burst_size, because the fact
	 * that bfqq does not need to belong to the burst list any
	 * more does not invalidate the fact that bfqq was created in
	 * a burst.
	 */
	if (likely(!bfq_bfqq_just_created(bfqq)) &&
	    idle_for_long_time &&
	    time_is_before_jiffies(
		    bfqq->budget_timeout +
		    msecs_to_jiffies(10000))) {
		hlist_del_init(&bfqq->burst_list_node);
		bfq_clear_bfqq_in_large_burst(bfqq);
	}

	bfq_clear_bfqq_just_created(bfqq);


	if (!bfq_bfqq_IO_bound(bfqq)) {
		if (arrived_in_time) {
			bfqq->requests_within_timer++;
			if (bfqq->requests_within_timer >=
			    bfqd->bfq_requests_within_timer)
				bfq_mark_bfqq_IO_bound(bfqq);
		} else
			bfqq->requests_within_timer = 0;
	}

	if (bfqd->low_latency) {
		if (unlikely(time_is_after_jiffies(bfqq->split_time)))
			/* wraparound */
			bfqq->split_time =
				jiffies - bfqd->bfq_wr_min_idle_time - 1;

		if (time_is_before_jiffies(bfqq->split_time +
					   bfqd->bfq_wr_min_idle_time)) {
			bfq_update_bfqq_wr_on_rq_arrival(bfqd, bfqq,
							 old_wr_coeff,
							 wr_or_deserves_wr,
							 *interactive,
							 in_burst,
							 soft_rt);

			if (old_wr_coeff != bfqq->wr_coeff)
				bfqq->entity.prio_changed = 1;
		}
	}

	bfqq->last_idle_bklogged = jiffies;
	bfqq->service_from_backlogged = 0;
	bfq_clear_bfqq_softrt_update(bfqq);

	bfq_add_bfqq_busy(bfqd, bfqq);

	/*
	 * Expire in-service queue only if preemption may be needed
	 * for guarantees. In this respect, the function
	 * next_queue_may_preempt just checks a simple, necessary
	 * condition, and not a sufficient condition based on
	 * timestamps. In fact, for the latter condition to be
	 * evaluated, timestamps would need first to be updated, and
	 * this operation is quite costly (see the comments on the
	 * function bfq_bfqq_update_budg_for_activation).
	 */
	if (bfqd->in_service_queue && bfqq_wants_to_preempt &&
	    bfqd->in_service_queue->wr_coeff < bfqq->wr_coeff &&
	    next_queue_may_preempt(bfqd))
		bfq_bfqq_expire(bfqd, bfqd->in_service_queue,
				false, BFQQE_PREEMPTED);
}

static void bfq_add_request(struct request *rq)
{
	struct bfq_queue *bfqq = RQ_BFQQ(rq);
	struct bfq_data *bfqd = bfqq->bfqd;
	struct request *next_rq, *prev;
	unsigned int old_wr_coeff = bfqq->wr_coeff;
	bool interactive = false;

	bfq_log_bfqq(bfqd, bfqq, "add_request %d", rq_is_sync(rq));
	bfqq->queued[rq_is_sync(rq)]++;
	bfqd->queued++;

	elv_rb_add(&bfqq->sort_list, rq);

	/*
	 * Check if this request is a better next-serve candidate.
	 */
	prev = bfqq->next_rq;
	next_rq = bfq_choose_req(bfqd, bfqq->next_rq, rq, bfqd->last_position);
	bfqq->next_rq = next_rq;

	/*
	 * Adjust priority tree position, if next_rq changes.
	 */
	if (prev != bfqq->next_rq)
		bfq_pos_tree_add_move(bfqd, bfqq);

	if (!bfq_bfqq_busy(bfqq)) /* switching to busy ... */
		bfq_bfqq_handle_idle_busy_switch(bfqd, bfqq, old_wr_coeff,
						 rq, &interactive);
	else {
		if (bfqd->low_latency && old_wr_coeff == 1 && !rq_is_sync(rq) &&
		    time_is_before_jiffies(
				bfqq->last_wr_start_finish +
				bfqd->bfq_wr_min_inter_arr_async)) {
			bfqq->wr_coeff = bfqd->bfq_wr_coeff;
			bfqq->wr_cur_max_time = bfq_wr_duration(bfqd);

			bfqd->wr_busy_queues++;
			bfqq->entity.prio_changed = 1;
		}
		if (prev != bfqq->next_rq)
			bfq_updated_next_req(bfqd, bfqq);
	}

	/*
	 * Assign jiffies to last_wr_start_finish in the following
	 * cases:
	 *
	 * . if bfqq is not going to be weight-raised, because, for
	 *   non weight-raised queues, last_wr_start_finish stores the
	 *   arrival time of the last request; as of now, this piece
	 *   of information is used only for deciding whether to
	 *   weight-raise async queues
	 *
	 * . if bfqq is not weight-raised, because, if bfqq is now
	 *   switching to weight-raised, then last_wr_start_finish
	 *   stores the time when weight-raising starts
	 *
	 * . if bfqq is interactive, because, regardless of whether
	 *   bfqq is currently weight-raised, the weight-raising
	 *   period must start or restart (this case is considered
	 *   separately because it is not detected by the above
	 *   conditions, if bfqq is already weight-raised)
	 *
	 * last_wr_start_finish has to be updated also if bfqq is soft
	 * real-time, because the weight-raising period is constantly
	 * restarted on idle-to-busy transitions for these queues, but
	 * this is already done in bfq_bfqq_handle_idle_busy_switch if
	 * needed.
	 */
	if (bfqd->low_latency &&
		(old_wr_coeff == 1 || bfqq->wr_coeff == 1 || interactive))
		bfqq->last_wr_start_finish = jiffies;
}

static struct request *bfq_find_rq_fmerge(struct bfq_data *bfqd,
					  struct bio *bio,
					  struct request_queue *q)
{
	struct bfq_queue *bfqq = bfqd->bio_bfqq;


	if (bfqq)
		return elv_rb_find(&bfqq->sort_list, bio_end_sector(bio));

	return NULL;
}

static sector_t get_sdist(sector_t last_pos, struct request *rq)
{
	if (last_pos)
		return abs(blk_rq_pos(rq) - last_pos);

	return 0;
}

#if 0 /* Still not clear if we can do without next two functions */
static void bfq_activate_request(struct request_queue *q, struct request *rq)
{
	struct bfq_data *bfqd = q->elevator->elevator_data;

	bfqd->rq_in_driver++;
}

static void bfq_deactivate_request(struct request_queue *q, struct request *rq)
{
	struct bfq_data *bfqd = q->elevator->elevator_data;

	bfqd->rq_in_driver--;
}
#endif

static void bfq_remove_request(struct request_queue *q,
			       struct request *rq)
{
	struct bfq_queue *bfqq = RQ_BFQQ(rq);
	struct bfq_data *bfqd = bfqq->bfqd;
	const int sync = rq_is_sync(rq);

	if (bfqq->next_rq == rq) {
		bfqq->next_rq = bfq_find_next_rq(bfqd, bfqq, rq);
		bfq_updated_next_req(bfqd, bfqq);
	}

	if (rq->queuelist.prev != &rq->queuelist)
		list_del_init(&rq->queuelist);
	bfqq->queued[sync]--;
	bfqd->queued--;
	elv_rb_del(&bfqq->sort_list, rq);

	elv_rqhash_del(q, rq);
	if (q->last_merge == rq)
		q->last_merge = NULL;

	if (RB_EMPTY_ROOT(&bfqq->sort_list)) {
		bfqq->next_rq = NULL;

		if (bfq_bfqq_busy(bfqq) && bfqq != bfqd->in_service_queue) {
			bfq_del_bfqq_busy(bfqd, bfqq, false);
			/*
			 * bfqq emptied. In normal operation, when
			 * bfqq is empty, bfqq->entity.service and
			 * bfqq->entity.budget must contain,
			 * respectively, the service received and the
			 * budget used last time bfqq emptied. These
			 * facts do not hold in this case, as at least
			 * this last removal occurred while bfqq is
			 * not in service. To avoid inconsistencies,
			 * reset both bfqq->entity.service and
			 * bfqq->entity.budget, if bfqq has still a
			 * process that may issue I/O requests to it.
			 */
			bfqq->entity.budget = bfqq->entity.service = 0;
		}

		/*
		 * Remove queue from request-position tree as it is empty.
		 */
		if (bfqq->pos_root) {
			rb_erase(&bfqq->pos_node, bfqq->pos_root);
			bfqq->pos_root = NULL;
		}
	} else {
		bfq_pos_tree_add_move(bfqd, bfqq);
	}

	if (rq->cmd_flags & REQ_META)
		bfqq->meta_pending--;

}

static bool bfq_bio_merge(struct blk_mq_hw_ctx *hctx, struct bio *bio)
{
	struct request_queue *q = hctx->queue;
	struct bfq_data *bfqd = q->elevator->elevator_data;
	struct request *free = NULL;
	/*
	 * bfq_bic_lookup grabs the queue_lock: invoke it now and
	 * store its return value for later use, to avoid nesting
	 * queue_lock inside the bfqd->lock. We assume that the bic
	 * returned by bfq_bic_lookup does not go away before
	 * bfqd->lock is taken.
	 */
	struct bfq_io_cq *bic = bfq_bic_lookup(bfqd, current->io_context, q);
	bool ret;

	spin_lock_irq(&bfqd->lock);

	if (bic)
		bfqd->bio_bfqq = bic_to_bfqq(bic, op_is_sync(bio->bi_opf));
	else
		bfqd->bio_bfqq = NULL;
	bfqd->bio_bic = bic;

	ret = blk_mq_sched_try_merge(q, bio, &free);

	if (free)
		blk_mq_free_request(free);
	spin_unlock_irq(&bfqd->lock);

	return ret;
}

static int bfq_request_merge(struct request_queue *q, struct request **req,
			     struct bio *bio)
{
	struct bfq_data *bfqd = q->elevator->elevator_data;
	struct request *__rq;

	__rq = bfq_find_rq_fmerge(bfqd, bio, q);
	if (__rq && elv_bio_merge_ok(__rq, bio)) {
		*req = __rq;
		return ELEVATOR_FRONT_MERGE;
	}

	return ELEVATOR_NO_MERGE;
}

static struct bfq_queue *bfq_init_rq(struct request *rq);

static void bfq_request_merged(struct request_queue *q, struct request *req,
			       enum elv_merge type)
{
	if (type == ELEVATOR_FRONT_MERGE &&
	    rb_prev(&req->rb_node) &&
	    blk_rq_pos(req) <
	    blk_rq_pos(container_of(rb_prev(&req->rb_node),
				    struct request, rb_node))) {
		struct bfq_queue *bfqq = bfq_init_rq(req);
		struct bfq_data *bfqd = bfqq->bfqd;
		struct request *prev, *next_rq;

		/* Reposition request in its sort_list */
		elv_rb_del(&bfqq->sort_list, req);
		elv_rb_add(&bfqq->sort_list, req);

		/* Choose next request to be served for bfqq */
		prev = bfqq->next_rq;
		next_rq = bfq_choose_req(bfqd, bfqq->next_rq, req,
					 bfqd->last_position);
		bfqq->next_rq = next_rq;
		/*
		 * If next_rq changes, update both the queue's budget to
		 * fit the new request and the queue's position in its
		 * rq_pos_tree.
		 */
		if (prev != bfqq->next_rq) {
			bfq_updated_next_req(bfqd, bfqq);
			bfq_pos_tree_add_move(bfqd, bfqq);
		}
	}
}

/*
 * This function is called to notify the scheduler that the requests
 * rq and 'next' have been merged, with 'next' going away.  BFQ
 * exploits this hook to address the following issue: if 'next' has a
 * fifo_time lower that rq, then the fifo_time of rq must be set to
 * the value of 'next', to not forget the greater age of 'next'.
 *
 * NOTE: in this function we assume that rq is in a bfq_queue, basing
 * on that rq is picked from the hash table q->elevator->hash, which,
 * in its turn, is filled only with I/O requests present in
 * bfq_queues, while BFQ is in use for the request queue q. In fact,
 * the function that fills this hash table (elv_rqhash_add) is called
 * only by bfq_insert_request.
 */
static void bfq_requests_merged(struct request_queue *q, struct request *rq,
				struct request *next)
{
	struct bfq_queue *bfqq = bfq_init_rq(rq),
		*next_bfqq = bfq_init_rq(next);

	/*
	 * If next and rq belong to the same bfq_queue and next is older
	 * than rq, then reposition rq in the fifo (by substituting next
	 * with rq). Otherwise, if next and rq belong to different
	 * bfq_queues, never reposition rq: in fact, we would have to
	 * reposition it with respect to next's position in its own fifo,
	 * which would most certainly be too expensive with respect to
	 * the benefits.
	 */
	if (bfqq == next_bfqq &&
	    !list_empty(&rq->queuelist) && !list_empty(&next->queuelist) &&
	    next->fifo_time < rq->fifo_time) {
		list_del_init(&rq->queuelist);
		list_replace_init(&next->queuelist, &rq->queuelist);
		rq->fifo_time = next->fifo_time;
	}

	if (bfqq->next_rq == next)
		bfqq->next_rq = rq;

	bfqg_stats_update_io_merged(bfqq_group(bfqq), next->cmd_flags);
}

/* Must be called with bfqq != NULL */
static void bfq_bfqq_end_wr(struct bfq_queue *bfqq)
{
	if (bfq_bfqq_busy(bfqq))
		bfqq->bfqd->wr_busy_queues--;
	bfqq->wr_coeff = 1;
	bfqq->wr_cur_max_time = 0;
	bfqq->last_wr_start_finish = jiffies;
	/*
	 * Trigger a weight change on the next invocation of
	 * __bfq_entity_update_weight_prio.
	 */
	bfqq->entity.prio_changed = 1;
}

void bfq_end_wr_async_queues(struct bfq_data *bfqd,
			     struct bfq_group *bfqg)
{
	int i, j;

	for (i = 0; i < 2; i++)
		for (j = 0; j < IOPRIO_BE_NR; j++)
			if (bfqg->async_bfqq[i][j])
				bfq_bfqq_end_wr(bfqg->async_bfqq[i][j]);
	if (bfqg->async_idle_bfqq)
		bfq_bfqq_end_wr(bfqg->async_idle_bfqq);
}

static void bfq_end_wr(struct bfq_data *bfqd)
{
	struct bfq_queue *bfqq;

	spin_lock_irq(&bfqd->lock);

	list_for_each_entry(bfqq, &bfqd->active_list, bfqq_list)
		bfq_bfqq_end_wr(bfqq);
	list_for_each_entry(bfqq, &bfqd->idle_list, bfqq_list)
		bfq_bfqq_end_wr(bfqq);
	bfq_end_wr_async(bfqd);

	spin_unlock_irq(&bfqd->lock);
}

static sector_t bfq_io_struct_pos(void *io_struct, bool request)
{
	if (request)
		return blk_rq_pos(io_struct);
	else
		return ((struct bio *)io_struct)->bi_iter.bi_sector;
}

static int bfq_rq_close_to_sector(void *io_struct, bool request,
				  sector_t sector)
{
	return abs(bfq_io_struct_pos(io_struct, request) - sector) <=
	       BFQQ_CLOSE_THR;
}

static struct bfq_queue *bfqq_find_close(struct bfq_data *bfqd,
					 struct bfq_queue *bfqq,
					 sector_t sector)
{
	struct rb_root *root = &bfq_bfqq_to_bfqg(bfqq)->rq_pos_tree;
	struct rb_node *parent, *node;
	struct bfq_queue *__bfqq;

	if (RB_EMPTY_ROOT(root))
		return NULL;

	/*
	 * First, if we find a request starting at the end of the last
	 * request, choose it.
	 */
	__bfqq = bfq_rq_pos_tree_lookup(bfqd, root, sector, &parent, NULL);
	if (__bfqq)
		return __bfqq;

	/*
	 * If the exact sector wasn't found, the parent of the NULL leaf
	 * will contain the closest sector (rq_pos_tree sorted by
	 * next_request position).
	 */
	__bfqq = rb_entry(parent, struct bfq_queue, pos_node);
	if (bfq_rq_close_to_sector(__bfqq->next_rq, true, sector))
		return __bfqq;

	if (blk_rq_pos(__bfqq->next_rq) < sector)
		node = rb_next(&__bfqq->pos_node);
	else
		node = rb_prev(&__bfqq->pos_node);
	if (!node)
		return NULL;

	__bfqq = rb_entry(node, struct bfq_queue, pos_node);
	if (bfq_rq_close_to_sector(__bfqq->next_rq, true, sector))
		return __bfqq;

	return NULL;
}

static struct bfq_queue *bfq_find_close_cooperator(struct bfq_data *bfqd,
						   struct bfq_queue *cur_bfqq,
						   sector_t sector)
{
	struct bfq_queue *bfqq;

	/*
	 * We shall notice if some of the queues are cooperating,
	 * e.g., working closely on the same area of the device. In
	 * that case, we can group them together and: 1) don't waste
	 * time idling, and 2) serve the union of their requests in
	 * the best possible order for throughput.
	 */
	bfqq = bfqq_find_close(bfqd, cur_bfqq, sector);
	if (!bfqq || bfqq == cur_bfqq)
		return NULL;

	return bfqq;
}

static struct bfq_queue *
bfq_setup_merge(struct bfq_queue *bfqq, struct bfq_queue *new_bfqq)
{
	int process_refs, new_process_refs;
	struct bfq_queue *__bfqq;

	/*
	 * If there are no process references on the new_bfqq, then it is
	 * unsafe to follow the ->new_bfqq chain as other bfqq's in the chain
	 * may have dropped their last reference (not just their last process
	 * reference).
	 */
	if (!bfqq_process_refs(new_bfqq))
		return NULL;

	/* Avoid a circular list and skip interim queue merges. */
	while ((__bfqq = new_bfqq->new_bfqq)) {
		if (__bfqq == bfqq)
			return NULL;
		new_bfqq = __bfqq;
	}

	process_refs = bfqq_process_refs(bfqq);
	new_process_refs = bfqq_process_refs(new_bfqq);
	/*
	 * If the process for the bfqq has gone away, there is no
	 * sense in merging the queues.
	 */
	if (process_refs == 0 || new_process_refs == 0)
		return NULL;

	bfq_log_bfqq(bfqq->bfqd, bfqq, "scheduling merge with queue %d",
		new_bfqq->pid);

	/*
	 * Merging is just a redirection: the requests of the process
	 * owning one of the two queues are redirected to the other queue.
	 * The latter queue, in its turn, is set as shared if this is the
	 * first time that the requests of some process are redirected to
	 * it.
	 *
	 * We redirect bfqq to new_bfqq and not the opposite, because
	 * we are in the context of the process owning bfqq, thus we
	 * have the io_cq of this process. So we can immediately
	 * configure this io_cq to redirect the requests of the
	 * process to new_bfqq. In contrast, the io_cq of new_bfqq is
	 * not available any more (new_bfqq->bic == NULL).
	 *
	 * Anyway, even in case new_bfqq coincides with the in-service
	 * queue, redirecting requests the in-service queue is the
	 * best option, as we feed the in-service queue with new
	 * requests close to the last request served and, by doing so,
	 * are likely to increase the throughput.
	 */
	bfqq->new_bfqq = new_bfqq;
	new_bfqq->ref += process_refs;
	return new_bfqq;
}

static bool bfq_may_be_close_cooperator(struct bfq_queue *bfqq,
					struct bfq_queue *new_bfqq)
{
	if (bfq_too_late_for_merging(new_bfqq))
		return false;

	if (bfq_class_idle(bfqq) || bfq_class_idle(new_bfqq) ||
	    (bfqq->ioprio_class != new_bfqq->ioprio_class))
		return false;

	/*
	 * If either of the queues has already been detected as seeky,
	 * then merging it with the other queue is unlikely to lead to
	 * sequential I/O.
	 */
	if (BFQQ_SEEKY(bfqq) || BFQQ_SEEKY(new_bfqq))
		return false;

	/*
	 * Interleaved I/O is known to be done by (some) applications
	 * only for reads, so it does not make sense to merge async
	 * queues.
	 */
	if (!bfq_bfqq_sync(bfqq) || !bfq_bfqq_sync(new_bfqq))
		return false;

	return true;
}

/*
 * Attempt to schedule a merge of bfqq with the currently in-service
 * queue or with a close queue among the scheduled queues.  Return
 * NULL if no merge was scheduled, a pointer to the shared bfq_queue
 * structure otherwise.
 *
 * The OOM queue is not allowed to participate to cooperation: in fact, since
 * the requests temporarily redirected to the OOM queue could be redirected
 * again to dedicated queues at any time, the state needed to correctly
 * handle merging with the OOM queue would be quite complex and expensive
 * to maintain. Besides, in such a critical condition as an out of memory,
 * the benefits of queue merging may be little relevant, or even negligible.
 *
 * WARNING: queue merging may impair fairness among non-weight raised
 * queues, for at least two reasons: 1) the original weight of a
 * merged queue may change during the merged state, 2) even being the
 * weight the same, a merged queue may be bloated with many more
 * requests than the ones produced by its originally-associated
 * process.
 */
static struct bfq_queue *
bfq_setup_cooperator(struct bfq_data *bfqd, struct bfq_queue *bfqq,
		     void *io_struct, bool request)
{
	struct bfq_queue *in_service_bfqq, *new_bfqq;

	/*
	 * Prevent bfqq from being merged if it has been created too
	 * long ago. The idea is that true cooperating processes, and
	 * thus their associated bfq_queues, are supposed to be
	 * created shortly after each other. This is the case, e.g.,
	 * for KVM/QEMU and dump I/O threads. Basing on this
	 * assumption, the following filtering greatly reduces the
	 * probability that two non-cooperating processes, which just
	 * happen to do close I/O for some short time interval, have
	 * their queues merged by mistake.
	 */
	if (bfq_too_late_for_merging(bfqq))
		return NULL;

	if (bfqq->new_bfqq)
		return bfqq->new_bfqq;

	if (!io_struct || unlikely(bfqq == &bfqd->oom_bfqq))
		return NULL;

	/* If there is only one backlogged queue, don't search. */
	if (bfqd->busy_queues == 1)
		return NULL;

	in_service_bfqq = bfqd->in_service_queue;

	if (in_service_bfqq && in_service_bfqq != bfqq &&
	    likely(in_service_bfqq != &bfqd->oom_bfqq) &&
	    bfq_rq_close_to_sector(io_struct, request, bfqd->last_position) &&
	    bfqq->entity.parent == in_service_bfqq->entity.parent &&
	    bfq_may_be_close_cooperator(bfqq, in_service_bfqq)) {
		new_bfqq = bfq_setup_merge(bfqq, in_service_bfqq);
		if (new_bfqq)
			return new_bfqq;
	}
	/*
	 * Check whether there is a cooperator among currently scheduled
	 * queues. The only thing we need is that the bio/request is not
	 * NULL, as we need it to establish whether a cooperator exists.
	 */
	new_bfqq = bfq_find_close_cooperator(bfqd, bfqq,
			bfq_io_struct_pos(io_struct, request));

	if (new_bfqq && likely(new_bfqq != &bfqd->oom_bfqq) &&
	    bfq_may_be_close_cooperator(bfqq, new_bfqq))
		return bfq_setup_merge(bfqq, new_bfqq);

	return NULL;
}

static void bfq_bfqq_save_state(struct bfq_queue *bfqq)
{
	struct bfq_io_cq *bic = bfqq->bic;

	/*
	 * If !bfqq->bic, the queue is already shared or its requests
	 * have already been redirected to a shared queue; both idle window
	 * and weight raising state have already been saved. Do nothing.
	 */
	if (!bic)
		return;

	bic->saved_ttime = bfqq->ttime;
	bic->saved_has_short_ttime = bfq_bfqq_has_short_ttime(bfqq);
	bic->saved_IO_bound = bfq_bfqq_IO_bound(bfqq);
	bic->saved_in_large_burst = bfq_bfqq_in_large_burst(bfqq);
	bic->was_in_burst_list = !hlist_unhashed(&bfqq->burst_list_node);
	if (unlikely(bfq_bfqq_just_created(bfqq) &&
		     !bfq_bfqq_in_large_burst(bfqq) &&
		     bfqq->bfqd->low_latency)) {
		/*
		 * bfqq being merged right after being created: bfqq
		 * would have deserved interactive weight raising, but
		 * did not make it to be set in a weight-raised state,
		 * because of this early merge.	Store directly the
		 * weight-raising state that would have been assigned
		 * to bfqq, so that to avoid that bfqq unjustly fails
		 * to enjoy weight raising if split soon.
		 */
		bic->saved_wr_coeff = bfqq->bfqd->bfq_wr_coeff;
		bic->saved_wr_cur_max_time = bfq_wr_duration(bfqq->bfqd);
		bic->saved_last_wr_start_finish = jiffies;
	} else {
		bic->saved_wr_coeff = bfqq->wr_coeff;
		bic->saved_wr_start_at_switch_to_srt =
			bfqq->wr_start_at_switch_to_srt;
		bic->saved_last_wr_start_finish = bfqq->last_wr_start_finish;
		bic->saved_wr_cur_max_time = bfqq->wr_cur_max_time;
	}
}

static void
bfq_merge_bfqqs(struct bfq_data *bfqd, struct bfq_io_cq *bic,
		struct bfq_queue *bfqq, struct bfq_queue *new_bfqq)
{
	bfq_log_bfqq(bfqd, bfqq, "merging with queue %lu",
		(unsigned long)new_bfqq->pid);
	/* Save weight raising and idle window of the merged queues */
	bfq_bfqq_save_state(bfqq);
	bfq_bfqq_save_state(new_bfqq);
	if (bfq_bfqq_IO_bound(bfqq))
		bfq_mark_bfqq_IO_bound(new_bfqq);
	bfq_clear_bfqq_IO_bound(bfqq);

	/*
	 * If bfqq is weight-raised, then let new_bfqq inherit
	 * weight-raising. To reduce false positives, neglect the case
	 * where bfqq has just been created, but has not yet made it
	 * to be weight-raised (which may happen because EQM may merge
	 * bfqq even before bfq_add_request is executed for the first
	 * time for bfqq). Handling this case would however be very
	 * easy, thanks to the flag just_created.
	 */
	if (new_bfqq->wr_coeff == 1 && bfqq->wr_coeff > 1) {
		new_bfqq->wr_coeff = bfqq->wr_coeff;
		new_bfqq->wr_cur_max_time = bfqq->wr_cur_max_time;
		new_bfqq->last_wr_start_finish = bfqq->last_wr_start_finish;
		new_bfqq->wr_start_at_switch_to_srt =
			bfqq->wr_start_at_switch_to_srt;
		if (bfq_bfqq_busy(new_bfqq))
			bfqd->wr_busy_queues++;
		new_bfqq->entity.prio_changed = 1;
	}

	if (bfqq->wr_coeff > 1) { /* bfqq has given its wr to new_bfqq */
		bfqq->wr_coeff = 1;
		bfqq->entity.prio_changed = 1;
		if (bfq_bfqq_busy(bfqq))
			bfqd->wr_busy_queues--;
	}

	bfq_log_bfqq(bfqd, new_bfqq, "merge_bfqqs: wr_busy %d",
		     bfqd->wr_busy_queues);

	/*
	 * Merge queues (that is, let bic redirect its requests to new_bfqq)
	 */
	bic_set_bfqq(bic, new_bfqq, 1);
	bfq_mark_bfqq_coop(new_bfqq);
	/*
	 * new_bfqq now belongs to at least two bics (it is a shared queue):
	 * set new_bfqq->bic to NULL. bfqq either:
	 * - does not belong to any bic any more, and hence bfqq->bic must
	 *   be set to NULL, or
	 * - is a queue whose owning bics have already been redirected to a
	 *   different queue, hence the queue is destined to not belong to
	 *   any bic soon and bfqq->bic is already NULL (therefore the next
	 *   assignment causes no harm).
	 */
	new_bfqq->bic = NULL;
	bfqq->bic = NULL;
	/* release process reference to bfqq */
	bfq_put_queue(bfqq);
}

static bool bfq_allow_bio_merge(struct request_queue *q, struct request *rq,
				struct bio *bio)
{
	struct bfq_data *bfqd = q->elevator->elevator_data;
	bool is_sync = op_is_sync(bio->bi_opf);
	struct bfq_queue *bfqq = bfqd->bio_bfqq, *new_bfqq;

	/*
	 * Disallow merge of a sync bio into an async request.
	 */
	if (is_sync && !rq_is_sync(rq))
		return false;

	/*
	 * Lookup the bfqq that this bio will be queued with. Allow
	 * merge only if rq is queued there.
	 */
	if (!bfqq)
		return false;

	/*
	 * We take advantage of this function to perform an early merge
	 * of the queues of possible cooperating processes.
	 */
	new_bfqq = bfq_setup_cooperator(bfqd, bfqq, bio, false);
	if (new_bfqq) {
		/*
		 * bic still points to bfqq, then it has not yet been
		 * redirected to some other bfq_queue, and a queue
		 * merge beween bfqq and new_bfqq can be safely
		 * fulfillled, i.e., bic can be redirected to new_bfqq
		 * and bfqq can be put.
		 */
		bfq_merge_bfqqs(bfqd, bfqd->bio_bic, bfqq,
				new_bfqq);
		/*
		 * If we get here, bio will be queued into new_queue,
		 * so use new_bfqq to decide whether bio and rq can be
		 * merged.
		 */
		bfqq = new_bfqq;

		/*
		 * Change also bqfd->bio_bfqq, as
		 * bfqd->bio_bic now points to new_bfqq, and
		 * this function may be invoked again (and then may
		 * use again bqfd->bio_bfqq).
		 */
		bfqd->bio_bfqq = bfqq;
	}

	return bfqq == RQ_BFQQ(rq);
}

/*
 * Set the maximum time for the in-service queue to consume its
 * budget. This prevents seeky processes from lowering the throughput.
 * In practice, a time-slice service scheme is used with seeky
 * processes.
 */
static void bfq_set_budget_timeout(struct bfq_data *bfqd,
				   struct bfq_queue *bfqq)
{
	unsigned int timeout_coeff;

	if (bfqq->wr_cur_max_time == bfqd->bfq_wr_rt_max_time)
		timeout_coeff = 1;
	else
		timeout_coeff = bfqq->entity.weight / bfqq->entity.orig_weight;

	bfqd->last_budget_start = ktime_get();

	bfqq->budget_timeout = jiffies +
		bfqd->bfq_timeout * timeout_coeff;
}

static void __bfq_set_in_service_queue(struct bfq_data *bfqd,
				       struct bfq_queue *bfqq)
{
	if (bfqq) {
		bfq_clear_bfqq_fifo_expire(bfqq);

		bfqd->budgets_assigned = (bfqd->budgets_assigned * 7 + 256) / 8;

		if (time_is_before_jiffies(bfqq->last_wr_start_finish) &&
		    bfqq->wr_coeff > 1 &&
		    bfqq->wr_cur_max_time == bfqd->bfq_wr_rt_max_time &&
		    time_is_before_jiffies(bfqq->budget_timeout)) {
			/*
			 * For soft real-time queues, move the start
			 * of the weight-raising period forward by the
			 * time the queue has not received any
			 * service. Otherwise, a relatively long
			 * service delay is likely to cause the
			 * weight-raising period of the queue to end,
			 * because of the short duration of the
			 * weight-raising period of a soft real-time
			 * queue.  It is worth noting that this move
			 * is not so dangerous for the other queues,
			 * because soft real-time queues are not
			 * greedy.
			 *
			 * To not add a further variable, we use the
			 * overloaded field budget_timeout to
			 * determine for how long the queue has not
			 * received service, i.e., how much time has
			 * elapsed since the queue expired. However,
			 * this is a little imprecise, because
			 * budget_timeout is set to jiffies if bfqq
			 * not only expires, but also remains with no
			 * request.
			 */
			if (time_after(bfqq->budget_timeout,
				       bfqq->last_wr_start_finish))
				bfqq->last_wr_start_finish +=
					jiffies - bfqq->budget_timeout;
			else
				bfqq->last_wr_start_finish = jiffies;
		}

		bfq_set_budget_timeout(bfqd, bfqq);
		bfq_log_bfqq(bfqd, bfqq,
			     "set_in_service_queue, cur-budget = %d",
			     bfqq->entity.budget);
	}

	bfqd->in_service_queue = bfqq;
}

/*
 * Get and set a new queue for service.
 */
static struct bfq_queue *bfq_set_in_service_queue(struct bfq_data *bfqd)
{
	struct bfq_queue *bfqq = bfq_get_next_queue(bfqd);

	__bfq_set_in_service_queue(bfqd, bfqq);
	return bfqq;
}

static void bfq_arm_slice_timer(struct bfq_data *bfqd)
{
	struct bfq_queue *bfqq = bfqd->in_service_queue;
	u32 sl;

	bfq_mark_bfqq_wait_request(bfqq);

	/*
	 * We don't want to idle for seeks, but we do want to allow
	 * fair distribution of slice time for a process doing back-to-back
	 * seeks. So allow a little bit of time for him to submit a new rq.
	 */
	sl = bfqd->bfq_slice_idle;
	/*
	 * Unless the queue is being weight-raised or the scenario is
	 * asymmetric, grant only minimum idle time if the queue
	 * is seeky. A long idling is preserved for a weight-raised
	 * queue, or, more in general, in an asymmetric scenario,
	 * because a long idling is needed for guaranteeing to a queue
	 * its reserved share of the throughput (in particular, it is
	 * needed if the queue has a higher weight than some other
	 * queue).
	 */
	if (BFQQ_SEEKY(bfqq) && bfqq->wr_coeff == 1 &&
	    bfq_symmetric_scenario(bfqd))
		sl = min_t(u64, sl, BFQ_MIN_TT);

	bfqd->last_idling_start = ktime_get();
	hrtimer_start(&bfqd->idle_slice_timer, ns_to_ktime(sl),
		      HRTIMER_MODE_REL);
	bfqg_stats_set_start_idle_time(bfqq_group(bfqq));
}

/*
 * In autotuning mode, max_budget is dynamically recomputed as the
 * amount of sectors transferred in timeout at the estimated peak
 * rate. This enables BFQ to utilize a full timeslice with a full
 * budget, even if the in-service queue is served at peak rate. And
 * this maximises throughput with sequential workloads.
 */
static unsigned long bfq_calc_max_budget(struct bfq_data *bfqd)
{
	return (u64)bfqd->peak_rate * USEC_PER_MSEC *
		jiffies_to_msecs(bfqd->bfq_timeout)>>BFQ_RATE_SHIFT;
}

/*
 * Update parameters related to throughput and responsiveness, as a
 * function of the estimated peak rate. See comments on
 * bfq_calc_max_budget(), and on the ref_wr_duration array.
 */
static void update_thr_responsiveness_params(struct bfq_data *bfqd)
{
	if (bfqd->bfq_user_max_budget == 0) {
		bfqd->bfq_max_budget =
			bfq_calc_max_budget(bfqd);
		bfq_log(bfqd, "new max_budget = %d", bfqd->bfq_max_budget);
	}
}

static void bfq_reset_rate_computation(struct bfq_data *bfqd,
				       struct request *rq)
{
	if (rq != NULL) { /* new rq dispatch now, reset accordingly */
		bfqd->last_dispatch = bfqd->first_dispatch = ktime_get_ns();
		bfqd->peak_rate_samples = 1;
		bfqd->sequential_samples = 0;
		bfqd->tot_sectors_dispatched = bfqd->last_rq_max_size =
			blk_rq_sectors(rq);
	} else /* no new rq dispatched, just reset the number of samples */
		bfqd->peak_rate_samples = 0; /* full re-init on next disp. */

	bfq_log(bfqd,
		"reset_rate_computation at end, sample %u/%u tot_sects %llu",
		bfqd->peak_rate_samples, bfqd->sequential_samples,
		bfqd->tot_sectors_dispatched);
}

static void bfq_update_rate_reset(struct bfq_data *bfqd, struct request *rq)
{
	u32 rate, weight, divisor;

	/*
	 * For the convergence property to hold (see comments on
	 * bfq_update_peak_rate()) and for the assessment to be
	 * reliable, a minimum number of samples must be present, and
	 * a minimum amount of time must have elapsed. If not so, do
	 * not compute new rate. Just reset parameters, to get ready
	 * for a new evaluation attempt.
	 */
	if (bfqd->peak_rate_samples < BFQ_RATE_MIN_SAMPLES ||
	    bfqd->delta_from_first < BFQ_RATE_MIN_INTERVAL)
		goto reset_computation;

	/*
	 * If a new request completion has occurred after last
	 * dispatch, then, to approximate the rate at which requests
	 * have been served by the device, it is more precise to
	 * extend the observation interval to the last completion.
	 */
	bfqd->delta_from_first =
		max_t(u64, bfqd->delta_from_first,
		      bfqd->last_completion - bfqd->first_dispatch);

	/*
	 * Rate computed in sects/usec, and not sects/nsec, for
	 * precision issues.
	 */
	rate = div64_ul(bfqd->tot_sectors_dispatched<<BFQ_RATE_SHIFT,
			div_u64(bfqd->delta_from_first, NSEC_PER_USEC));

	/*
	 * Peak rate not updated if:
	 * - the percentage of sequential dispatches is below 3/4 of the
	 *   total, and rate is below the current estimated peak rate
	 * - rate is unreasonably high (> 20M sectors/sec)
	 */
	if ((bfqd->sequential_samples < (3 * bfqd->peak_rate_samples)>>2 &&
	     rate <= bfqd->peak_rate) ||
		rate > 20<<BFQ_RATE_SHIFT)
		goto reset_computation;

	/*
	 * We have to update the peak rate, at last! To this purpose,
	 * we use a low-pass filter. We compute the smoothing constant
	 * of the filter as a function of the 'weight' of the new
	 * measured rate.
	 *
	 * As can be seen in next formulas, we define this weight as a
	 * quantity proportional to how sequential the workload is,
	 * and to how long the observation time interval is.
	 *
	 * The weight runs from 0 to 8. The maximum value of the
	 * weight, 8, yields the minimum value for the smoothing
	 * constant. At this minimum value for the smoothing constant,
	 * the measured rate contributes for half of the next value of
	 * the estimated peak rate.
	 *
	 * So, the first step is to compute the weight as a function
	 * of how sequential the workload is. Note that the weight
	 * cannot reach 9, because bfqd->sequential_samples cannot
	 * become equal to bfqd->peak_rate_samples, which, in its
	 * turn, holds true because bfqd->sequential_samples is not
	 * incremented for the first sample.
	 */
	weight = (9 * bfqd->sequential_samples) / bfqd->peak_rate_samples;

	/*
	 * Second step: further refine the weight as a function of the
	 * duration of the observation interval.
	 */
	weight = min_t(u32, 8,
		       div_u64(weight * bfqd->delta_from_first,
			       BFQ_RATE_REF_INTERVAL));

	/*
	 * Divisor ranging from 10, for minimum weight, to 2, for
	 * maximum weight.
	 */
	divisor = 10 - weight;

	/*
	 * Finally, update peak rate:
	 *
	 * peak_rate = peak_rate * (divisor-1) / divisor  +  rate / divisor
	 */
	bfqd->peak_rate *= divisor-1;
	bfqd->peak_rate /= divisor;
	rate /= divisor; /* smoothing constant alpha = 1/divisor */

	bfqd->peak_rate += rate;

	/*
	 * For a very slow device, bfqd->peak_rate can reach 0 (see
	 * the minimum representable values reported in the comments
	 * on BFQ_RATE_SHIFT). Push to 1 if this happens, to avoid
	 * divisions by zero where bfqd->peak_rate is used as a
	 * divisor.
	 */
	bfqd->peak_rate = max_t(u32, 1, bfqd->peak_rate);

	update_thr_responsiveness_params(bfqd);

reset_computation:
	bfq_reset_rate_computation(bfqd, rq);
}

/*
 * Update the read/write peak rate (the main quantity used for
 * auto-tuning, see update_thr_responsiveness_params()).
 *
 * It is not trivial to estimate the peak rate (correctly): because of
 * the presence of sw and hw queues between the scheduler and the
 * device components that finally serve I/O requests, it is hard to
 * say exactly when a given dispatched request is served inside the
 * device, and for how long. As a consequence, it is hard to know
 * precisely at what rate a given set of requests is actually served
 * by the device.
 *
 * On the opposite end, the dispatch time of any request is trivially
 * available, and, from this piece of information, the "dispatch rate"
 * of requests can be immediately computed. So, the idea in the next
 * function is to use what is known, namely request dispatch times
 * (plus, when useful, request completion times), to estimate what is
 * unknown, namely in-device request service rate.
 *
 * The main issue is that, because of the above facts, the rate at
 * which a certain set of requests is dispatched over a certain time
 * interval can vary greatly with respect to the rate at which the
 * same requests are then served. But, since the size of any
 * intermediate queue is limited, and the service scheme is lossless
 * (no request is silently dropped), the following obvious convergence
 * property holds: the number of requests dispatched MUST become
 * closer and closer to the number of requests completed as the
 * observation interval grows. This is the key property used in
 * the next function to estimate the peak service rate as a function
 * of the observed dispatch rate. The function assumes to be invoked
 * on every request dispatch.
 */
static void bfq_update_peak_rate(struct bfq_data *bfqd, struct request *rq)
{
	u64 now_ns = ktime_get_ns();

	if (bfqd->peak_rate_samples == 0) { /* first dispatch */
		bfq_log(bfqd, "update_peak_rate: goto reset, samples %d",
			bfqd->peak_rate_samples);
		bfq_reset_rate_computation(bfqd, rq);
		goto update_last_values; /* will add one sample */
	}

	/*
	 * Device idle for very long: the observation interval lasting
	 * up to this dispatch cannot be a valid observation interval
	 * for computing a new peak rate (similarly to the late-
	 * completion event in bfq_completed_request()). Go to
	 * update_rate_and_reset to have the following three steps
	 * taken:
	 * - close the observation interval at the last (previous)
	 *   request dispatch or completion
	 * - compute rate, if possible, for that observation interval
	 * - start a new observation interval with this dispatch
	 */
	if (now_ns - bfqd->last_dispatch > 100*NSEC_PER_MSEC &&
	    bfqd->rq_in_driver == 0)
		goto update_rate_and_reset;

	/* Update sampling information */
	bfqd->peak_rate_samples++;

	if ((bfqd->rq_in_driver > 0 ||
		now_ns - bfqd->last_completion < BFQ_MIN_TT)
	     && get_sdist(bfqd->last_position, rq) < BFQQ_SEEK_THR)
		bfqd->sequential_samples++;

	bfqd->tot_sectors_dispatched += blk_rq_sectors(rq);

	/* Reset max observed rq size every 32 dispatches */
	if (likely(bfqd->peak_rate_samples % 32))
		bfqd->last_rq_max_size =
			max_t(u32, blk_rq_sectors(rq), bfqd->last_rq_max_size);
	else
		bfqd->last_rq_max_size = blk_rq_sectors(rq);

	bfqd->delta_from_first = now_ns - bfqd->first_dispatch;

	/* Target observation interval not yet reached, go on sampling */
	if (bfqd->delta_from_first < BFQ_RATE_REF_INTERVAL)
		goto update_last_values;

update_rate_and_reset:
	bfq_update_rate_reset(bfqd, rq);
update_last_values:
	bfqd->last_position = blk_rq_pos(rq) + blk_rq_sectors(rq);
	bfqd->last_dispatch = now_ns;
}

/*
 * Remove request from internal lists.
 */
static void bfq_dispatch_remove(struct request_queue *q, struct request *rq)
{
	struct bfq_queue *bfqq = RQ_BFQQ(rq);

	/*
	 * For consistency, the next instruction should have been
	 * executed after removing the request from the queue and
	 * dispatching it.  We execute instead this instruction before
	 * bfq_remove_request() (and hence introduce a temporary
	 * inconsistency), for efficiency.  In fact, should this
	 * dispatch occur for a non in-service bfqq, this anticipated
	 * increment prevents two counters related to bfqq->dispatched
	 * from risking to be, first, uselessly decremented, and then
	 * incremented again when the (new) value of bfqq->dispatched
	 * happens to be taken into account.
	 */
	bfqq->dispatched++;
	bfq_update_peak_rate(q->elevator->elevator_data, rq);

	bfq_remove_request(q, rq);
}

static void __bfq_bfqq_expire(struct bfq_data *bfqd, struct bfq_queue *bfqq)
{
	/*
	 * If this bfqq is shared between multiple processes, check
	 * to make sure that those processes are still issuing I/Os
	 * within the mean seek distance. If not, it may be time to
	 * break the queues apart again.
	 */
	if (bfq_bfqq_coop(bfqq) && BFQQ_SEEKY(bfqq))
		bfq_mark_bfqq_split_coop(bfqq);

	if (RB_EMPTY_ROOT(&bfqq->sort_list)) {
		if (bfqq->dispatched == 0)
			/*
			 * Overloading budget_timeout field to store
			 * the time at which the queue remains with no
			 * backlog and no outstanding request; used by
			 * the weight-raising mechanism.
			 */
			bfqq->budget_timeout = jiffies;

		bfq_del_bfqq_busy(bfqd, bfqq, true);
	} else {
		bfq_requeue_bfqq(bfqd, bfqq, true);
		/*
		 * Resort priority tree of potential close cooperators.
		 */
		bfq_pos_tree_add_move(bfqd, bfqq);
	}

	/*
	 * All in-service entities must have been properly deactivated
	 * or requeued before executing the next function, which
	 * resets all in-service entites as no more in service.
	 */
	__bfq_bfqd_reset_in_service(bfqd);
}

/**
 * __bfq_bfqq_recalc_budget - try to adapt the budget to the @bfqq behavior.
 * @bfqd: device data.
 * @bfqq: queue to update.
 * @reason: reason for expiration.
 *
 * Handle the feedback on @bfqq budget at queue expiration.
 * See the body for detailed comments.
 */
static void __bfq_bfqq_recalc_budget(struct bfq_data *bfqd,
				     struct bfq_queue *bfqq,
				     enum bfqq_expiration reason)
{
	struct request *next_rq;
	int budget, min_budget;

	min_budget = bfq_min_budget(bfqd);

	if (bfqq->wr_coeff == 1)
		budget = bfqq->max_budget;
	else /*
	      * Use a constant, low budget for weight-raised queues,
	      * to help achieve a low latency. Keep it slightly higher
	      * than the minimum possible budget, to cause a little
	      * bit fewer expirations.
	      */
		budget = 2 * min_budget;

	bfq_log_bfqq(bfqd, bfqq, "recalc_budg: last budg %d, budg left %d",
		bfqq->entity.budget, bfq_bfqq_budget_left(bfqq));
	bfq_log_bfqq(bfqd, bfqq, "recalc_budg: last max_budg %d, min budg %d",
		budget, bfq_min_budget(bfqd));
	bfq_log_bfqq(bfqd, bfqq, "recalc_budg: sync %d, seeky %d",
		bfq_bfqq_sync(bfqq), BFQQ_SEEKY(bfqd->in_service_queue));

	if (bfq_bfqq_sync(bfqq) && bfqq->wr_coeff == 1) {
		switch (reason) {
		/*
		 * Caveat: in all the following cases we trade latency
		 * for throughput.
		 */
		case BFQQE_TOO_IDLE:
			/*
			 * This is the only case where we may reduce
			 * the budget: if there is no request of the
			 * process still waiting for completion, then
			 * we assume (tentatively) that the timer has
			 * expired because the batch of requests of
			 * the process could have been served with a
			 * smaller budget.  Hence, betting that
			 * process will behave in the same way when it
			 * becomes backlogged again, we reduce its
			 * next budget.  As long as we guess right,
			 * this budget cut reduces the latency
			 * experienced by the process.
			 *
			 * However, if there are still outstanding
			 * requests, then the process may have not yet
			 * issued its next request just because it is
			 * still waiting for the completion of some of
			 * the still outstanding ones.  So in this
			 * subcase we do not reduce its budget, on the
			 * contrary we increase it to possibly boost
			 * the throughput, as discussed in the
			 * comments to the BUDGET_TIMEOUT case.
			 */
			if (bfqq->dispatched > 0) /* still outstanding reqs */
				budget = min(budget * 2, bfqd->bfq_max_budget);
			else {
				if (budget > 5 * min_budget)
					budget -= 4 * min_budget;
				else
					budget = min_budget;
			}
			break;
		case BFQQE_BUDGET_TIMEOUT:
			/*
			 * We double the budget here because it gives
			 * the chance to boost the throughput if this
			 * is not a seeky process (and has bumped into
			 * this timeout because of, e.g., ZBR).
			 */
			budget = min(budget * 2, bfqd->bfq_max_budget);
			break;
		case BFQQE_BUDGET_EXHAUSTED:
			/*
			 * The process still has backlog, and did not
			 * let either the budget timeout or the disk
			 * idling timeout expire. Hence it is not
			 * seeky, has a short thinktime and may be
			 * happy with a higher budget too. So
			 * definitely increase the budget of this good
			 * candidate to boost the disk throughput.
			 */
			budget = min(budget * 4, bfqd->bfq_max_budget);
			break;
		case BFQQE_NO_MORE_REQUESTS:
			/*
			 * For queues that expire for this reason, it
			 * is particularly important to keep the
			 * budget close to the actual service they
			 * need. Doing so reduces the timestamp
			 * misalignment problem described in the
			 * comments in the body of
			 * __bfq_activate_entity. In fact, suppose
			 * that a queue systematically expires for
			 * BFQQE_NO_MORE_REQUESTS and presents a
			 * new request in time to enjoy timestamp
			 * back-shifting. The larger the budget of the
			 * queue is with respect to the service the
			 * queue actually requests in each service
			 * slot, the more times the queue can be
			 * reactivated with the same virtual finish
			 * time. It follows that, even if this finish
			 * time is pushed to the system virtual time
			 * to reduce the consequent timestamp
			 * misalignment, the queue unjustly enjoys for
			 * many re-activations a lower finish time
			 * than all newly activated queues.
			 *
			 * The service needed by bfqq is measured
			 * quite precisely by bfqq->entity.service.
			 * Since bfqq does not enjoy device idling,
			 * bfqq->entity.service is equal to the number
			 * of sectors that the process associated with
			 * bfqq requested to read/write before waiting
			 * for request completions, or blocking for
			 * other reasons.
			 */
			budget = max_t(int, bfqq->entity.service, min_budget);
			break;
		default:
			return;
		}
	} else if (!bfq_bfqq_sync(bfqq)) {
		/*
		 * Async queues get always the maximum possible
		 * budget, as for them we do not care about latency
		 * (in addition, their ability to dispatch is limited
		 * by the charging factor).
		 */
		budget = bfqd->bfq_max_budget;
	}

	bfqq->max_budget = budget;

	if (bfqd->budgets_assigned >= bfq_stats_min_budgets &&
	    !bfqd->bfq_user_max_budget)
		bfqq->max_budget = min(bfqq->max_budget, bfqd->bfq_max_budget);

	/*
	 * If there is still backlog, then assign a new budget, making
	 * sure that it is large enough for the next request.  Since
	 * the finish time of bfqq must be kept in sync with the
	 * budget, be sure to call __bfq_bfqq_expire() *after* this
	 * update.
	 *
	 * If there is no backlog, then no need to update the budget;
	 * it will be updated on the arrival of a new request.
	 */
	next_rq = bfqq->next_rq;
	if (next_rq)
		bfqq->entity.budget = max_t(unsigned long, bfqq->max_budget,
					    bfq_serv_to_charge(next_rq, bfqq));

	bfq_log_bfqq(bfqd, bfqq, "head sect: %u, new budget %d",
			next_rq ? blk_rq_sectors(next_rq) : 0,
			bfqq->entity.budget);
}

/*
 * Return true if the process associated with bfqq is "slow". The slow
 * flag is used, in addition to the budget timeout, to reduce the
 * amount of service provided to seeky processes, and thus reduce
 * their chances to lower the throughput. More details in the comments
 * on the function bfq_bfqq_expire().
 *
 * An important observation is in order: as discussed in the comments
 * on the function bfq_update_peak_rate(), with devices with internal
 * queues, it is hard if ever possible to know when and for how long
 * an I/O request is processed by the device (apart from the trivial
 * I/O pattern where a new request is dispatched only after the
 * previous one has been completed). This makes it hard to evaluate
 * the real rate at which the I/O requests of each bfq_queue are
 * served.  In fact, for an I/O scheduler like BFQ, serving a
 * bfq_queue means just dispatching its requests during its service
 * slot (i.e., until the budget of the queue is exhausted, or the
 * queue remains idle, or, finally, a timeout fires). But, during the
 * service slot of a bfq_queue, around 100 ms at most, the device may
 * be even still processing requests of bfq_queues served in previous
 * service slots. On the opposite end, the requests of the in-service
 * bfq_queue may be completed after the service slot of the queue
 * finishes.
 *
 * Anyway, unless more sophisticated solutions are used
 * (where possible), the sum of the sizes of the requests dispatched
 * during the service slot of a bfq_queue is probably the only
 * approximation available for the service received by the bfq_queue
 * during its service slot. And this sum is the quantity used in this
 * function to evaluate the I/O speed of a process.
 */
static bool bfq_bfqq_is_slow(struct bfq_data *bfqd, struct bfq_queue *bfqq,
				 bool compensate, enum bfqq_expiration reason,
				 unsigned long *delta_ms)
{
	ktime_t delta_ktime;
	u32 delta_usecs;
	bool slow = BFQQ_SEEKY(bfqq); /* if delta too short, use seekyness */

	if (!bfq_bfqq_sync(bfqq))
		return false;

	if (compensate)
		delta_ktime = bfqd->last_idling_start;
	else
		delta_ktime = ktime_get();
	delta_ktime = ktime_sub(delta_ktime, bfqd->last_budget_start);
	delta_usecs = ktime_to_us(delta_ktime);

	/* don't use too short time intervals */
	if (delta_usecs < 1000) {
		if (blk_queue_nonrot(bfqd->queue))
			 /*
			  * give same worst-case guarantees as idling
			  * for seeky
			  */
			*delta_ms = BFQ_MIN_TT / NSEC_PER_MSEC;
		else /* charge at least one seek */
			*delta_ms = bfq_slice_idle / NSEC_PER_MSEC;

		return slow;
	}

	*delta_ms = delta_usecs / USEC_PER_MSEC;

	/*
	 * Use only long (> 20ms) intervals to filter out excessive
	 * spikes in service rate estimation.
	 */
	if (delta_usecs > 20000) {
		/*
		 * Caveat for rotational devices: processes doing I/O
		 * in the slower disk zones tend to be slow(er) even
		 * if not seeky. In this respect, the estimated peak
		 * rate is likely to be an average over the disk
		 * surface. Accordingly, to not be too harsh with
		 * unlucky processes, a process is deemed slow only if
		 * its rate has been lower than half of the estimated
		 * peak rate.
		 */
		slow = bfqq->entity.service < bfqd->bfq_max_budget / 2;
	}

	bfq_log_bfqq(bfqd, bfqq, "bfq_bfqq_is_slow: slow %d", slow);

	return slow;
}

/*
 * To be deemed as soft real-time, an application must meet two
 * requirements. First, the application must not require an average
 * bandwidth higher than the approximate bandwidth required to playback or
 * record a compressed high-definition video.
 * The next function is invoked on the completion of the last request of a
 * batch, to compute the next-start time instant, soft_rt_next_start, such
 * that, if the next request of the application does not arrive before
 * soft_rt_next_start, then the above requirement on the bandwidth is met.
 *
 * The second requirement is that the request pattern of the application is
 * isochronous, i.e., that, after issuing a request or a batch of requests,
 * the application stops issuing new requests until all its pending requests
 * have been completed. After that, the application may issue a new batch,
 * and so on.
 * For this reason the next function is invoked to compute
 * soft_rt_next_start only for applications that meet this requirement,
 * whereas soft_rt_next_start is set to infinity for applications that do
 * not.
 *
 * Unfortunately, even a greedy (i.e., I/O-bound) application may
 * happen to meet, occasionally or systematically, both the above
 * bandwidth and isochrony requirements. This may happen at least in
 * the following circumstances. First, if the CPU load is high. The
 * application may stop issuing requests while the CPUs are busy
 * serving other processes, then restart, then stop again for a while,
 * and so on. The other circumstances are related to the storage
 * device: the storage device is highly loaded or reaches a low-enough
 * throughput with the I/O of the application (e.g., because the I/O
 * is random and/or the device is slow). In all these cases, the
 * I/O of the application may be simply slowed down enough to meet
 * the bandwidth and isochrony requirements. To reduce the probability
 * that greedy applications are deemed as soft real-time in these
 * corner cases, a further rule is used in the computation of
 * soft_rt_next_start: the return value of this function is forced to
 * be higher than the maximum between the following two quantities.
 *
 * (a) Current time plus: (1) the maximum time for which the arrival
 *     of a request is waited for when a sync queue becomes idle,
 *     namely bfqd->bfq_slice_idle, and (2) a few extra jiffies. We
 *     postpone for a moment the reason for adding a few extra
 *     jiffies; we get back to it after next item (b).  Lower-bounding
 *     the return value of this function with the current time plus
 *     bfqd->bfq_slice_idle tends to filter out greedy applications,
 *     because the latter issue their next request as soon as possible
 *     after the last one has been completed. In contrast, a soft
 *     real-time application spends some time processing data, after a
 *     batch of its requests has been completed.
 *
 * (b) Current value of bfqq->soft_rt_next_start. As pointed out
 *     above, greedy applications may happen to meet both the
 *     bandwidth and isochrony requirements under heavy CPU or
 *     storage-device load. In more detail, in these scenarios, these
 *     applications happen, only for limited time periods, to do I/O
 *     slowly enough to meet all the requirements described so far,
 *     including the filtering in above item (a). These slow-speed
 *     time intervals are usually interspersed between other time
 *     intervals during which these applications do I/O at a very high
 *     speed. Fortunately, exactly because of the high speed of the
 *     I/O in the high-speed intervals, the values returned by this
 *     function happen to be so high, near the end of any such
 *     high-speed interval, to be likely to fall *after* the end of
 *     the low-speed time interval that follows. These high values are
 *     stored in bfqq->soft_rt_next_start after each invocation of
 *     this function. As a consequence, if the last value of
 *     bfqq->soft_rt_next_start is constantly used to lower-bound the
 *     next value that this function may return, then, from the very
 *     beginning of a low-speed interval, bfqq->soft_rt_next_start is
 *     likely to be constantly kept so high that any I/O request
 *     issued during the low-speed interval is considered as arriving
 *     to soon for the application to be deemed as soft
 *     real-time. Then, in the high-speed interval that follows, the
 *     application will not be deemed as soft real-time, just because
 *     it will do I/O at a high speed. And so on.
 *
 * Getting back to the filtering in item (a), in the following two
 * cases this filtering might be easily passed by a greedy
 * application, if the reference quantity was just
 * bfqd->bfq_slice_idle:
 * 1) HZ is so low that the duration of a jiffy is comparable to or
 *    higher than bfqd->bfq_slice_idle. This happens, e.g., on slow
 *    devices with HZ=100. The time granularity may be so coarse
 *    that the approximation, in jiffies, of bfqd->bfq_slice_idle
 *    is rather lower than the exact value.
 * 2) jiffies, instead of increasing at a constant rate, may stop increasing
 *    for a while, then suddenly 'jump' by several units to recover the lost
 *    increments. This seems to happen, e.g., inside virtual machines.
 * To address this issue, in the filtering in (a) we do not use as a
 * reference time interval just bfqd->bfq_slice_idle, but
 * bfqd->bfq_slice_idle plus a few jiffies. In particular, we add the
 * minimum number of jiffies for which the filter seems to be quite
 * precise also in embedded systems and KVM/QEMU virtual machines.
 */
static unsigned long bfq_bfqq_softrt_next_start(struct bfq_data *bfqd,
						struct bfq_queue *bfqq)
{
	return max3(bfqq->soft_rt_next_start,
		    bfqq->last_idle_bklogged +
		    HZ * bfqq->service_from_backlogged /
		    bfqd->bfq_wr_max_softrt_rate,
		    jiffies + nsecs_to_jiffies(bfqq->bfqd->bfq_slice_idle) + 4);
}

static bool bfq_bfqq_injectable(struct bfq_queue *bfqq)
{
	return BFQQ_SEEKY(bfqq) && bfqq->wr_coeff == 1 &&
		blk_queue_nonrot(bfqq->bfqd->queue) &&
		bfqq->bfqd->hw_tag;
}

/**
 * bfq_bfqq_expire - expire a queue.
 * @bfqd: device owning the queue.
 * @bfqq: the queue to expire.
 * @compensate: if true, compensate for the time spent idling.
 * @reason: the reason causing the expiration.
 *
 * If the process associated with bfqq does slow I/O (e.g., because it
 * issues random requests), we charge bfqq with the time it has been
 * in service instead of the service it has received (see
 * bfq_bfqq_charge_time for details on how this goal is achieved). As
 * a consequence, bfqq will typically get higher timestamps upon
 * reactivation, and hence it will be rescheduled as if it had
 * received more service than what it has actually received. In the
 * end, bfqq receives less service in proportion to how slowly its
 * associated process consumes its budgets (and hence how seriously it
 * tends to lower the throughput). In addition, this time-charging
 * strategy guarantees time fairness among slow processes. In
 * contrast, if the process associated with bfqq is not slow, we
 * charge bfqq exactly with the service it has received.
 *
 * Charging time to the first type of queues and the exact service to
 * the other has the effect of using the WF2Q+ policy to schedule the
 * former on a timeslice basis, without violating service domain
 * guarantees among the latter.
 */
void bfq_bfqq_expire(struct bfq_data *bfqd,
		     struct bfq_queue *bfqq,
		     bool compensate,
		     enum bfqq_expiration reason)
{
	bool slow;
	unsigned long delta = 0;
	struct bfq_entity *entity = &bfqq->entity;
	int ref;

	/*
	 * Check whether the process is slow (see bfq_bfqq_is_slow).
	 */
	slow = bfq_bfqq_is_slow(bfqd, bfqq, compensate, reason, &delta);

	/*
	 * As above explained, charge slow (typically seeky) and
	 * timed-out queues with the time and not the service
	 * received, to favor sequential workloads.
	 *
	 * Processes doing I/O in the slower disk zones will tend to
	 * be slow(er) even if not seeky. Therefore, since the
	 * estimated peak rate is actually an average over the disk
	 * surface, these processes may timeout just for bad luck. To
	 * avoid punishing them, do not charge time to processes that
	 * succeeded in consuming at least 2/3 of their budget. This
	 * allows BFQ to preserve enough elasticity to still perform
	 * bandwidth, and not time, distribution with little unlucky
	 * or quasi-sequential processes.
	 */
	if (bfqq->wr_coeff == 1 &&
	    (slow ||
	     (reason == BFQQE_BUDGET_TIMEOUT &&
	      bfq_bfqq_budget_left(bfqq) >=  entity->budget / 3)))
		bfq_bfqq_charge_time(bfqd, bfqq, delta);

	if (reason == BFQQE_TOO_IDLE &&
	    entity->service <= 2 * entity->budget / 10)
		bfq_clear_bfqq_IO_bound(bfqq);

	if (bfqd->low_latency && bfqq->wr_coeff == 1)
		bfqq->last_wr_start_finish = jiffies;

	if (bfqd->low_latency && bfqd->bfq_wr_max_softrt_rate > 0 &&
	    RB_EMPTY_ROOT(&bfqq->sort_list)) {
		/*
		 * If we get here, and there are no outstanding
		 * requests, then the request pattern is isochronous
		 * (see the comments on the function
		 * bfq_bfqq_softrt_next_start()). Thus we can compute
		 * soft_rt_next_start. If, instead, the queue still
		 * has outstanding requests, then we have to wait for
		 * the completion of all the outstanding requests to
		 * discover whether the request pattern is actually
		 * isochronous.
		 */
		if (bfqq->dispatched == 0)
			bfqq->soft_rt_next_start =
				bfq_bfqq_softrt_next_start(bfqd, bfqq);
		else {
			/*
			 * Schedule an update of soft_rt_next_start to when
			 * the task may be discovered to be isochronous.
			 */
			bfq_mark_bfqq_softrt_update(bfqq);
		}
	}

	bfq_log_bfqq(bfqd, bfqq,
		"expire (%d, slow %d, num_disp %d, short_ttime %d)", reason,
		slow, bfqq->dispatched, bfq_bfqq_has_short_ttime(bfqq));

	/*
	 * Increase, decrease or leave budget unchanged according to
	 * reason.
	 */
	__bfq_bfqq_recalc_budget(bfqd, bfqq, reason);
	ref = bfqq->ref;
	__bfq_bfqq_expire(bfqd, bfqq);

	if (ref == 1) /* bfqq is gone, no more actions on it */
		return;

	bfqq->injected_service = 0;

	/* mark bfqq as waiting a request only if a bic still points to it */
	if (!bfq_bfqq_busy(bfqq) &&
	    reason != BFQQE_BUDGET_TIMEOUT &&
	    reason != BFQQE_BUDGET_EXHAUSTED) {
		bfq_mark_bfqq_non_blocking_wait_rq(bfqq);
		/*
		 * Not setting service to 0, because, if the next rq
		 * arrives in time, the queue will go on receiving
		 * service with this same budget (as if it never expired)
		 */
	} else
		entity->service = 0;

	/*
	 * Reset the received-service counter for every parent entity.
	 * Differently from what happens with bfqq->entity.service,
	 * the resetting of this counter never needs to be postponed
	 * for parent entities. In fact, in case bfqq may have a
	 * chance to go on being served using the last, partially
	 * consumed budget, bfqq->entity.service needs to be kept,
	 * because if bfqq then actually goes on being served using
	 * the same budget, the last value of bfqq->entity.service is
	 * needed to properly decrement bfqq->entity.budget by the
	 * portion already consumed. In contrast, it is not necessary
	 * to keep entity->service for parent entities too, because
	 * the bubble up of the new value of bfqq->entity.budget will
	 * make sure that the budgets of parent entities are correct,
	 * even in case bfqq and thus parent entities go on receiving
	 * service with the same budget.
	 */
	entity = entity->parent;
	for_each_entity(entity)
		entity->service = 0;
}

/*
 * Budget timeout is not implemented through a dedicated timer, but
 * just checked on request arrivals and completions, as well as on
 * idle timer expirations.
 */
static bool bfq_bfqq_budget_timeout(struct bfq_queue *bfqq)
{
	return time_is_before_eq_jiffies(bfqq->budget_timeout);
}

/*
 * If we expire a queue that is actively waiting (i.e., with the
 * device idled) for the arrival of a new request, then we may incur
 * the timestamp misalignment problem described in the body of the
 * function __bfq_activate_entity. Hence we return true only if this
 * condition does not hold, or if the queue is slow enough to deserve
 * only to be kicked off for preserving a high throughput.
 */
static bool bfq_may_expire_for_budg_timeout(struct bfq_queue *bfqq)
{
	bfq_log_bfqq(bfqq->bfqd, bfqq,
		"may_budget_timeout: wait_request %d left %d timeout %d",
		bfq_bfqq_wait_request(bfqq),
			bfq_bfqq_budget_left(bfqq) >=  bfqq->entity.budget / 3,
		bfq_bfqq_budget_timeout(bfqq));

	return (!bfq_bfqq_wait_request(bfqq) ||
		bfq_bfqq_budget_left(bfqq) >=  bfqq->entity.budget / 3)
		&&
		bfq_bfqq_budget_timeout(bfqq);
}

/*
 * For a queue that becomes empty, device idling is allowed only if
 * this function returns true for the queue. As a consequence, since
 * device idling plays a critical role in both throughput boosting and
 * service guarantees, the return value of this function plays a
 * critical role in both these aspects as well.
 *
 * In a nutshell, this function returns true only if idling is
 * beneficial for throughput or, even if detrimental for throughput,
 * idling is however necessary to preserve service guarantees (low
 * latency, desired throughput distribution, ...). In particular, on
 * NCQ-capable devices, this function tries to return false, so as to
 * help keep the drives' internal queues full, whenever this helps the
 * device boost the throughput without causing any service-guarantee
 * issue.
 *
 * In more detail, the return value of this function is obtained by,
 * first, computing a number of boolean variables that take into
 * account throughput and service-guarantee issues, and, then,
 * combining these variables in a logical expression. Most of the
 * issues taken into account are not trivial. We discuss these issues
 * individually while introducing the variables.
 */
static bool bfq_better_to_idle(struct bfq_queue *bfqq)
{
	struct bfq_data *bfqd = bfqq->bfqd;
	bool rot_without_queueing =
		!blk_queue_nonrot(bfqd->queue) && !bfqd->hw_tag,
		bfqq_sequential_and_IO_bound,
		idling_boosts_thr, idling_boosts_thr_without_issues,
		idling_needed_for_service_guarantees,
		asymmetric_scenario;

	if (bfqd->strict_guarantees)
		return true;

	/*
	 * Idling is performed only if slice_idle > 0. In addition, we
	 * do not idle if
	 * (a) bfqq is async
	 * (b) bfqq is in the idle io prio class: in this case we do
	 * not idle because we want to minimize the bandwidth that
	 * queues in this class can steal to higher-priority queues
	 */
	if (bfqd->bfq_slice_idle == 0 || !bfq_bfqq_sync(bfqq) ||
	    bfq_class_idle(bfqq))
		return false;

	bfqq_sequential_and_IO_bound = !BFQQ_SEEKY(bfqq) &&
		bfq_bfqq_IO_bound(bfqq) && bfq_bfqq_has_short_ttime(bfqq);

	/*
	 * The next variable takes into account the cases where idling
	 * boosts the throughput.
	 *
	 * The value of the variable is computed considering, first, that
	 * idling is virtually always beneficial for the throughput if:
	 * (a) the device is not NCQ-capable and rotational, or
	 * (b) regardless of the presence of NCQ, the device is rotational and
	 *     the request pattern for bfqq is I/O-bound and sequential, or
	 * (c) regardless of whether it is rotational, the device is
	 *     not NCQ-capable and the request pattern for bfqq is
	 *     I/O-bound and sequential.
	 *
	 * Secondly, and in contrast to the above item (b), idling an
	 * NCQ-capable flash-based device would not boost the
	 * throughput even with sequential I/O; rather it would lower
	 * the throughput in proportion to how fast the device
	 * is. Accordingly, the next variable is true if any of the
	 * above conditions (a), (b) or (c) is true, and, in
	 * particular, happens to be false if bfqd is an NCQ-capable
	 * flash-based device.
	 */
	idling_boosts_thr = rot_without_queueing ||
		((!blk_queue_nonrot(bfqd->queue) || !bfqd->hw_tag) &&
		 bfqq_sequential_and_IO_bound);

	/*
	 * The value of the next variable,
	 * idling_boosts_thr_without_issues, is equal to that of
	 * idling_boosts_thr, unless a special case holds. In this
	 * special case, described below, idling may cause problems to
	 * weight-raised queues.
	 *
	 * When the request pool is saturated (e.g., in the presence
	 * of write hogs), if the processes associated with
	 * non-weight-raised queues ask for requests at a lower rate,
	 * then processes associated with weight-raised queues have a
	 * higher probability to get a request from the pool
	 * immediately (or at least soon) when they need one. Thus
	 * they have a higher probability to actually get a fraction
	 * of the device throughput proportional to their high
	 * weight. This is especially true with NCQ-capable drives,
	 * which enqueue several requests in advance, and further
	 * reorder internally-queued requests.
	 *
	 * For this reason, we force to false the value of
	 * idling_boosts_thr_without_issues if there are weight-raised
	 * busy queues. In this case, and if bfqq is not weight-raised,
	 * this guarantees that the device is not idled for bfqq (if,
	 * instead, bfqq is weight-raised, then idling will be
	 * guaranteed by another variable, see below). Combined with
	 * the timestamping rules of BFQ (see [1] for details), this
	 * behavior causes bfqq, and hence any sync non-weight-raised
	 * queue, to get a lower number of requests served, and thus
	 * to ask for a lower number of requests from the request
	 * pool, before the busy weight-raised queues get served
	 * again. This often mitigates starvation problems in the
	 * presence of heavy write workloads and NCQ, thereby
	 * guaranteeing a higher application and system responsiveness
	 * in these hostile scenarios.
	 */
	idling_boosts_thr_without_issues = idling_boosts_thr &&
		bfqd->wr_busy_queues == 0;

	/*
	 * There is then a case where idling must be performed not
	 * for throughput concerns, but to preserve service
	 * guarantees.
	 *
	 * To introduce this case, we can note that allowing the drive
	 * to enqueue more than one request at a time, and hence
	 * delegating de facto final scheduling decisions to the
	 * drive's internal scheduler, entails loss of control on the
	 * actual request service order. In particular, the critical
	 * situation is when requests from different processes happen
	 * to be present, at the same time, in the internal queue(s)
	 * of the drive. In such a situation, the drive, by deciding
	 * the service order of the internally-queued requests, does
	 * determine also the actual throughput distribution among
	 * these processes. But the drive typically has no notion or
	 * concern about per-process throughput distribution, and
	 * makes its decisions only on a per-request basis. Therefore,
	 * the service distribution enforced by the drive's internal
	 * scheduler is likely to coincide with the desired
	 * device-throughput distribution only in a completely
	 * symmetric scenario where:
	 * (i)  each of these processes must get the same throughput as
	 *      the others;
	 * (ii) the I/O of each process has the same properties, in
	 *      terms of locality (sequential or random), direction
	 *      (reads or writes), request sizes, greediness
	 *      (from I/O-bound to sporadic), and so on.
	 * In fact, in such a scenario, the drive tends to treat
	 * the requests of each of these processes in about the same
	 * way as the requests of the others, and thus to provide
	 * each of these processes with about the same throughput
	 * (which is exactly the desired throughput distribution). In
	 * contrast, in any asymmetric scenario, device idling is
	 * certainly needed to guarantee that bfqq receives its
	 * assigned fraction of the device throughput (see [1] for
	 * details).
	 * The problem is that idling may significantly reduce
	 * throughput with certain combinations of types of I/O and
	 * devices. An important example is sync random I/O, on flash
	 * storage with command queueing. So, unless bfqq falls in the
	 * above cases where idling also boosts throughput, it would
	 * be important to check conditions (i) and (ii) accurately,
	 * so as to avoid idling when not strictly needed for service
	 * guarantees.
	 *
	 * Unfortunately, it is extremely difficult to thoroughly
	 * check condition (ii). And, in case there are active groups,
	 * it becomes very difficult to check condition (i) too. In
	 * fact, if there are active groups, then, for condition (i)
	 * to become false, it is enough that an active group contains
	 * more active processes or sub-groups than some other active
	 * group. More precisely, for condition (i) to hold because of
	 * such a group, it is not even necessary that the group is
	 * (still) active: it is sufficient that, even if the group
	 * has become inactive, some of its descendant processes still
	 * have some request already dispatched but still waiting for
	 * completion. In fact, requests have still to be guaranteed
	 * their share of the throughput even after being
	 * dispatched. In this respect, it is easy to show that, if a
	 * group frequently becomes inactive while still having
	 * in-flight requests, and if, when this happens, the group is
	 * not considered in the calculation of whether the scenario
	 * is asymmetric, then the group may fail to be guaranteed its
	 * fair share of the throughput (basically because idling may
	 * not be performed for the descendant processes of the group,
	 * but it had to be).  We address this issue with the
	 * following bi-modal behavior, implemented in the function
	 * bfq_symmetric_scenario().
	 *
	 * If there are groups with requests waiting for completion
	 * (as commented above, some of these groups may even be
	 * already inactive), then the scenario is tagged as
	 * asymmetric, conservatively, without checking any of the
	 * conditions (i) and (ii). So the device is idled for bfqq.
	 * This behavior matches also the fact that groups are created
	 * exactly if controlling I/O is a primary concern (to
	 * preserve bandwidth and latency guarantees).
	 *
	 * On the opposite end, if there are no groups with requests
	 * waiting for completion, then only condition (i) is actually
	 * controlled, i.e., provided that condition (i) holds, idling
	 * is not performed, regardless of whether condition (ii)
	 * holds. In other words, only if condition (i) does not hold,
	 * then idling is allowed, and the device tends to be
	 * prevented from queueing many requests, possibly of several
	 * processes. Since there are no groups with requests waiting
	 * for completion, then, to control condition (i) it is enough
	 * to check just whether all the queues with requests waiting
	 * for completion also have the same weight.
	 *
	 * Not checking condition (ii) evidently exposes bfqq to the
	 * risk of getting less throughput than its fair share.
	 * However, for queues with the same weight, a further
	 * mechanism, preemption, mitigates or even eliminates this
	 * problem. And it does so without consequences on overall
	 * throughput. This mechanism and its benefits are explained
	 * in the next three paragraphs.
	 *
	 * Even if a queue, say Q, is expired when it remains idle, Q
	 * can still preempt the new in-service queue if the next
	 * request of Q arrives soon (see the comments on
	 * bfq_bfqq_update_budg_for_activation). If all queues and
	 * groups have the same weight, this form of preemption,
	 * combined with the hole-recovery heuristic described in the
	 * comments on function bfq_bfqq_update_budg_for_activation,
	 * are enough to preserve a correct bandwidth distribution in
	 * the mid term, even without idling. In fact, even if not
	 * idling allows the internal queues of the device to contain
	 * many requests, and thus to reorder requests, we can rather
	 * safely assume that the internal scheduler still preserves a
	 * minimum of mid-term fairness.
	 *
	 * More precisely, this preemption-based, idleless approach
	 * provides fairness in terms of IOPS, and not sectors per
	 * second. This can be seen with a simple example. Suppose
	 * that there are two queues with the same weight, but that
	 * the first queue receives requests of 8 sectors, while the
	 * second queue receives requests of 1024 sectors. In
	 * addition, suppose that each of the two queues contains at
	 * most one request at a time, which implies that each queue
	 * always remains idle after it is served. Finally, after
	 * remaining idle, each queue receives very quickly a new
	 * request. It follows that the two queues are served
	 * alternatively, preempting each other if needed. This
	 * implies that, although both queues have the same weight,
	 * the queue with large requests receives a service that is
	 * 1024/8 times as high as the service received by the other
	 * queue.
	 *
	 * The motivation for using preemption instead of idling (for
	 * queues with the same weight) is that, by not idling,
	 * service guarantees are preserved (completely or at least in
	 * part) without minimally sacrificing throughput. And, if
	 * there is no active group, then the primary expectation for
	 * this device is probably a high throughput.
	 *
	 * We are now left only with explaining the additional
	 * compound condition that is checked below for deciding
	 * whether the scenario is asymmetric. To explain this
	 * compound condition, we need to add that the function
	 * bfq_symmetric_scenario checks the weights of only
	 * non-weight-raised queues, for efficiency reasons (see
	 * comments on bfq_weights_tree_add()). Then the fact that
	 * bfqq is weight-raised is checked explicitly here. More
	 * precisely, the compound condition below takes into account
	 * also the fact that, even if bfqq is being weight-raised,
	 * the scenario is still symmetric if all queues with requests
	 * waiting for completion happen to be
	 * weight-raised. Actually, we should be even more precise
	 * here, and differentiate between interactive weight raising
	 * and soft real-time weight raising.
	 *
	 * As a side note, it is worth considering that the above
	 * device-idling countermeasures may however fail in the
	 * following unlucky scenario: if idling is (correctly)
	 * disabled in a time period during which all symmetry
	 * sub-conditions hold, and hence the device is allowed to
	 * enqueue many requests, but at some later point in time some
	 * sub-condition stops to hold, then it may become impossible
	 * to let requests be served in the desired order until all
	 * the requests already queued in the device have been served.
	 */
	asymmetric_scenario = (bfqq->wr_coeff > 1 &&
			       bfqd->wr_busy_queues < bfqd->busy_queues) ||
		!bfq_symmetric_scenario(bfqd);

	/*
	 * Finally, there is a case where maximizing throughput is the
	 * best choice even if it may cause unfairness toward
	 * bfqq. Such a case is when bfqq became active in a burst of
	 * queue activations. Queues that became active during a large
	 * burst benefit only from throughput, as discussed in the
	 * comments on bfq_handle_burst. Thus, if bfqq became active
	 * in a burst and not idling the device maximizes throughput,
	 * then the device must no be idled, because not idling the
	 * device provides bfqq and all other queues in the burst with
	 * maximum benefit. Combining this and the above case, we can
	 * now establish when idling is actually needed to preserve
	 * service guarantees.
	 */
	idling_needed_for_service_guarantees =
		asymmetric_scenario && !bfq_bfqq_in_large_burst(bfqq);

	/*
	 * We have now all the components we need to compute the
	 * return value of the function, which is true only if idling
	 * either boosts the throughput (without issues), or is
	 * necessary to preserve service guarantees.
	 */
	return idling_boosts_thr_without_issues ||
		idling_needed_for_service_guarantees;
}

/*
 * If the in-service queue is empty but the function bfq_better_to_idle
 * returns true, then:
 * 1) the queue must remain in service and cannot be expired, and
 * 2) the device must be idled to wait for the possible arrival of a new
 *    request for the queue.
 * See the comments on the function bfq_better_to_idle for the reasons
 * why performing device idling is the best choice to boost the throughput
 * and preserve service guarantees when bfq_better_to_idle itself
 * returns true.
 */
static bool bfq_bfqq_must_idle(struct bfq_queue *bfqq)
{
	return RB_EMPTY_ROOT(&bfqq->sort_list) && bfq_better_to_idle(bfqq);
}

static struct bfq_queue *bfq_choose_bfqq_for_injection(struct bfq_data *bfqd)
{
	struct bfq_queue *bfqq;

	/*
	 * A linear search; but, with a high probability, very few
	 * steps are needed to find a candidate queue, i.e., a queue
	 * with enough budget left for its next request. In fact:
	 * - BFQ dynamically updates the budget of every queue so as
	 *   to accommodate the expected backlog of the queue;
	 * - if a queue gets all its requests dispatched as injected
	 *   service, then the queue is removed from the active list
	 *   (and re-added only if it gets new requests, but with
	 *   enough budget for its new backlog).
	 */
	list_for_each_entry(bfqq, &bfqd->active_list, bfqq_list)
		if (!RB_EMPTY_ROOT(&bfqq->sort_list) &&
		    bfq_serv_to_charge(bfqq->next_rq, bfqq) <=
		    bfq_bfqq_budget_left(bfqq))
			return bfqq;

	return NULL;
}

/*
 * Select a queue for service.  If we have a current queue in service,
 * check whether to continue servicing it, or retrieve and set a new one.
 */
static struct bfq_queue *bfq_select_queue(struct bfq_data *bfqd)
{
	struct bfq_queue *bfqq;
	struct request *next_rq;
	enum bfqq_expiration reason = BFQQE_BUDGET_TIMEOUT;

	bfqq = bfqd->in_service_queue;
	if (!bfqq)
		goto new_queue;

	bfq_log_bfqq(bfqd, bfqq, "select_queue: already in-service queue");

	/*
	 * Do not expire bfqq for budget timeout if bfqq may be about
	 * to enjoy device idling. The reason why, in this case, we
	 * prevent bfqq from expiring is the same as in the comments
	 * on the case where bfq_bfqq_must_idle() returns true, in
	 * bfq_completed_request().
	 */
	if (bfq_may_expire_for_budg_timeout(bfqq) &&
	    !bfq_bfqq_must_idle(bfqq))
		goto expire;

check_queue:
	/*
	 * This loop is rarely executed more than once. Even when it
	 * happens, it is much more convenient to re-execute this loop
	 * than to return NULL and trigger a new dispatch to get a
	 * request served.
	 */
	next_rq = bfqq->next_rq;
	/*
	 * If bfqq has requests queued and it has enough budget left to
	 * serve them, keep the queue, otherwise expire it.
	 */
	if (next_rq) {
		if (bfq_serv_to_charge(next_rq, bfqq) >
			bfq_bfqq_budget_left(bfqq)) {
			/*
			 * Expire the queue for budget exhaustion,
			 * which makes sure that the next budget is
			 * enough to serve the next request, even if
			 * it comes from the fifo expired path.
			 */
			reason = BFQQE_BUDGET_EXHAUSTED;
			goto expire;
		} else {
			/*
			 * The idle timer may be pending because we may
			 * not disable disk idling even when a new request
			 * arrives.
			 */
			if (bfq_bfqq_wait_request(bfqq)) {
				/*
				 * If we get here: 1) at least a new request
				 * has arrived but we have not disabled the
				 * timer because the request was too small,
				 * 2) then the block layer has unplugged
				 * the device, causing the dispatch to be
				 * invoked.
				 *
				 * Since the device is unplugged, now the
				 * requests are probably large enough to
				 * provide a reasonable throughput.
				 * So we disable idling.
				 */
				bfq_clear_bfqq_wait_request(bfqq);
				hrtimer_try_to_cancel(&bfqd->idle_slice_timer);
			}
			goto keep_queue;
		}
	}

	/*
	 * No requests pending. However, if the in-service queue is idling
	 * for a new request, or has requests waiting for a completion and
	 * may idle after their completion, then keep it anyway.
	 *
	 * Yet, to boost throughput, inject service from other queues if
	 * possible.
	 */
	if (bfq_bfqq_wait_request(bfqq) ||
	    (bfqq->dispatched != 0 && bfq_better_to_idle(bfqq))) {
		if (bfq_bfqq_injectable(bfqq) &&
		    bfqq->injected_service * bfqq->inject_coeff <
		    bfqq->entity.service * 10)
			bfqq = bfq_choose_bfqq_for_injection(bfqd);
		else
			bfqq = NULL;

		goto keep_queue;
	}

	reason = BFQQE_NO_MORE_REQUESTS;
expire:
	bfq_bfqq_expire(bfqd, bfqq, false, reason);
new_queue:
	bfqq = bfq_set_in_service_queue(bfqd);
	if (bfqq) {
		bfq_log_bfqq(bfqd, bfqq, "select_queue: checking new queue");
		goto check_queue;
	}
keep_queue:
	if (bfqq)
		bfq_log_bfqq(bfqd, bfqq, "select_queue: returned this queue");
	else
		bfq_log(bfqd, "select_queue: no queue returned");

	return bfqq;
}

static void bfq_update_wr_data(struct bfq_data *bfqd, struct bfq_queue *bfqq)
{
	struct bfq_entity *entity = &bfqq->entity;

	if (bfqq->wr_coeff > 1) { /* queue is being weight-raised */
		bfq_log_bfqq(bfqd, bfqq,
			"raising period dur %u/%u msec, old coeff %u, w %d(%d)",
			jiffies_to_msecs(jiffies - bfqq->last_wr_start_finish),
			jiffies_to_msecs(bfqq->wr_cur_max_time),
			bfqq->wr_coeff,
			bfqq->entity.weight, bfqq->entity.orig_weight);

		if (entity->prio_changed)
			bfq_log_bfqq(bfqd, bfqq, "WARN: pending prio change");

		/*
		 * If the queue was activated in a burst, or too much
		 * time has elapsed from the beginning of this
		 * weight-raising period, then end weight raising.
		 */
		if (bfq_bfqq_in_large_burst(bfqq))
			bfq_bfqq_end_wr(bfqq);
		else if (time_is_before_jiffies(bfqq->last_wr_start_finish +
						bfqq->wr_cur_max_time)) {
			if (bfqq->wr_cur_max_time != bfqd->bfq_wr_rt_max_time ||
			time_is_before_jiffies(bfqq->wr_start_at_switch_to_srt +
					       bfq_wr_duration(bfqd)))
				bfq_bfqq_end_wr(bfqq);
			else {
				switch_back_to_interactive_wr(bfqq, bfqd);
				bfqq->entity.prio_changed = 1;
			}
		}
		if (bfqq->wr_coeff > 1 &&
		    bfqq->wr_cur_max_time != bfqd->bfq_wr_rt_max_time &&
		    bfqq->service_from_wr > max_service_from_wr) {
			/* see comments on max_service_from_wr */
			bfq_bfqq_end_wr(bfqq);
		}
	}
	/*
	 * To improve latency (for this or other queues), immediately
	 * update weight both if it must be raised and if it must be
	 * lowered. Since, entity may be on some active tree here, and
	 * might have a pending change of its ioprio class, invoke
	 * next function with the last parameter unset (see the
	 * comments on the function).
	 */
	if ((entity->weight > entity->orig_weight) != (bfqq->wr_coeff > 1))
		__bfq_entity_update_weight_prio(bfq_entity_service_tree(entity),
						entity, false);
}

/*
 * Dispatch next request from bfqq.
 */
static struct request *bfq_dispatch_rq_from_bfqq(struct bfq_data *bfqd,
						 struct bfq_queue *bfqq)
{
	struct request *rq = bfqq->next_rq;
	unsigned long service_to_charge;

	service_to_charge = bfq_serv_to_charge(rq, bfqq);

	bfq_bfqq_served(bfqq, service_to_charge);

	bfq_dispatch_remove(bfqd->queue, rq);

	if (bfqq != bfqd->in_service_queue) {
		if (likely(bfqd->in_service_queue))
			bfqd->in_service_queue->injected_service +=
				bfq_serv_to_charge(rq, bfqq);

		goto return_rq;
	}

	/*
	 * If weight raising has to terminate for bfqq, then next
	 * function causes an immediate update of bfqq's weight,
	 * without waiting for next activation. As a consequence, on
	 * expiration, bfqq will be timestamped as if has never been
	 * weight-raised during this service slot, even if it has
	 * received part or even most of the service as a
	 * weight-raised queue. This inflates bfqq's timestamps, which
	 * is beneficial, as bfqq is then more willing to leave the
	 * device immediately to possible other weight-raised queues.
	 */
	bfq_update_wr_data(bfqd, bfqq);

	/*
	 * Expire bfqq, pretending that its budget expired, if bfqq
	 * belongs to CLASS_IDLE and other queues are waiting for
	 * service.
	 */
	if (!(bfqd->busy_queues > 1 && bfq_class_idle(bfqq)))
		goto return_rq;

	bfq_bfqq_expire(bfqd, bfqq, false, BFQQE_BUDGET_EXHAUSTED);

return_rq:
	return rq;
}

static bool bfq_has_work(struct blk_mq_hw_ctx *hctx)
{
	struct bfq_data *bfqd = hctx->queue->elevator->elevator_data;

	/*
	 * Avoiding lock: a race on bfqd->busy_queues should cause at
	 * most a call to dispatch for nothing
	 */
	return !list_empty_careful(&bfqd->dispatch) ||
		bfqd->busy_queues > 0;
}

static struct request *__bfq_dispatch_request(struct blk_mq_hw_ctx *hctx)
{
	struct bfq_data *bfqd = hctx->queue->elevator->elevator_data;
	struct request *rq = NULL;
	struct bfq_queue *bfqq = NULL;

	if (!list_empty(&bfqd->dispatch)) {
		rq = list_first_entry(&bfqd->dispatch, struct request,
				      queuelist);
		list_del_init(&rq->queuelist);

		bfqq = RQ_BFQQ(rq);

		if (bfqq) {
			/*
			 * Increment counters here, because this
			 * dispatch does not follow the standard
			 * dispatch flow (where counters are
			 * incremented)
			 */
			bfqq->dispatched++;

			goto inc_in_driver_start_rq;
		}

		/*
		 * We exploit the bfq_finish_requeue_request hook to
		 * decrement rq_in_driver, but
		 * bfq_finish_requeue_request will not be invoked on
		 * this request. So, to avoid unbalance, just start
		 * this request, without incrementing rq_in_driver. As
		 * a negative consequence, rq_in_driver is deceptively
		 * lower than it should be while this request is in
		 * service. This may cause bfq_schedule_dispatch to be
		 * invoked uselessly.
		 *
		 * As for implementing an exact solution, the
		 * bfq_finish_requeue_request hook, if defined, is
		 * probably invoked also on this request. So, by
		 * exploiting this hook, we could 1) increment
		 * rq_in_driver here, and 2) decrement it in
		 * bfq_finish_requeue_request. Such a solution would
		 * let the value of the counter be always accurate,
		 * but it would entail using an extra interface
		 * function. This cost seems higher than the benefit,
		 * being the frequency of non-elevator-private
		 * requests very low.
		 */
		goto start_rq;
	}

	bfq_log(bfqd, "dispatch requests: %d busy queues", bfqd->busy_queues);

	if (bfqd->busy_queues == 0)
		goto exit;

	/*
	 * Force device to serve one request at a time if
	 * strict_guarantees is true. Forcing this service scheme is
	 * currently the ONLY way to guarantee that the request
	 * service order enforced by the scheduler is respected by a
	 * queueing device. Otherwise the device is free even to make
	 * some unlucky request wait for as long as the device
	 * wishes.
	 *
	 * Of course, serving one request at at time may cause loss of
	 * throughput.
	 */
	if (bfqd->strict_guarantees && bfqd->rq_in_driver > 0)
		goto exit;

	bfqq = bfq_select_queue(bfqd);
	if (!bfqq)
		goto exit;

	rq = bfq_dispatch_rq_from_bfqq(bfqd, bfqq);

	if (rq) {
inc_in_driver_start_rq:
		bfqd->rq_in_driver++;
start_rq:
		rq->rq_flags |= RQF_STARTED;
	}
exit:
	return rq;
}

#if defined(CONFIG_BFQ_GROUP_IOSCHED) && defined(CONFIG_DEBUG_BLK_CGROUP)
static void bfq_update_dispatch_stats(struct request_queue *q,
				      struct request *rq,
				      struct bfq_queue *in_serv_queue,
				      bool idle_timer_disabled)
{
	struct bfq_queue *bfqq = rq ? RQ_BFQQ(rq) : NULL;

	if (!idle_timer_disabled && !bfqq)
		return;

	/*
	 * rq and bfqq are guaranteed to exist until this function
	 * ends, for the following reasons. First, rq can be
	 * dispatched to the device, and then can be completed and
	 * freed, only after this function ends. Second, rq cannot be
	 * merged (and thus freed because of a merge) any longer,
	 * because it has already started. Thus rq cannot be freed
	 * before this function ends, and, since rq has a reference to
	 * bfqq, the same guarantee holds for bfqq too.
	 *
	 * In addition, the following queue lock guarantees that
	 * bfqq_group(bfqq) exists as well.
	 */
	spin_lock_irq(q->queue_lock);
	if (idle_timer_disabled)
		/*
		 * Since the idle timer has been disabled,
		 * in_serv_queue contained some request when
		 * __bfq_dispatch_request was invoked above, which
		 * implies that rq was picked exactly from
		 * in_serv_queue. Thus in_serv_queue == bfqq, and is
		 * therefore guaranteed to exist because of the above
		 * arguments.
		 */
		bfqg_stats_update_idle_time(bfqq_group(in_serv_queue));
	if (bfqq) {
		struct bfq_group *bfqg = bfqq_group(bfqq);

		bfqg_stats_update_avg_queue_size(bfqg);
		bfqg_stats_set_start_empty_time(bfqg);
		bfqg_stats_update_io_remove(bfqg, rq->cmd_flags);
	}
	spin_unlock_irq(q->queue_lock);
}
#else
static inline void bfq_update_dispatch_stats(struct request_queue *q,
					     struct request *rq,
					     struct bfq_queue *in_serv_queue,
					     bool idle_timer_disabled) {}
#endif

static struct request *bfq_dispatch_request(struct blk_mq_hw_ctx *hctx)
{
	struct bfq_data *bfqd = hctx->queue->elevator->elevator_data;
	struct request *rq;
	struct bfq_queue *in_serv_queue;
	bool waiting_rq, idle_timer_disabled;

	spin_lock_irq(&bfqd->lock);

	in_serv_queue = bfqd->in_service_queue;
	waiting_rq = in_serv_queue && bfq_bfqq_wait_request(in_serv_queue);

	rq = __bfq_dispatch_request(hctx);

	idle_timer_disabled =
		waiting_rq && !bfq_bfqq_wait_request(in_serv_queue);

	spin_unlock_irq(&bfqd->lock);

	bfq_update_dispatch_stats(hctx->queue, rq, in_serv_queue,
				  idle_timer_disabled);

	return rq;
}

/*
 * Task holds one reference to the queue, dropped when task exits.  Each rq
 * in-flight on this queue also holds a reference, dropped when rq is freed.
 *
 * Scheduler lock must be held here. Recall not to use bfqq after calling
 * this function on it.
 */
void bfq_put_queue(struct bfq_queue *bfqq)
{
#ifdef CONFIG_BFQ_GROUP_IOSCHED
	struct bfq_group *bfqg = bfqq_group(bfqq);
#endif

	if (bfqq->bfqd)
		bfq_log_bfqq(bfqq->bfqd, bfqq, "put_queue: %p %d",
			     bfqq, bfqq->ref);

	bfqq->ref--;
	if (bfqq->ref)
		return;

	if (!hlist_unhashed(&bfqq->burst_list_node)) {
		hlist_del_init(&bfqq->burst_list_node);
		/*
		 * Decrement also burst size after the removal, if the
		 * process associated with bfqq is exiting, and thus
		 * does not contribute to the burst any longer. This
		 * decrement helps filter out false positives of large
		 * bursts, when some short-lived process (often due to
		 * the execution of commands by some service) happens
		 * to start and exit while a complex application is
		 * starting, and thus spawning several processes that
		 * do I/O (and that *must not* be treated as a large
		 * burst, see comments on bfq_handle_burst).
		 *
		 * In particular, the decrement is performed only if:
		 * 1) bfqq is not a merged queue, because, if it is,
		 * then this free of bfqq is not triggered by the exit
		 * of the process bfqq is associated with, but exactly
		 * by the fact that bfqq has just been merged.
		 * 2) burst_size is greater than 0, to handle
		 * unbalanced decrements. Unbalanced decrements may
		 * happen in te following case: bfqq is inserted into
		 * the current burst list--without incrementing
		 * bust_size--because of a split, but the current
		 * burst list is not the burst list bfqq belonged to
		 * (see comments on the case of a split in
		 * bfq_set_request).
		 */
		if (bfqq->bic && bfqq->bfqd->burst_size > 0)
			bfqq->bfqd->burst_size--;
	}

	kmem_cache_free(bfq_pool, bfqq);
#ifdef CONFIG_BFQ_GROUP_IOSCHED
	bfqg_and_blkg_put(bfqg);
#endif
}

static void bfq_put_cooperator(struct bfq_queue *bfqq)
{
	struct bfq_queue *__bfqq, *next;

	/*
	 * If this queue was scheduled to merge with another queue, be
	 * sure to drop the reference taken on that queue (and others in
	 * the merge chain). See bfq_setup_merge and bfq_merge_bfqqs.
	 */
	__bfqq = bfqq->new_bfqq;
	while (__bfqq) {
		if (__bfqq == bfqq)
			break;
		next = __bfqq->new_bfqq;
		bfq_put_queue(__bfqq);
		__bfqq = next;
	}
}

static void bfq_exit_bfqq(struct bfq_data *bfqd, struct bfq_queue *bfqq)
{
	if (bfqq == bfqd->in_service_queue) {
		__bfq_bfqq_expire(bfqd, bfqq);
		bfq_schedule_dispatch(bfqd);
	}

	bfq_log_bfqq(bfqd, bfqq, "exit_bfqq: %p, %d", bfqq, bfqq->ref);

	bfq_put_cooperator(bfqq);

	bfq_put_queue(bfqq); /* release process reference */
}

static void bfq_exit_icq_bfqq(struct bfq_io_cq *bic, bool is_sync)
{
	struct bfq_queue *bfqq = bic_to_bfqq(bic, is_sync);
	struct bfq_data *bfqd;

	if (bfqq)
		bfqd = bfqq->bfqd; /* NULL if scheduler already exited */

	if (bfqq && bfqd) {
		unsigned long flags;

		spin_lock_irqsave(&bfqd->lock, flags);
		bfq_exit_bfqq(bfqd, bfqq);
		bic_set_bfqq(bic, NULL, is_sync);
		spin_unlock_irqrestore(&bfqd->lock, flags);
	}
}

static void bfq_exit_icq(struct io_cq *icq)
{
	struct bfq_io_cq *bic = icq_to_bic(icq);

	bfq_exit_icq_bfqq(bic, true);
	bfq_exit_icq_bfqq(bic, false);
}

/*
 * Update the entity prio values; note that the new values will not
 * be used until the next (re)activation.
 */
static void
bfq_set_next_ioprio_data(struct bfq_queue *bfqq, struct bfq_io_cq *bic)
{
	struct task_struct *tsk = current;
	int ioprio_class;
	struct bfq_data *bfqd = bfqq->bfqd;

	if (!bfqd)
		return;

	ioprio_class = IOPRIO_PRIO_CLASS(bic->ioprio);
	switch (ioprio_class) {
	default:
		dev_err(bfqq->bfqd->queue->backing_dev_info->dev,
			"bfq: bad prio class %d\n", ioprio_class);
		/* fall through */
	case IOPRIO_CLASS_NONE:
		/*
		 * No prio set, inherit CPU scheduling settings.
		 */
		bfqq->new_ioprio = task_nice_ioprio(tsk);
		bfqq->new_ioprio_class = task_nice_ioclass(tsk);
		break;
	case IOPRIO_CLASS_RT:
		bfqq->new_ioprio = IOPRIO_PRIO_DATA(bic->ioprio);
		bfqq->new_ioprio_class = IOPRIO_CLASS_RT;
		break;
	case IOPRIO_CLASS_BE:
		bfqq->new_ioprio = IOPRIO_PRIO_DATA(bic->ioprio);
		bfqq->new_ioprio_class = IOPRIO_CLASS_BE;
		break;
	case IOPRIO_CLASS_IDLE:
		bfqq->new_ioprio_class = IOPRIO_CLASS_IDLE;
		bfqq->new_ioprio = 7;
		break;
	}

	if (bfqq->new_ioprio >= IOPRIO_BE_NR) {
		pr_crit("bfq_set_next_ioprio_data: new_ioprio %d\n",
			bfqq->new_ioprio);
		bfqq->new_ioprio = IOPRIO_BE_NR;
	}

	bfqq->entity.new_weight = bfq_ioprio_to_weight(bfqq->new_ioprio);
	bfqq->entity.prio_changed = 1;
}

static struct bfq_queue *bfq_get_queue(struct bfq_data *bfqd,
				       struct bio *bio, bool is_sync,
				       struct bfq_io_cq *bic);

static void bfq_check_ioprio_change(struct bfq_io_cq *bic, struct bio *bio)
{
	struct bfq_data *bfqd = bic_to_bfqd(bic);
	struct bfq_queue *bfqq;
	int ioprio = bic->icq.ioc->ioprio;

	/*
	 * This condition may trigger on a newly created bic, be sure to
	 * drop the lock before returning.
	 */
	if (unlikely(!bfqd) || likely(bic->ioprio == ioprio))
		return;

	bic->ioprio = ioprio;

	bfqq = bic_to_bfqq(bic, false);
	if (bfqq) {
		/* release process reference on this queue */
		bfq_put_queue(bfqq);
		bfqq = bfq_get_queue(bfqd, bio, BLK_RW_ASYNC, bic);
		bic_set_bfqq(bic, bfqq, false);
	}

	bfqq = bic_to_bfqq(bic, true);
	if (bfqq)
		bfq_set_next_ioprio_data(bfqq, bic);
}

static void bfq_init_bfqq(struct bfq_data *bfqd, struct bfq_queue *bfqq,
			  struct bfq_io_cq *bic, pid_t pid, int is_sync)
{
	RB_CLEAR_NODE(&bfqq->entity.rb_node);
	INIT_LIST_HEAD(&bfqq->fifo);
	INIT_HLIST_NODE(&bfqq->burst_list_node);

	bfqq->ref = 0;
	bfqq->bfqd = bfqd;

	if (bic)
		bfq_set_next_ioprio_data(bfqq, bic);

	if (is_sync) {
		/*
		 * No need to mark as has_short_ttime if in
		 * idle_class, because no device idling is performed
		 * for queues in idle class
		 */
		if (!bfq_class_idle(bfqq))
			/* tentatively mark as has_short_ttime */
			bfq_mark_bfqq_has_short_ttime(bfqq);
		bfq_mark_bfqq_sync(bfqq);
		bfq_mark_bfqq_just_created(bfqq);
		/*
		 * Aggressively inject a lot of service: up to 90%.
		 * This coefficient remains constant during bfqq life,
		 * but this behavior might be changed, after enough
		 * testing and tuning.
		 */
		bfqq->inject_coeff = 1;
	} else
		bfq_clear_bfqq_sync(bfqq);

	/* set end request to minus infinity from now */
	bfqq->ttime.last_end_request = ktime_get_ns() + 1;

	bfq_mark_bfqq_IO_bound(bfqq);

	bfqq->pid = pid;

	/* Tentative initial value to trade off between thr and lat */
	bfqq->max_budget = (2 * bfq_max_budget(bfqd)) / 3;
	bfqq->budget_timeout = bfq_smallest_from_now();

	bfqq->wr_coeff = 1;
	bfqq->last_wr_start_finish = jiffies;
	bfqq->wr_start_at_switch_to_srt = bfq_smallest_from_now();
	bfqq->split_time = bfq_smallest_from_now();

	/*
	 * To not forget the possibly high bandwidth consumed by a
	 * process/queue in the recent past,
	 * bfq_bfqq_softrt_next_start() returns a value at least equal
	 * to the current value of bfqq->soft_rt_next_start (see
	 * comments on bfq_bfqq_softrt_next_start).  Set
	 * soft_rt_next_start to now, to mean that bfqq has consumed
	 * no bandwidth so far.
	 */
	bfqq->soft_rt_next_start = jiffies;

	/* first request is almost certainly seeky */
	bfqq->seek_history = 1;
}

static struct bfq_queue **bfq_async_queue_prio(struct bfq_data *bfqd,
					       struct bfq_group *bfqg,
					       int ioprio_class, int ioprio)
{
	switch (ioprio_class) {
	case IOPRIO_CLASS_RT:
		return &bfqg->async_bfqq[0][ioprio];
	case IOPRIO_CLASS_NONE:
		ioprio = IOPRIO_NORM;
		/* fall through */
	case IOPRIO_CLASS_BE:
		return &bfqg->async_bfqq[1][ioprio];
	case IOPRIO_CLASS_IDLE:
		return &bfqg->async_idle_bfqq;
	default:
		return NULL;
	}
}

static struct bfq_queue *bfq_get_queue(struct bfq_data *bfqd,
				       struct bio *bio, bool is_sync,
				       struct bfq_io_cq *bic)
{
	const int ioprio = IOPRIO_PRIO_DATA(bic->ioprio);
	const int ioprio_class = IOPRIO_PRIO_CLASS(bic->ioprio);
	struct bfq_queue **async_bfqq = NULL;
	struct bfq_queue *bfqq;
	struct bfq_group *bfqg;

	rcu_read_lock();

	bfqg = bfq_find_set_group(bfqd, bio_blkcg(bio));
	if (!bfqg) {
		bfqq = &bfqd->oom_bfqq;
		goto out;
	}

	if (!is_sync) {
		async_bfqq = bfq_async_queue_prio(bfqd, bfqg, ioprio_class,
						  ioprio);
		bfqq = *async_bfqq;
		if (bfqq)
			goto out;
	}

	bfqq = kmem_cache_alloc_node(bfq_pool,
				     GFP_NOWAIT | __GFP_ZERO | __GFP_NOWARN,
				     bfqd->queue->node);

	if (bfqq) {
		bfq_init_bfqq(bfqd, bfqq, bic, current->pid,
			      is_sync);
		bfq_init_entity(&bfqq->entity, bfqg);
		bfq_log_bfqq(bfqd, bfqq, "allocated");
	} else {
		bfqq = &bfqd->oom_bfqq;
		bfq_log_bfqq(bfqd, bfqq, "using oom bfqq");
		goto out;
	}

	/*
	 * Pin the queue now that it's allocated, scheduler exit will
	 * prune it.
	 */
	if (async_bfqq) {
		bfqq->ref++; /*
			      * Extra group reference, w.r.t. sync
			      * queue. This extra reference is removed
			      * only if bfqq->bfqg disappears, to
			      * guarantee that this queue is not freed
			      * until its group goes away.
			      */
		bfq_log_bfqq(bfqd, bfqq, "get_queue, bfqq not in async: %p, %d",
			     bfqq, bfqq->ref);
		*async_bfqq = bfqq;
	}

out:
	bfqq->ref++; /* get a process reference to this queue */
	bfq_log_bfqq(bfqd, bfqq, "get_queue, at end: %p, %d", bfqq, bfqq->ref);
	rcu_read_unlock();
	return bfqq;
}

static void bfq_update_io_thinktime(struct bfq_data *bfqd,
				    struct bfq_queue *bfqq)
{
	struct bfq_ttime *ttime = &bfqq->ttime;
	u64 elapsed = ktime_get_ns() - bfqq->ttime.last_end_request;

	elapsed = min_t(u64, elapsed, 2ULL * bfqd->bfq_slice_idle);

	ttime->ttime_samples = (7*bfqq->ttime.ttime_samples + 256) / 8;
	ttime->ttime_total = div_u64(7*ttime->ttime_total + 256*elapsed,  8);
	ttime->ttime_mean = div64_ul(ttime->ttime_total + 128,
				     ttime->ttime_samples);
}

static void
bfq_update_io_seektime(struct bfq_data *bfqd, struct bfq_queue *bfqq,
		       struct request *rq)
{
	bfqq->seek_history <<= 1;
	bfqq->seek_history |=
		get_sdist(bfqq->last_request_pos, rq) > BFQQ_SEEK_THR &&
		(!blk_queue_nonrot(bfqd->queue) ||
		 blk_rq_sectors(rq) < BFQQ_SECT_THR_NONROT);
}

static void bfq_update_has_short_ttime(struct bfq_data *bfqd,
				       struct bfq_queue *bfqq,
				       struct bfq_io_cq *bic)
{
	bool has_short_ttime = true;

	/*
	 * No need to update has_short_ttime if bfqq is async or in
	 * idle io prio class, or if bfq_slice_idle is zero, because
	 * no device idling is performed for bfqq in this case.
	 */
	if (!bfq_bfqq_sync(bfqq) || bfq_class_idle(bfqq) ||
	    bfqd->bfq_slice_idle == 0)
		return;

	/* Idle window just restored, statistics are meaningless. */
	if (time_is_after_eq_jiffies(bfqq->split_time +
				     bfqd->bfq_wr_min_idle_time))
		return;

	/* Think time is infinite if no process is linked to
	 * bfqq. Otherwise check average think time to
	 * decide whether to mark as has_short_ttime
	 */
	if (atomic_read(&bic->icq.ioc->active_ref) == 0 ||
	    (bfq_sample_valid(bfqq->ttime.ttime_samples) &&
	     bfqq->ttime.ttime_mean > bfqd->bfq_slice_idle))
		has_short_ttime = false;

	bfq_log_bfqq(bfqd, bfqq, "update_has_short_ttime: has_short_ttime %d",
		     has_short_ttime);

	if (has_short_ttime)
		bfq_mark_bfqq_has_short_ttime(bfqq);
	else
		bfq_clear_bfqq_has_short_ttime(bfqq);
}

/*
 * Called when a new fs request (rq) is added to bfqq.  Check if there's
 * something we should do about it.
 */
static void bfq_rq_enqueued(struct bfq_data *bfqd, struct bfq_queue *bfqq,
			    struct request *rq)
{
	struct bfq_io_cq *bic = RQ_BIC(rq);

	if (rq->cmd_flags & REQ_META)
		bfqq->meta_pending++;

	bfq_update_io_thinktime(bfqd, bfqq);
	bfq_update_has_short_ttime(bfqd, bfqq, bic);
	bfq_update_io_seektime(bfqd, bfqq, rq);

	bfq_log_bfqq(bfqd, bfqq,
		     "rq_enqueued: has_short_ttime=%d (seeky %d)",
		     bfq_bfqq_has_short_ttime(bfqq), BFQQ_SEEKY(bfqq));

	bfqq->last_request_pos = blk_rq_pos(rq) + blk_rq_sectors(rq);

	if (bfqq == bfqd->in_service_queue && bfq_bfqq_wait_request(bfqq)) {
		bool small_req = bfqq->queued[rq_is_sync(rq)] == 1 &&
				 blk_rq_sectors(rq) < 32;
		bool budget_timeout = bfq_bfqq_budget_timeout(bfqq);

		/*
		 * There is just this request queued: if the request
		 * is small and the queue is not to be expired, then
		 * just exit.
		 *
		 * In this way, if the device is being idled to wait
		 * for a new request from the in-service queue, we
		 * avoid unplugging the device and committing the
		 * device to serve just a small request. On the
		 * contrary, we wait for the block layer to decide
		 * when to unplug the device: hopefully, new requests
		 * will be merged to this one quickly, then the device
		 * will be unplugged and larger requests will be
		 * dispatched.
		 */
		if (small_req && !budget_timeout)
			return;

		/*
		 * A large enough request arrived, or the queue is to
		 * be expired: in both cases disk idling is to be
		 * stopped, so clear wait_request flag and reset
		 * timer.
		 */
		bfq_clear_bfqq_wait_request(bfqq);
		hrtimer_try_to_cancel(&bfqd->idle_slice_timer);

		/*
		 * The queue is not empty, because a new request just
		 * arrived. Hence we can safely expire the queue, in
		 * case of budget timeout, without risking that the
		 * timestamps of the queue are not updated correctly.
		 * See [1] for more details.
		 */
		if (budget_timeout)
			bfq_bfqq_expire(bfqd, bfqq, false,
					BFQQE_BUDGET_TIMEOUT);
	}
}

/* returns true if it causes the idle timer to be disabled */
static bool __bfq_insert_request(struct bfq_data *bfqd, struct request *rq)
{
	struct bfq_queue *bfqq = RQ_BFQQ(rq),
		*new_bfqq = bfq_setup_cooperator(bfqd, bfqq, rq, true);
	bool waiting, idle_timer_disabled = false;

	if (new_bfqq) {
		if (bic_to_bfqq(RQ_BIC(rq), 1) != bfqq)
			new_bfqq = bic_to_bfqq(RQ_BIC(rq), 1);
		/*
		 * Release the request's reference to the old bfqq
		 * and make sure one is taken to the shared queue.
		 */
		new_bfqq->allocated++;
		bfqq->allocated--;
		new_bfqq->ref++;
		/*
		 * If the bic associated with the process
		 * issuing this request still points to bfqq
		 * (and thus has not been already redirected
		 * to new_bfqq or even some other bfq_queue),
		 * then complete the merge and redirect it to
		 * new_bfqq.
		 */
		if (bic_to_bfqq(RQ_BIC(rq), 1) == bfqq)
			bfq_merge_bfqqs(bfqd, RQ_BIC(rq),
					bfqq, new_bfqq);

		bfq_clear_bfqq_just_created(bfqq);
		/*
		 * rq is about to be enqueued into new_bfqq,
		 * release rq reference on bfqq
		 */
		bfq_put_queue(bfqq);
		rq->elv.priv[1] = new_bfqq;
		bfqq = new_bfqq;
	}

	waiting = bfqq && bfq_bfqq_wait_request(bfqq);
	bfq_add_request(rq);
	idle_timer_disabled = waiting && !bfq_bfqq_wait_request(bfqq);

	rq->fifo_time = ktime_get_ns() + bfqd->bfq_fifo_expire[rq_is_sync(rq)];
	list_add_tail(&rq->queuelist, &bfqq->fifo);

	bfq_rq_enqueued(bfqd, bfqq, rq);

	return idle_timer_disabled;
}

#if defined(CONFIG_BFQ_GROUP_IOSCHED) && defined(CONFIG_DEBUG_BLK_CGROUP)
static void bfq_update_insert_stats(struct request_queue *q,
				    struct bfq_queue *bfqq,
				    bool idle_timer_disabled,
				    unsigned int cmd_flags)
{
	if (!bfqq)
		return;

	/*
	 * bfqq still exists, because it can disappear only after
	 * either it is merged with another queue, or the process it
	 * is associated with exits. But both actions must be taken by
	 * the same process currently executing this flow of
	 * instructions.
	 *
	 * In addition, the following queue lock guarantees that
	 * bfqq_group(bfqq) exists as well.
	 */
	spin_lock_irq(q->queue_lock);
	bfqg_stats_update_io_add(bfqq_group(bfqq), bfqq, cmd_flags);
	if (idle_timer_disabled)
		bfqg_stats_update_idle_time(bfqq_group(bfqq));
	spin_unlock_irq(q->queue_lock);
}
#else
static inline void bfq_update_insert_stats(struct request_queue *q,
					   struct bfq_queue *bfqq,
					   bool idle_timer_disabled,
					   unsigned int cmd_flags) {}
#endif

static void bfq_insert_request(struct blk_mq_hw_ctx *hctx, struct request *rq,
			       bool at_head)
{
	struct request_queue *q = hctx->queue;
	struct bfq_data *bfqd = q->elevator->elevator_data;
	struct bfq_queue *bfqq;
	bool idle_timer_disabled = false;
	unsigned int cmd_flags;

	spin_lock_irq(&bfqd->lock);
	if (blk_mq_sched_try_insert_merge(q, rq)) {
		spin_unlock_irq(&bfqd->lock);
		return;
	}

	spin_unlock_irq(&bfqd->lock);

	blk_mq_sched_request_inserted(rq);

	spin_lock_irq(&bfqd->lock);
	bfqq = bfq_init_rq(rq);
	if (at_head || blk_rq_is_passthrough(rq)) {
		if (at_head)
			list_add(&rq->queuelist, &bfqd->dispatch);
		else
			list_add_tail(&rq->queuelist, &bfqd->dispatch);
	} else { /* bfqq is assumed to be non null here */
		idle_timer_disabled = __bfq_insert_request(bfqd, rq);
		/*
		 * Update bfqq, because, if a queue merge has occurred
		 * in __bfq_insert_request, then rq has been
		 * redirected into a new queue.
		 */
		bfqq = RQ_BFQQ(rq);

		if (rq_mergeable(rq)) {
			elv_rqhash_add(q, rq);
			if (!q->last_merge)
				q->last_merge = rq;
		}
	}

	/*
	 * Cache cmd_flags before releasing scheduler lock, because rq
	 * may disappear afterwards (for example, because of a request
	 * merge).
	 */
	cmd_flags = rq->cmd_flags;

	spin_unlock_irq(&bfqd->lock);

	bfq_update_insert_stats(q, bfqq, idle_timer_disabled,
				cmd_flags);
}

static void bfq_insert_requests(struct blk_mq_hw_ctx *hctx,
				struct list_head *list, bool at_head)
{
	while (!list_empty(list)) {
		struct request *rq;

		rq = list_first_entry(list, struct request, queuelist);
		list_del_init(&rq->queuelist);
		bfq_insert_request(hctx, rq, at_head);
	}
}

static void bfq_update_hw_tag(struct bfq_data *bfqd)
{
	bfqd->max_rq_in_driver = max_t(int, bfqd->max_rq_in_driver,
				       bfqd->rq_in_driver);

	if (bfqd->hw_tag == 1)
		return;

	/*
	 * This sample is valid if the number of outstanding requests
	 * is large enough to allow a queueing behavior.  Note that the
	 * sum is not exact, as it's not taking into account deactivated
	 * requests.
	 */
	if (bfqd->rq_in_driver + bfqd->queued < BFQ_HW_QUEUE_THRESHOLD)
		return;

	if (bfqd->hw_tag_samples++ < BFQ_HW_QUEUE_SAMPLES)
		return;

	bfqd->hw_tag = bfqd->max_rq_in_driver > BFQ_HW_QUEUE_THRESHOLD;
	bfqd->max_rq_in_driver = 0;
	bfqd->hw_tag_samples = 0;
}

static void bfq_completed_request(struct bfq_queue *bfqq, struct bfq_data *bfqd)
{
	u64 now_ns;
	u32 delta_us;

	bfq_update_hw_tag(bfqd);

	bfqd->rq_in_driver--;
	bfqq->dispatched--;

	if (!bfqq->dispatched && !bfq_bfqq_busy(bfqq)) {
		/*
		 * Set budget_timeout (which we overload to store the
		 * time at which the queue remains with no backlog and
		 * no outstanding request; used by the weight-raising
		 * mechanism).
		 */
		bfqq->budget_timeout = jiffies;

		bfq_weights_tree_remove(bfqd, bfqq);
	}

	now_ns = ktime_get_ns();

	bfqq->ttime.last_end_request = now_ns;

	/*
	 * Using us instead of ns, to get a reasonable precision in
	 * computing rate in next check.
	 */
	delta_us = div_u64(now_ns - bfqd->last_completion, NSEC_PER_USEC);

	/*
	 * If the request took rather long to complete, and, according
	 * to the maximum request size recorded, this completion latency
	 * implies that the request was certainly served at a very low
	 * rate (less than 1M sectors/sec), then the whole observation
	 * interval that lasts up to this time instant cannot be a
	 * valid time interval for computing a new peak rate.  Invoke
	 * bfq_update_rate_reset to have the following three steps
	 * taken:
	 * - close the observation interval at the last (previous)
	 *   request dispatch or completion
	 * - compute rate, if possible, for that observation interval
	 * - reset to zero samples, which will trigger a proper
	 *   re-initialization of the observation interval on next
	 *   dispatch
	 */
	if (delta_us > BFQ_MIN_TT/NSEC_PER_USEC &&
	   (bfqd->last_rq_max_size<<BFQ_RATE_SHIFT)/delta_us <
			1UL<<(BFQ_RATE_SHIFT - 10))
		bfq_update_rate_reset(bfqd, NULL);
	bfqd->last_completion = now_ns;

	/*
	 * If we are waiting to discover whether the request pattern
	 * of the task associated with the queue is actually
	 * isochronous, and both requisites for this condition to hold
	 * are now satisfied, then compute soft_rt_next_start (see the
	 * comments on the function bfq_bfqq_softrt_next_start()). We
	 * schedule this delayed check when bfqq expires, if it still
	 * has in-flight requests.
	 */
	if (bfq_bfqq_softrt_update(bfqq) && bfqq->dispatched == 0 &&
	    RB_EMPTY_ROOT(&bfqq->sort_list))
		bfqq->soft_rt_next_start =
			bfq_bfqq_softrt_next_start(bfqd, bfqq);

	/*
	 * If this is the in-service queue, check if it needs to be expired,
	 * or if we want to idle in case it has no pending requests.
	 */
	if (bfqd->in_service_queue == bfqq) {
		if (bfq_bfqq_must_idle(bfqq)) {
			if (bfqq->dispatched == 0)
				bfq_arm_slice_timer(bfqd);
			/*
			 * If we get here, we do not expire bfqq, even
			 * if bfqq was in budget timeout or had no
			 * more requests (as controlled in the next
			 * conditional instructions). The reason for
			 * not expiring bfqq is as follows.
			 *
			 * Here bfqq->dispatched > 0 holds, but
			 *