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4822 4823 4824 4825 4826 4827 4828 4829 4830 4831 4832 4833 4834 4835 4836 4837 4838 4839 4840 4841 4842 4843 4844 4845 4846 4847 4848 4849 4850 4851 4852 4853 4854 4855 4856 4857 4858 4859 4860 4861 4862 4863 4864 4865 4866 4867 4868 4869 4870 4871 4872 4873 4874 4875 4876 4877 4878 4879 4880 4881 4882 4883 4884 4885 4886 4887 4888 4889 4890 4891 4892 4893 4894 4895 4896 4897 4898 4899 4900 4901 4902 4903 4904 4905 4906 4907 4908 4909 4910 4911 4912 4913 4914 4915 4916 4917 4918 4919 4920 4921 4922 4923 4924 4925 4926 4927 4928 4929 4930 4931 4932 4933 4934 4935 4936 4937 4938 4939 4940 4941 4942 4943 4944 4945 | /* Extended regular expression matching and search library,
version 0.12.
(Implements POSIX draft P10003.2/D11.2, except for
internationalization features.)
Copyright (C) 1993 Free Software Foundation, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
/* AIX requires this to be the first thing in the file. */
#if defined (_AIX) && !defined (REGEX_MALLOC)
#pragma alloca
#endif
#ifndef _GNU_SOURCE
#define _GNU_SOURCE
#endif
/* We need this for `regex.h', and perhaps for the Emacs include files. */
#include <sys/types.h>
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
/* The `emacs' switch turns on certain matching commands
that make sense only in Emacs. */
#ifdef emacs
#include "lisp.h"
#include "buffer.h"
#include "syntax.h"
/* Emacs uses `NULL' as a predicate. */
#undef NULL
#else /* not emacs */
/* We used to test for `BSTRING' here, but only GCC and Emacs define
`BSTRING', as far as I know, and neither of them use this code. */
#if HAVE_STRING_H || STDC_HEADERS
#include <string.h>
#ifndef bcmp
#define bcmp(s1, s2, n) memcmp ((s1), (s2), (n))
#endif
#ifndef bcopy
#define bcopy(s, d, n) memcpy ((d), (s), (n))
#endif
#ifndef bzero
#define bzero(s, n) memset ((s), 0, (n))
#endif
#else
#include <strings.h>
#endif
#ifdef STDC_HEADERS
#include <stdlib.h>
#else
char *malloc ();
char *realloc ();
#endif
/* Define the syntax stuff for \<, \>, etc. */
/* This must be nonzero for the wordchar and notwordchar pattern
commands in re_match_2. */
#ifndef Sword
#define Sword 1
#endif
#ifdef SYNTAX_TABLE
extern char *re_syntax_table;
#else /* not SYNTAX_TABLE */
/* How many characters in the character set. */
#define CHAR_SET_SIZE 256
static char re_syntax_table[CHAR_SET_SIZE];
static void
init_syntax_once ()
{
register int c;
static int done = 0;
if (done)
return;
bzero (re_syntax_table, sizeof re_syntax_table);
for (c = 'a'; c <= 'z'; c++)
re_syntax_table[c] = Sword;
for (c = 'A'; c <= 'Z'; c++)
re_syntax_table[c] = Sword;
for (c = '0'; c <= '9'; c++)
re_syntax_table[c] = Sword;
re_syntax_table['_'] = Sword;
done = 1;
}
#endif /* not SYNTAX_TABLE */
#define SYNTAX(c) re_syntax_table[c]
#endif /* not emacs */
/* Get the interface, including the syntax bits. */
#include "regex.h"
/* isalpha etc. are used for the character classes. */
#include <ctype.h>
#ifndef isascii
#define isascii(c) 1
#endif
#ifdef isblank
#define ISBLANK(c) (isascii (c) && isblank (c))
#else
#define ISBLANK(c) ((c) == ' ' || (c) == '\t')
#endif
#ifdef isgraph
#define ISGRAPH(c) (isascii (c) && isgraph (c))
#else
#define ISGRAPH(c) (isascii (c) && isprint (c) && !isspace (c))
#endif
#define ISPRINT(c) (isascii (c) && isprint (c))
#define ISDIGIT(c) (isascii (c) && isdigit (c))
#define ISALNUM(c) (isascii (c) && isalnum (c))
#define ISALPHA(c) (isascii (c) && isalpha (c))
#define ISCNTRL(c) (isascii (c) && iscntrl (c))
#define ISLOWER(c) (isascii (c) && islower (c))
#define ISPUNCT(c) (isascii (c) && ispunct (c))
#define ISSPACE(c) (isascii (c) && isspace (c))
#define ISUPPER(c) (isascii (c) && isupper (c))
#define ISXDIGIT(c) (isascii (c) && isxdigit (c))
#ifndef NULL
#define NULL 0
#endif
/* We remove any previous definition of `SIGN_EXTEND_CHAR',
since ours (we hope) works properly with all combinations of
machines, compilers, `char' and `unsigned char' argument types.
(Per Bothner suggested the basic approach.) */
#undef SIGN_EXTEND_CHAR
#if __STDC__
#define SIGN_EXTEND_CHAR(c) ((signed char) (c))
#else /* not __STDC__ */
/* As in Harbison and Steele. */
#define SIGN_EXTEND_CHAR(c) ((((unsigned char) (c)) ^ 128) - 128)
#endif
/* Should we use malloc or alloca? If REGEX_MALLOC is not defined, we
use `alloca' instead of `malloc'. This is because using malloc in
re_search* or re_match* could cause memory leaks when C-g is used in
Emacs; also, malloc is slower and causes storage fragmentation. On
the other hand, malloc is more portable, and easier to debug.
Because we sometimes use alloca, some routines have to be macros,
not functions -- `alloca'-allocated space disappears at the end of the
function it is called in. */
#ifdef REGEX_MALLOC
#define REGEX_ALLOCATE malloc
#define REGEX_REALLOCATE(source, osize, nsize) realloc (source, nsize)
#else /* not REGEX_MALLOC */
/* Emacs already defines alloca, sometimes. */
#ifndef alloca
/* Make alloca work the best possible way. */
#ifdef __GNUC__
#define alloca __builtin_alloca
#else /* not __GNUC__ */
#if HAVE_ALLOCA_H
#include <alloca.h>
#else /* not __GNUC__ or HAVE_ALLOCA_H */
#ifndef _AIX /* Already did AIX, up at the top. */
char *alloca ();
#endif /* not _AIX */
#endif /* not HAVE_ALLOCA_H */
#endif /* not __GNUC__ */
#endif /* not alloca */
#define REGEX_ALLOCATE alloca
/* Assumes a `char *destination' variable. */
#define REGEX_REALLOCATE(source, osize, nsize) \
(destination = (char *) alloca (nsize), \
bcopy (source, destination, osize), \
destination)
#endif /* not REGEX_MALLOC */
/* True if `size1' is non-NULL and PTR is pointing anywhere inside
`string1' or just past its end. This works if PTR is NULL, which is
a good thing. */
#define FIRST_STRING_P(ptr) \
(size1 && string1 <= (ptr) && (ptr) <= string1 + size1)
/* (Re)Allocate N items of type T using malloc, or fail. */
#define TALLOC(n, t) ((t *) malloc ((n) * sizeof (t)))
#define RETALLOC(addr, n, t) ((addr) = (t *) realloc (addr, (n) * sizeof (t)))
#define REGEX_TALLOC(n, t) ((t *) REGEX_ALLOCATE ((n) * sizeof (t)))
#define BYTEWIDTH 8 /* In bits. */
#define STREQ(s1, s2) ((strcmp (s1, s2) == 0))
#define MAX(a, b) ((a) > (b) ? (a) : (b))
#define MIN(a, b) ((a) < (b) ? (a) : (b))
typedef char boolean;
#define false 0
#define true 1
/* These are the command codes that appear in compiled regular
expressions. Some opcodes are followed by argument bytes. A
command code can specify any interpretation whatsoever for its
arguments. Zero bytes may appear in the compiled regular expression.
The value of `exactn' is needed in search.c (search_buffer) in Emacs.
So regex.h defines a symbol `RE_EXACTN_VALUE' to be 1; the value of
`exactn' we use here must also be 1. */
typedef enum
{
no_op = 0,
/* Followed by one byte giving n, then by n literal bytes. */
exactn = 1,
/* Matches any (more or less) character. */
anychar,
/* Matches any one char belonging to specified set. First
following byte is number of bitmap bytes. Then come bytes
for a bitmap saying which chars are in. Bits in each byte
are ordered low-bit-first. A character is in the set if its
bit is 1. A character too large to have a bit in the map is
automatically not in the set. */
charset,
/* Same parameters as charset, but match any character that is
not one of those specified. */
charset_not,
/* Start remembering the text that is matched, for storing in a
register. Followed by one byte with the register number, in
the range 0 to one less than the pattern buffer's re_nsub
field. Then followed by one byte with the number of groups
inner to this one. (This last has to be part of the
start_memory only because we need it in the on_failure_jump
of re_match_2.) */
start_memory,
/* Stop remembering the text that is matched and store it in a
memory register. Followed by one byte with the register
number, in the range 0 to one less than `re_nsub' in the
pattern buffer, and one byte with the number of inner groups,
just like `start_memory'. (We need the number of inner
groups here because we don't have any easy way of finding the
corresponding start_memory when we're at a stop_memory.) */
stop_memory,
/* Match a duplicate of something remembered. Followed by one
byte containing the register number. */
duplicate,
/* Fail unless at beginning of line. */
begline,
/* Fail unless at end of line. */
endline,
/* Succeeds if at beginning of buffer (if emacs) or at beginning
of string to be matched (if not). */
begbuf,
/* Analogously, for end of buffer/string. */
endbuf,
/* Followed by two byte relative address to which to jump. */
jump,
/* Same as jump, but marks the end of an alternative. */
jump_past_alt,
/* Followed by two-byte relative address of place to resume at
in case of failure. */
on_failure_jump,
/* Like on_failure_jump, but pushes a placeholder instead of the
current string position when executed. */
on_failure_keep_string_jump,
/* Throw away latest failure point and then jump to following
two-byte relative address. */
pop_failure_jump,
/* Change to pop_failure_jump if know won't have to backtrack to
match; otherwise change to jump. This is used to jump
back to the beginning of a repeat. If what follows this jump
clearly won't match what the repeat does, such that we can be
sure that there is no use backtracking out of repetitions
already matched, then we change it to a pop_failure_jump.
Followed by two-byte address. */
maybe_pop_jump,
/* Jump to following two-byte address, and push a dummy failure
point. This failure point will be thrown away if an attempt
is made to use it for a failure. A `+' construct makes this
before the first repeat. Also used as an intermediary kind
of jump when compiling an alternative. */
dummy_failure_jump,
/* Push a dummy failure point and continue. Used at the end of
alternatives. */
push_dummy_failure,
/* Followed by two-byte relative address and two-byte number n.
After matching N times, jump to the address upon failure. */
succeed_n,
/* Followed by two-byte relative address, and two-byte number n.
Jump to the address N times, then fail. */
jump_n,
/* Set the following two-byte relative address to the
subsequent two-byte number. The address *includes* the two
bytes of number. */
set_number_at,
wordchar, /* Matches any word-constituent character. */
notwordchar, /* Matches any char that is not a word-constituent. */
wordbeg, /* Succeeds if at word beginning. */
wordend, /* Succeeds if at word end. */
wordbound, /* Succeeds if at a word boundary. */
notwordbound /* Succeeds if not at a word boundary. */
#ifdef emacs
,before_dot, /* Succeeds if before point. */
at_dot, /* Succeeds if at point. */
after_dot, /* Succeeds if after point. */
/* Matches any character whose syntax is specified. Followed by
a byte which contains a syntax code, e.g., Sword. */
syntaxspec,
/* Matches any character whose syntax is not that specified. */
notsyntaxspec
#endif /* emacs */
} re_opcode_t;
/* Common operations on the compiled pattern. */
/* Store NUMBER in two contiguous bytes starting at DESTINATION. */
#define STORE_NUMBER(destination, number) \
do { \
(destination)[0] = (number) & 0377; \
(destination)[1] = (number) >> 8; \
} while (0)
/* Same as STORE_NUMBER, except increment DESTINATION to
the byte after where the number is stored. Therefore, DESTINATION
must be an lvalue. */
#define STORE_NUMBER_AND_INCR(destination, number) \
do { \
STORE_NUMBER (destination, number); \
(destination) += 2; \
} while (0)
/* Put into DESTINATION a number stored in two contiguous bytes starting
at SOURCE. */
#define EXTRACT_NUMBER(destination, source) \
do { \
(destination) = *(source) & 0377; \
(destination) += SIGN_EXTEND_CHAR (*((source) + 1)) << 8; \
} while (0)
#ifdef DEBUG
static void
extract_number (dest, source)
int *dest;
unsigned char *source;
{
int temp = SIGN_EXTEND_CHAR (*(source + 1));
*dest = *source & 0377;
*dest += temp << 8;
}
#ifndef EXTRACT_MACROS /* To debug the macros. */
#undef EXTRACT_NUMBER
#define EXTRACT_NUMBER(dest, src) extract_number (&dest, src)
#endif /* not EXTRACT_MACROS */
#endif /* DEBUG */
/* Same as EXTRACT_NUMBER, except increment SOURCE to after the number.
SOURCE must be an lvalue. */
#define EXTRACT_NUMBER_AND_INCR(destination, source) \
do { \
EXTRACT_NUMBER (destination, source); \
(source) += 2; \
} while (0)
#ifdef DEBUG
static void
extract_number_and_incr (destination, source)
int *destination;
unsigned char **source;
{
extract_number (destination, *source);
*source += 2;
}
#ifndef EXTRACT_MACROS
#undef EXTRACT_NUMBER_AND_INCR
#define EXTRACT_NUMBER_AND_INCR(dest, src) \
extract_number_and_incr (&dest, &src)
#endif /* not EXTRACT_MACROS */
#endif /* DEBUG */
/* If DEBUG is defined, Regex prints many voluminous messages about what
it is doing (if the variable `debug' is nonzero). If linked with the
main program in `iregex.c', you can enter patterns and strings
interactively. And if linked with the main program in `main.c' and
the other test files, you can run the already-written tests. */
#ifdef DEBUG
/* We use standard I/O for debugging. */
#include <stdio.h>
/* It is useful to test things that ``must'' be true when debugging. */
#include <assert.h>
static int debug = 0;
#define DEBUG_STATEMENT(e) e
#define DEBUG_PRINT1(x) if (debug) printf (x)
#define DEBUG_PRINT2(x1, x2) if (debug) printf (x1, x2)
#define DEBUG_PRINT3(x1, x2, x3) if (debug) printf (x1, x2, x3)
#define DEBUG_PRINT4(x1, x2, x3, x4) if (debug) printf (x1, x2, x3, x4)
#define DEBUG_PRINT_COMPILED_PATTERN(p, s, e) \
if (debug) print_partial_compiled_pattern (s, e)
#define DEBUG_PRINT_DOUBLE_STRING(w, s1, sz1, s2, sz2) \
if (debug) print_double_string (w, s1, sz1, s2, sz2)
extern void printchar ();
/* Print the fastmap in human-readable form. */
void
print_fastmap (fastmap)
char *fastmap;
{
unsigned was_a_range = 0;
unsigned i = 0;
while (i < (1 << BYTEWIDTH))
{
if (fastmap[i++])
{
was_a_range = 0;
printchar (i - 1);
while (i < (1 << BYTEWIDTH) && fastmap[i])
{
was_a_range = 1;
i++;
}
if (was_a_range)
{
printf ("-");
printchar (i - 1);
}
}
}
putchar ('\n');
}
/* Print a compiled pattern string in human-readable form, starting at
the START pointer into it and ending just before the pointer END. */
void
print_partial_compiled_pattern (start, end)
unsigned char *start;
unsigned char *end;
{
int mcnt, mcnt2;
unsigned char *p = start;
unsigned char *pend = end;
if (start == NULL)
{
printf ("(null)\n");
return;
}
/* Loop over pattern commands. */
while (p < pend)
{
switch ((re_opcode_t) *p++)
{
case no_op:
printf ("/no_op");
break;
case exactn:
mcnt = *p++;
printf ("/exactn/%d", mcnt);
do
{
putchar ('/');
printchar (*p++);
}
while (--mcnt);
break;
case start_memory:
mcnt = *p++;
printf ("/start_memory/%d/%d", mcnt, *p++);
break;
case stop_memory:
mcnt = *p++;
printf ("/stop_memory/%d/%d", mcnt, *p++);
break;
case duplicate:
printf ("/duplicate/%d", *p++);
break;
case anychar:
printf ("/anychar");
break;
case charset:
case charset_not:
{
register int c;
printf ("/charset%s",
(re_opcode_t) *(p - 1) == charset_not ? "_not" : "");
assert (p + *p < pend);
for (c = 0; c < *p; c++)
{
unsigned bit;
unsigned char map_byte = p[1 + c];
putchar ('/');
for (bit = 0; bit < BYTEWIDTH; bit++)
if (map_byte & (1 << bit))
printchar (c * BYTEWIDTH + bit);
}
p += 1 + *p;
break;
}
case begline:
printf ("/begline");
break;
case endline:
printf ("/endline");
break;
case on_failure_jump:
extract_number_and_incr (&mcnt, &p);
printf ("/on_failure_jump/0/%d", mcnt);
break;
case on_failure_keep_string_jump:
extract_number_and_incr (&mcnt, &p);
printf ("/on_failure_keep_string_jump/0/%d", mcnt);
break;
case dummy_failure_jump:
extract_number_and_incr (&mcnt, &p);
printf ("/dummy_failure_jump/0/%d", mcnt);
break;
case push_dummy_failure:
printf ("/push_dummy_failure");
break;
case maybe_pop_jump:
extract_number_and_incr (&mcnt, &p);
printf ("/maybe_pop_jump/0/%d", mcnt);
break;
case pop_failure_jump:
extract_number_and_incr (&mcnt, &p);
printf ("/pop_failure_jump/0/%d", mcnt);
break;
case jump_past_alt:
extract_number_and_incr (&mcnt, &p);
printf ("/jump_past_alt/0/%d", mcnt);
break;
case jump:
extract_number_and_incr (&mcnt, &p);
printf ("/jump/0/%d", mcnt);
break;
case succeed_n:
extract_number_and_incr (&mcnt, &p);
extract_number_and_incr (&mcnt2, &p);
printf ("/succeed_n/0/%d/0/%d", mcnt, mcnt2);
break;
case jump_n:
extract_number_and_incr (&mcnt, &p);
extract_number_and_incr (&mcnt2, &p);
printf ("/jump_n/0/%d/0/%d", mcnt, mcnt2);
break;
case set_number_at:
extract_number_and_incr (&mcnt, &p);
extract_number_and_incr (&mcnt2, &p);
printf ("/set_number_at/0/%d/0/%d", mcnt, mcnt2);
break;
case wordbound:
printf ("/wordbound");
break;
case notwordbound:
printf ("/notwordbound");
break;
case wordbeg:
printf ("/wordbeg");
break;
case wordend:
printf ("/wordend");
#ifdef emacs
case before_dot:
printf ("/before_dot");
break;
case at_dot:
printf ("/at_dot");
break;
case after_dot:
printf ("/after_dot");
break;
case syntaxspec:
printf ("/syntaxspec");
mcnt = *p++;
printf ("/%d", mcnt);
break;
case notsyntaxspec:
printf ("/notsyntaxspec");
mcnt = *p++;
printf ("/%d", mcnt);
break;
#endif /* emacs */
case wordchar:
printf ("/wordchar");
break;
case notwordchar:
printf ("/notwordchar");
break;
case begbuf:
printf ("/begbuf");
break;
case endbuf:
printf ("/endbuf");
break;
default:
printf ("?%d", *(p-1));
}
}
printf ("/\n");
}
void
print_compiled_pattern (bufp)
struct re_pattern_buffer *bufp;
{
unsigned char *buffer = bufp->buffer;
print_partial_compiled_pattern (buffer, buffer + bufp->used);
printf ("%d bytes used/%d bytes allocated.\n", bufp->used, bufp->allocated);
if (bufp->fastmap_accurate && bufp->fastmap)
{
printf ("fastmap: ");
print_fastmap (bufp->fastmap);
}
printf ("re_nsub: %d\t", bufp->re_nsub);
printf ("regs_alloc: %d\t", bufp->regs_allocated);
printf ("can_be_null: %d\t", bufp->can_be_null);
printf ("newline_anchor: %d\n", bufp->newline_anchor);
printf ("no_sub: %d\t", bufp->no_sub);
printf ("not_bol: %d\t", bufp->not_bol);
printf ("not_eol: %d\t", bufp->not_eol);
printf ("syntax: %d\n", bufp->syntax);
/* Perhaps we should print the translate table? */
}
void
print_double_string (where, string1, size1, string2, size2)
const char *where;
const char *string1;
const char *string2;
int size1;
int size2;
{
unsigned this_char;
if (where == NULL)
printf ("(null)");
else
{
if (FIRST_STRING_P (where))
{
for (this_char = where - string1; this_char < size1; this_char++)
printchar (string1[this_char]);
where = string2;
}
for (this_char = where - string2; this_char < size2; this_char++)
printchar (string2[this_char]);
}
}
#else /* not DEBUG */
#undef assert
#define assert(e)
#define DEBUG_STATEMENT(e)
#define DEBUG_PRINT1(x)
#define DEBUG_PRINT2(x1, x2)
#define DEBUG_PRINT3(x1, x2, x3)
#define DEBUG_PRINT4(x1, x2, x3, x4)
#define DEBUG_PRINT_COMPILED_PATTERN(p, s, e)
#define DEBUG_PRINT_DOUBLE_STRING(w, s1, sz1, s2, sz2)
#endif /* not DEBUG */
/* Set by `re_set_syntax' to the current regexp syntax to recognize. Can
also be assigned to arbitrarily: each pattern buffer stores its own
syntax, so it can be changed between regex compilations. */
reg_syntax_t re_syntax_options = RE_SYNTAX_EMACS;
/* Specify the precise syntax of regexps for compilation. This provides
for compatibility for various utilities which historically have
different, incompatible syntaxes.
The argument SYNTAX is a bit mask comprised of the various bits
defined in regex.h. We return the old syntax. */
reg_syntax_t
re_set_syntax (syntax)
reg_syntax_t syntax;
{
reg_syntax_t ret = re_syntax_options;
re_syntax_options = syntax;
return ret;
}
/* This table gives an error message for each of the error codes listed
in regex.h. Obviously the order here has to be same as there. */
static const char *re_error_msg[] =
{ NULL, /* REG_NOERROR */
"No match", /* REG_NOMATCH */
"Invalid regular expression", /* REG_BADPAT */
"Invalid collation character", /* REG_ECOLLATE */
"Invalid character class name", /* REG_ECTYPE */
"Trailing backslash", /* REG_EESCAPE */
"Invalid back reference", /* REG_ESUBREG */
"Unmatched [ or [^", /* REG_EBRACK */
"Unmatched ( or \\(", /* REG_EPAREN */
"Unmatched \\{", /* REG_EBRACE */
"Invalid content of \\{\\}", /* REG_BADBR */
"Invalid range end", /* REG_ERANGE */
"Memory exhausted", /* REG_ESPACE */
"Invalid preceding regular expression", /* REG_BADRPT */
"Premature end of regular expression", /* REG_EEND */
"Regular expression too big", /* REG_ESIZE */
"Unmatched ) or \\)", /* REG_ERPAREN */
};
/* Subroutine declarations and macros for regex_compile. */
static void store_op1 (), store_op2 ();
static void insert_op1 (), insert_op2 ();
static boolean at_begline_loc_p (), at_endline_loc_p ();
static boolean group_in_compile_stack ();
static reg_errcode_t compile_range ();
/* Fetch the next character in the uncompiled pattern---translating it
if necessary. Also cast from a signed character in the constant
string passed to us by the user to an unsigned char that we can use
as an array index (in, e.g., `translate'). */
#define PATFETCH(c) \
do {if (p == pend) return REG_EEND; \
c = (unsigned char) *p++; \
if (translate) c = translate[c]; \
} while (0)
/* Fetch the next character in the uncompiled pattern, with no
translation. */
#define PATFETCH_RAW(c) \
do {if (p == pend) return REG_EEND; \
c = (unsigned char) *p++; \
} while (0)
/* Go backwards one character in the pattern. */
#define PATUNFETCH p--
/* If `translate' is non-null, return translate[D], else just D. We
cast the subscript to translate because some data is declared as
`char *', to avoid warnings when a string constant is passed. But
when we use a character as a subscript we must make it unsigned. */
#define TRANSLATE(d) (translate ? translate[(unsigned char) (d)] : (d))
/* Macros for outputting the compiled pattern into `buffer'. */
/* If the buffer isn't allocated when it comes in, use this. */
#define INIT_BUF_SIZE 32
/* Make sure we have at least N more bytes of space in buffer. */
#define GET_BUFFER_SPACE(n) \
while (b - bufp->buffer + (n) > bufp->allocated) \
EXTEND_BUFFER ()
/* Make sure we have one more byte of buffer space and then add C to it. */
#define BUF_PUSH(c) \
do { \
GET_BUFFER_SPACE (1); \
*b++ = (unsigned char) (c); \
} while (0)
/* Ensure we have two more bytes of buffer space and then append C1 and C2. */
#define BUF_PUSH_2(c1, c2) \
do { \
GET_BUFFER_SPACE (2); \
*b++ = (unsigned char) (c1); \
*b++ = (unsigned char) (c2); \
} while (0)
/* As with BUF_PUSH_2, except for three bytes. */
#define BUF_PUSH_3(c1, c2, c3) \
do { \
GET_BUFFER_SPACE (3); \
*b++ = (unsigned char) (c1); \
*b++ = (unsigned char) (c2); \
*b++ = (unsigned char) (c3); \
} while (0)
/* Store a jump with opcode OP at LOC to location TO. We store a
relative address offset by the three bytes the jump itself occupies. */
#define STORE_JUMP(op, loc, to) \
store_op1 (op, loc, (to) - (loc) - 3)
/* Likewise, for a two-argument jump. */
#define STORE_JUMP2(op, loc, to, arg) \
store_op2 (op, loc, (to) - (loc) - 3, arg)
/* Like `STORE_JUMP', but for inserting. Assume `b' is the buffer end. */
#define INSERT_JUMP(op, loc, to) \
insert_op1 (op, loc, (to) - (loc) - 3, b)
/* Like `STORE_JUMP2', but for inserting. Assume `b' is the buffer end. */
#define INSERT_JUMP2(op, loc, to, arg) \
insert_op2 (op, loc, (to) - (loc) - 3, arg, b)
/* This is not an arbitrary limit: the arguments which represent offsets
into the pattern are two bytes long. So if 2^16 bytes turns out to
be too small, many things would have to change. */
#define MAX_BUF_SIZE (1L << 16)
/* Extend the buffer by twice its current size via realloc and
reset the pointers that pointed into the old block to point to the
correct places in the new one. If extending the buffer results in it
being larger than MAX_BUF_SIZE, then flag memory exhausted. */
#define EXTEND_BUFFER() \
do { \
unsigned char *old_buffer = bufp->buffer; \
if (bufp->allocated == MAX_BUF_SIZE) \
return REG_ESIZE; \
bufp->allocated <<= 1; \
if (bufp->allocated > MAX_BUF_SIZE) \
bufp->allocated = MAX_BUF_SIZE; \
bufp->buffer = (unsigned char *) realloc (bufp->buffer, bufp->allocated);\
if (bufp->buffer == NULL) \
return REG_ESPACE; \
/* If the buffer moved, move all the pointers into it. */ \
if (old_buffer != bufp->buffer) \
{ \
b = (b - old_buffer) + bufp->buffer; \
begalt = (begalt - old_buffer) + bufp->buffer; \
if (fixup_alt_jump) \
fixup_alt_jump = (fixup_alt_jump - old_buffer) + bufp->buffer;\
if (laststart) \
laststart = (laststart - old_buffer) + bufp->buffer; \
if (pending_exact) \
pending_exact = (pending_exact - old_buffer) + bufp->buffer; \
} \
} while (0)
/* Since we have one byte reserved for the register number argument to
{start,stop}_memory, the maximum number of groups we can report
things about is what fits in that byte. */
#define MAX_REGNUM 255
/* But patterns can have more than `MAX_REGNUM' registers. We just
ignore the excess. */
typedef unsigned regnum_t;
/* Macros for the compile stack. */
/* Since offsets can go either forwards or backwards, this type needs to
be able to hold values from -(MAX_BUF_SIZE - 1) to MAX_BUF_SIZE - 1. */
typedef int pattern_offset_t;
typedef struct
{
pattern_offset_t begalt_offset;
pattern_offset_t fixup_alt_jump;
pattern_offset_t inner_group_offset;
pattern_offset_t laststart_offset;
regnum_t regnum;
} compile_stack_elt_t;
typedef struct
{
compile_stack_elt_t *stack;
unsigned size;
unsigned avail; /* Offset of next open position. */
} compile_stack_type;
#define INIT_COMPILE_STACK_SIZE 32
#define COMPILE_STACK_EMPTY (compile_stack.avail == 0)
#define COMPILE_STACK_FULL (compile_stack.avail == compile_stack.size)
/* The next available element. */
#define COMPILE_STACK_TOP (compile_stack.stack[compile_stack.avail])
/* Set the bit for character C in a list. */
#define SET_LIST_BIT(c) \
(b[((unsigned char) (c)) / BYTEWIDTH] \
|= 1 << (((unsigned char) c) % BYTEWIDTH))
/* Get the next unsigned number in the uncompiled pattern. */
#define GET_UNSIGNED_NUMBER(num) \
{ if (p != pend) \
{ \
PATFETCH (c); \
while (ISDIGIT (c)) \
{ \
if (num < 0) \
num = 0; \
num = num * 10 + c - '0'; \
if (p == pend) \
break; \
PATFETCH (c); \
} \
} \
}
#define CHAR_CLASS_MAX_LENGTH 6 /* Namely, `xdigit'. */
#define IS_CHAR_CLASS(string) \
(STREQ (string, "alpha") || STREQ (string, "upper") \
|| STREQ (string, "lower") || STREQ (string, "digit") \
|| STREQ (string, "alnum") || STREQ (string, "xdigit") \
|| STREQ (string, "space") || STREQ (string, "print") \
|| STREQ (string, "punct") || STREQ (string, "graph") \
|| STREQ (string, "cntrl") || STREQ (string, "blank"))
/* `regex_compile' compiles PATTERN (of length SIZE) according to SYNTAX.
Returns one of error codes defined in `regex.h', or zero for success.
Assumes the `allocated' (and perhaps `buffer') and `translate'
fields are set in BUFP on entry.
If it succeeds, results are put in BUFP (if it returns an error, the
contents of BUFP are undefined):
`buffer' is the compiled pattern;
`syntax' is set to SYNTAX;
`used' is set to the length of the compiled pattern;
`fastmap_accurate' is zero;
`re_nsub' is the number of subexpressions in PATTERN;
`not_bol' and `not_eol' are zero;
The `fastmap' and `newline_anchor' fields are neither
examined nor set. */
static reg_errcode_t
regex_compile (pattern, size, syntax, bufp)
const char *pattern;
int size;
reg_syntax_t syntax;
struct re_pattern_buffer *bufp;
{
/* We fetch characters from PATTERN here. Even though PATTERN is
`char *' (i.e., signed), we declare these variables as unsigned, so
they can be reliably used as array indices. */
register unsigned char c, c1;
/* A random tempory spot in PATTERN. */
const char *p1;
/* Points to the end of the buffer, where we should append. */
register unsigned char *b;
/* Keeps track of unclosed groups. */
compile_stack_type compile_stack;
/* Points to the current (ending) position in the pattern. */
const char *p = pattern;
const char *pend = pattern + size;
/* How to translate the characters in the pattern. */
char *translate = bufp->translate;
/* Address of the count-byte of the most recently inserted `exactn'
command. This makes it possible to tell if a new exact-match
character can be added to that command or if the character requires
a new `exactn' command. */
unsigned char *pending_exact = NULL;
/* Address of start of the most recently finished expression.
This tells, e.g., postfix * where to find the start of its
operand. Reset at the beginning of groups and alternatives. */
unsigned char *laststart = NULL;
/* Address of beginning of regexp, or inside of last group. */
unsigned char *begalt;
/* Place in the uncompiled pattern (i.e., the {) to
which to go back if the interval is invalid. */
const char *beg_interval;
/* Address of the place where a forward jump should go to the end of
the containing expression. Each alternative of an `or' -- except the
last -- ends with a forward jump of this sort. */
unsigned char *fixup_alt_jump = NULL;
/* Counts open-groups as they are encountered. Remembered for the
matching close-group on the compile stack, so the same register
number is put in the stop_memory as the start_memory. */
regnum_t regnum = 0;
#ifdef DEBUG
DEBUG_PRINT1 ("\nCompiling pattern: ");
if (debug)
{
unsigned debug_count;
for (debug_count = 0; debug_count < size; debug_count++)
printchar (pattern[debug_count]);
putchar ('\n');
}
#endif /* DEBUG */
/* Initialize the compile stack. */
compile_stack.stack = TALLOC (INIT_COMPILE_STACK_SIZE, compile_stack_elt_t);
if (compile_stack.stack == NULL)
return REG_ESPACE;
compile_stack.size = INIT_COMPILE_STACK_SIZE;
compile_stack.avail = 0;
/* Initialize the pattern buffer. */
bufp->syntax = syntax;
bufp->fastmap_accurate = 0;
bufp->not_bol = bufp->not_eol = 0;
/* Set `used' to zero, so that if we return an error, the pattern
printer (for debugging) will think there's no pattern. We reset it
at the end. */
bufp->used = 0;
/* Always count groups, whether or not bufp->no_sub is set. */
bufp->re_nsub = 0;
#if !defined (emacs) && !defined (SYNTAX_TABLE)
/* Initialize the syntax table. */
init_syntax_once ();
#endif
if (bufp->allocated == 0)
{
if (bufp->buffer)
{ /* If zero allocated, but buffer is non-null, try to realloc
enough space. This loses if buffer's address is bogus, but
that is the user's responsibility. */
RETALLOC (bufp->buffer, INIT_BUF_SIZE, unsigned char);
}
else
{ /* Caller did not allocate a buffer. Do it for them. */
bufp->buffer = TALLOC (INIT_BUF_SIZE, unsigned char);
}
if (!bufp->buffer) return REG_ESPACE;
bufp->allocated = INIT_BUF_SIZE;
}
begalt = b = bufp->buffer;
/* Loop through the uncompiled pattern until we're at the end. */
while (p != pend)
{
PATFETCH (c);
switch (c)
{
case '^':
{
if ( /* If at start of pattern, it's an operator. */
p == pattern + 1
/* If context independent, it's an operator. */
|| syntax & RE_CONTEXT_INDEP_ANCHORS
/* Otherwise, depends on what's come before. */
|| at_begline_loc_p (pattern, p, syntax))
BUF_PUSH (begline);
else
goto normal_char;
}
break;
case '$':
{
if ( /* If at end of pattern, it's an operator. */
p == pend
/* If context independent, it's an operator. */
|| syntax & RE_CONTEXT_INDEP_ANCHORS
/* Otherwise, depends on what's next. */
|| at_endline_loc_p (p, pend, syntax))
BUF_PUSH (endline);
else
goto normal_char;
}
break;
case '+':
case '?':
if ((syntax & RE_BK_PLUS_QM)
|| (syntax & RE_LIMITED_OPS))
goto normal_char;
handle_plus:
case '*':
/* If there is no previous pattern... */
if (!laststart)
{
if (syntax & RE_CONTEXT_INVALID_OPS)
return REG_BADRPT;
else if (!(syntax & RE_CONTEXT_INDEP_OPS))
goto normal_char;
}
{
/* Are we optimizing this jump? */
boolean keep_string_p = false;
/* 1 means zero (many) matches is allowed. */
char zero_times_ok = 0, many_times_ok = 0;
/* If there is a sequence of repetition chars, collapse it
down to just one (the right one). We can't combine
interval operators with these because of, e.g., `a{2}*',
which should only match an even number of `a's. */
for (;;)
{
zero_times_ok |= c != '+';
many_times_ok |= c != '?';
if (p == pend)
break;
PATFETCH (c);
if (c == '*'
|| (!(syntax & RE_BK_PLUS_QM) && (c == '+' || c == '?')))
;
else if (syntax & RE_BK_PLUS_QM && c == '\\')
{
if (p == pend) return REG_EESCAPE;
PATFETCH (c1);
if (!(c1 == '+' || c1 == '?'))
{
PATUNFETCH;
PATUNFETCH;
break;
}
c = c1;
}
else
{
PATUNFETCH;
break;
}
/* If we get here, we found another repeat character. */
}
/* Star, etc. applied to an empty pattern is equivalent
to an empty pattern. */
if (!laststart)
break;
/* Now we know whether or not zero matches is allowed
and also whether or not two or more matches is allowed. */
if (many_times_ok)
{ /* More than one repetition is allowed, so put in at the
end a backward relative jump from `b' to before the next
jump we're going to put in below (which jumps from
laststart to after this jump).
But if we are at the `*' in the exact sequence `.*\n',
insert an unconditional jump backwards to the .,
instead of the beginning of the loop. This way we only
push a failure point once, instead of every time
through the loop. */
assert (p - 1 > pattern);
/* Allocate the space for the jump. */
GET_BUFFER_SPACE (3);
/* We know we are not at the first character of the pattern,
because laststart was nonzero. And we've already
incremented `p', by the way, to be the character after
the `*'. Do we have to do something analogous here
for null bytes, because of RE_DOT_NOT_NULL? */
if (TRANSLATE (*(p - 2)) == TRANSLATE ('.')
&& zero_times_ok
&& p < pend && TRANSLATE (*p) == TRANSLATE ('\n')
&& !(syntax & RE_DOT_NEWLINE))
{ /* We have .*\n. */
STORE_JUMP (jump, b, laststart);
keep_string_p = true;
}
else
/* Anything else. */
STORE_JUMP (maybe_pop_jump, b, laststart - 3);
/* We've added more stuff to the buffer. */
b += 3;
}
/* On failure, jump from laststart to b + 3, which will be the
end of the buffer after this jump is inserted. */
GET_BUFFER_SPACE (3);
INSERT_JUMP (keep_string_p ? on_failure_keep_string_jump
: on_failure_jump,
laststart, b + 3);
pending_exact = 0;
b += 3;
if (!zero_times_ok)
{
/* At least one repetition is required, so insert a
`dummy_failure_jump' before the initial
`on_failure_jump' instruction of the loop. This
effects a skip over that instruction the first time
we hit that loop. */
GET_BUFFER_SPACE (3);
INSERT_JUMP (dummy_failure_jump, laststart, laststart + 6);
b += 3;
}
}
break;
case '.':
laststart = b;
BUF_PUSH (anychar);
break;
case '[':
{
boolean had_char_class = false;
if (p == pend) return REG_EBRACK;
/* Ensure that we have enough space to push a charset: the
opcode, the length count, and the bitset; 34 bytes in all. */
GET_BUFFER_SPACE (34);
laststart = b;
/* We test `*p == '^' twice, instead of using an if
statement, so we only need one BUF_PUSH. */
BUF_PUSH (*p == '^' ? charset_not : charset);
if (*p == '^')
p++;
/* Remember the first position in the bracket expression. */
p1 = p;
/* Push the number of bytes in the bitmap. */
BUF_PUSH ((1 << BYTEWIDTH) / BYTEWIDTH);
/* Clear the whole map. */
bzero (b, (1 << BYTEWIDTH) / BYTEWIDTH);
/* charset_not matches newline according to a syntax bit. */
if ((re_opcode_t) b[-2] == charset_not
&& (syntax & RE_HAT_LISTS_NOT_NEWLINE))
SET_LIST_BIT ('\n');
/* Read in characters and ranges, setting map bits. */
for (;;)
{
if (p == pend) return REG_EBRACK;
PATFETCH (c);
/* \ might escape characters inside [...] and [^...]. */
if ((syntax & RE_BACKSLASH_ESCAPE_IN_LISTS) && c == '\\')
{
if (p == pend) return REG_EESCAPE;
PATFETCH (c1);
SET_LIST_BIT (c1);
continue;
}
/* Could be the end of the bracket expression. If it's
not (i.e., when the bracket expression is `[]' so
far), the ']' character bit gets set way below. */
if (c == ']' && p != p1 + 1)
break;
/* Look ahead to see if it's a range when the last thing
was a character class. */
if (had_char_class && c == '-' && *p != ']')
return REG_ERANGE;
/* Look ahead to see if it's a range when the last thing
was a character: if this is a hyphen not at the
beginning or the end of a list, then it's the range
operator. */
if (c == '-'
&& !(p - 2 >= pattern && p[-2] == '[')
&& !(p - 3 >= pattern && p[-3] == '[' && p[-2] == '^')
&& *p != ']')
{
reg_errcode_t ret
= compile_range (&p, pend, translate, syntax, b);
if (ret != REG_NOERROR) return ret;
}
else if (p[0] == '-' && p[1] != ']')
{ /* This handles ranges made up of characters only. */
reg_errcode_t ret;
/* Move past the `-'. */
PATFETCH (c1);
ret = compile_range (&p, pend, translate, syntax, b);
if (ret != REG_NOERROR) return ret;
}
/* See if we're at the beginning of a possible character
class. */
else if (syntax & RE_CHAR_CLASSES && c == '[' && *p == ':')
{ /* Leave room for the null. */
char str[CHAR_CLASS_MAX_LENGTH + 1];
PATFETCH (c);
c1 = 0;
/* If pattern is `[[:'. */
if (p == pend) return REG_EBRACK;
for (;;)
{
PATFETCH (c);
if (c == ':' || c == ']' || p == pend
|| c1 == CHAR_CLASS_MAX_LENGTH)
break;
str[c1++] = c;
}
str[c1] = '\0';
/* If isn't a word bracketed by `[:' and:`]':
undo the ending character, the letters, and leave
the leading `:' and `[' (but set bits for them). */
if (c == ':' && *p == ']')
{
int ch;
boolean is_alnum = STREQ (str, "alnum");
boolean is_alpha = STREQ (str, "alpha");
boolean is_blank = STREQ (str, "blank");
boolean is_cntrl = STREQ (str, "cntrl");
boolean is_digit = STREQ (str, "digit");
boolean is_graph = STREQ (str, "graph");
boolean is_lower = STREQ (str, "lower");
boolean is_print = STREQ (str, "print");
boolean is_punct = STREQ (str, "punct");
boolean is_space = STREQ (str, "space");
boolean is_upper = STREQ (str, "upper");
boolean is_xdigit = STREQ (str, "xdigit");
if (!IS_CHAR_CLASS (str)) return REG_ECTYPE;
/* Throw away the ] at the end of the character
class. */
PATFETCH (c);
if (p == pend) return REG_EBRACK;
for (ch = 0; ch < 1 << BYTEWIDTH; ch++)
{
if ( (is_alnum && ISALNUM (ch))
|| (is_alpha && ISALPHA (ch))
|| (is_blank && ISBLANK (ch))
|| (is_cntrl && ISCNTRL (ch))
|| (is_digit && ISDIGIT (ch))
|| (is_graph && ISGRAPH (ch))
|| (is_lower && ISLOWER (ch))
|| (is_print && ISPRINT (ch))
|| (is_punct && ISPUNCT (ch))
|| (is_space && ISSPACE (ch))
|| (is_upper && ISUPPER (ch))
|| (is_xdigit && ISXDIGIT (ch)))
SET_LIST_BIT (ch);
}
had_char_class = true;
}
else
{
c1++;
while (c1--)
PATUNFETCH;
SET_LIST_BIT ('[');
SET_LIST_BIT (':');
had_char_class = false;
}
}
else
{
had_char_class = false;
SET_LIST_BIT (c);
}
}
/* Discard any (non)matching list bytes that are all 0 at the
end of the map. Decrease the map-length byte too. */
while ((int) b[-1] > 0 && b[b[-1] - 1] == 0)
b[-1]--;
b += b[-1];
}
break;
case '(':
if (syntax & RE_NO_BK_PARENS)
goto handle_open;
else
goto normal_char;
case ')':
if (syntax & RE_NO_BK_PARENS)
goto handle_close;
else
goto normal_char;
case '\n':
if (syntax & RE_NEWLINE_ALT)
goto handle_alt;
else
goto normal_char;
case '|':
if (syntax & RE_NO_BK_VBAR)
goto handle_alt;
else
goto normal_char;
case '{':
if (syntax & RE_INTERVALS && syntax & RE_NO_BK_BRACES)
goto handle_interval;
else
goto normal_char;
case '\\':
if (p == pend) return REG_EESCAPE;
/* Do not translate the character after the \, so that we can
distinguish, e.g., \B from \b, even if we normally would
translate, e.g., B to b. */
PATFETCH_RAW (c);
switch (c)
{
case '(':
if (syntax & RE_NO_BK_PARENS)
goto normal_backslash;
handle_open:
bufp->re_nsub++;
regnum++;
if (COMPILE_STACK_FULL)
{
RETALLOC (compile_stack.stack, compile_stack.size << 1,
compile_stack_elt_t);
if (compile_stack.stack == NULL) return REG_ESPACE;
compile_stack.size <<= 1;
}
/* These are the values to restore when we hit end of this
group. They are all relative offsets, so that if the
whole pattern moves because of realloc, they will still
be valid. */
COMPILE_STACK_TOP.begalt_offset = begalt - bufp->buffer;
COMPILE_STACK_TOP.fixup_alt_jump
= fixup_alt_jump ? fixup_alt_jump - bufp->buffer + 1 : 0;
COMPILE_STACK_TOP.laststart_offset = b - bufp->buffer;
COMPILE_STACK_TOP.regnum = regnum;
/* We will eventually replace the 0 with the number of
groups inner to this one. But do not push a
start_memory for groups beyond the last one we can
represent in the compiled pattern. */
if (regnum <= MAX_REGNUM)
{
COMPILE_STACK_TOP.inner_group_offset = b - bufp->buffer + 2;
BUF_PUSH_3 (start_memory, regnum, 0);
}
compile_stack.avail++;
fixup_alt_jump = 0;
laststart = 0;
begalt = b;
/* If we've reached MAX_REGNUM groups, then this open
won't actually generate any code, so we'll have to
clear pending_exact explicitly. */
pending_exact = 0;
break;
case ')':
if (syntax & RE_NO_BK_PARENS) goto normal_backslash;
if (COMPILE_STACK_EMPTY)
if (syntax & RE_UNMATCHED_RIGHT_PAREN_ORD)
goto normal_backslash;
else
return REG_ERPAREN;
handle_close:
if (fixup_alt_jump)
{ /* Push a dummy failure point at the end of the
alternative for a possible future
`pop_failure_jump' to pop. See comments at
`push_dummy_failure' in `re_match_2'. */
BUF_PUSH (push_dummy_failure);
/* We allocated space for this jump when we assigned
to `fixup_alt_jump', in the `handle_alt' case below. */
STORE_JUMP (jump_past_alt, fixup_alt_jump, b - 1);
}
/* See similar code for backslashed left paren above. */
if (COMPILE_STACK_EMPTY)
if (syntax & RE_UNMATCHED_RIGHT_PAREN_ORD)
goto normal_char;
else
return REG_ERPAREN;
/* Since we just checked for an empty stack above, this
``can't happen''. */
assert (compile_stack.avail != 0);
{
/* We don't just want to restore into `regnum', because
later groups should continue to be numbered higher,
as in `(ab)c(de)' -- the second group is #2. */
regnum_t this_group_regnum;
compile_stack.avail--;
begalt = bufp->buffer + COMPILE_STACK_TOP.begalt_offset;
fixup_alt_jump
= COMPILE_STACK_TOP.fixup_alt_jump
? bufp->buffer + COMPILE_STACK_TOP.fixup_alt_jump - 1
: 0;
laststart = bufp->buffer + COMPILE_STACK_TOP.laststart_offset;
this_group_regnum = COMPILE_STACK_TOP.regnum;
/* If we've reached MAX_REGNUM groups, then this open
won't actually generate any code, so we'll have to
clear pending_exact explicitly. */
pending_exact = 0;
/* We're at the end of the group, so now we know how many
groups were inside this one. */
if (this_group_regnum <= MAX_REGNUM)
{
unsigned char *inner_group_loc
= bufp->buffer + COMPILE_STACK_TOP.inner_group_offset;
*inner_group_loc = regnum - this_group_regnum;
BUF_PUSH_3 (stop_memory, this_group_regnum,
regnum - this_group_regnum);
}
}
break;
case '|': /* `\|'. */
if (syntax & RE_LIMITED_OPS || syntax & RE_NO_BK_VBAR)
goto normal_backslash;
handle_alt:
if (syntax & RE_LIMITED_OPS)
goto normal_char;
/* Insert before the previous alternative a jump which
jumps to this alternative if the former fails. */
GET_BUFFER_SPACE (3);
INSERT_JUMP (on_failure_jump, begalt, b + 6);
pending_exact = 0;
b += 3;
/* The alternative before this one has a jump after it
which gets executed if it gets matched. Adjust that
jump so it will jump to this alternative's analogous
jump (put in below, which in turn will jump to the next
(if any) alternative's such jump, etc.). The last such
jump jumps to the correct final destination. A picture:
_____ _____
| | | |
| v | v
a | b | c
If we are at `b', then fixup_alt_jump right now points to a
three-byte space after `a'. We'll put in the jump, set
fixup_alt_jump to right after `b', and leave behind three
bytes which we'll fill in when we get to after `c'. */
if (fixup_alt_jump)
STORE_JUMP (jump_past_alt, fixup_alt_jump, b);
/* Mark and leave space for a jump after this alternative,
to be filled in later either by next alternative or
when know we're at the end of a series of alternatives. */
fixup_alt_jump = b;
GET_BUFFER_SPACE (3);
b += 3;
laststart = 0;
begalt = b;
break;
case '{':
/* If \{ is a literal. */
if (!(syntax & RE_INTERVALS)
/* If we're at `\{' and it's not the open-interval
operator. */
|| ((syntax & RE_INTERVALS) && (syntax & RE_NO_BK_BRACES))
|| (p - 2 == pattern && p == pend))
goto normal_backslash;
handle_interval:
{
/* If got here, then the syntax allows intervals. */
/* At least (most) this many matches must be made. */
int lower_bound = -1, upper_bound = -1;
beg_interval = p - 1;
if (p == pend)
{
if (syntax & RE_NO_BK_BRACES)
goto unfetch_interval;
else
return REG_EBRACE;
}
GET_UNSIGNED_NUMBER (lower_bound);
if (c == ',')
{
GET_UNSIGNED_NUMBER (upper_bound);
if (upper_bound < 0) upper_bound = RE_DUP_MAX;
}
else
/* Interval such as `{1}' => match exactly once. */
upper_bound = lower_bound;
if (lower_bound < 0 || upper_bound > RE_DUP_MAX
|| lower_bound > upper_bound)
{
if (syntax & RE_NO_BK_BRACES)
goto unfetch_interval;
else
return REG_BADBR;
}
if (!(syntax & RE_NO_BK_BRACES))
{
if (c != '\\') return REG_EBRACE;
PATFETCH (c);
}
if (c != '}')
{
if (syntax & RE_NO_BK_BRACES)
goto unfetch_interval;
else
return REG_BADBR;
}
/* We just parsed a valid interval. */
/* If it's invalid to have no preceding re. */
if (!laststart)
{
if (syntax & RE_CONTEXT_INVALID_OPS)
return REG_BADRPT;
else if (syntax & RE_CONTEXT_INDEP_OPS)
laststart = b;
else
goto unfetch_interval;
}
/* If the upper bound is zero, don't want to succeed at
all; jump from `laststart' to `b + 3', which will be
the end of the buffer after we insert the jump. */
if (upper_bound == 0)
{
GET_BUFFER_SPACE (3);
INSERT_JUMP (jump, laststart, b + 3);
b += 3;
}
/* Otherwise, we have a nontrivial interval. When
we're all done, the pattern will look like:
set_number_at <jump count> <upper bound>
set_number_at <succeed_n count> <lower bound>
succeed_n <after jump addr> <succed_n count>
<body of loop>
jump_n <succeed_n addr> <jump count>
(The upper bound and `jump_n' are omitted if
`upper_bound' is 1, though.) */
else
{ /* If the upper bound is > 1, we need to insert
more at the end of the loop. */
unsigned nbytes = 10 + (upper_bound > 1) * 10;
GET_BUFFER_SPACE (nbytes);
/* Initialize lower bound of the `succeed_n', even
though it will be set during matching by its
attendant `set_number_at' (inserted next),
because `re_compile_fastmap' needs to know.
Jump to the `jump_n' we might insert below. */
INSERT_JUMP2 (succeed_n, laststart,
b + 5 + (upper_bound > 1) * 5,
lower_bound);
b += 5;
/* Code to initialize the lower bound. Insert
before the `succeed_n'. The `5' is the last two
bytes of this `set_number_at', plus 3 bytes of
the following `succeed_n'. */
insert_op2 (set_number_at, laststart, 5, lower_bound, b);
b += 5;
if (upper_bound > 1)
{ /* More than one repetition is allowed, so
append a backward jump to the `succeed_n'
that starts this interval.
When we've reached this during matching,
we'll have matched the interval once, so
jump back only `upper_bound - 1' times. */
STORE_JUMP2 (jump_n, b, laststart + 5,
upper_bound - 1);
b += 5;
/* The location we want to set is the second
parameter of the `jump_n'; that is `b-2' as
an absolute address. `laststart' will be
the `set_number_at' we're about to insert;
`laststart+3' the number to set, the source
for the relative address. But we are
inserting into the middle of the pattern --
so everything is getting moved up by 5.
Conclusion: (b - 2) - (laststart + 3) + 5,
i.e., b - laststart.
We insert this at the beginning of the loop
so that if we fail during matching, we'll
reinitialize the bounds. */
insert_op2 (set_number_at, laststart, b - laststart,
upper_bound - 1, b);
b += 5;
}
}
pending_exact = 0;
beg_interval = NULL;
}
break;
unfetch_interval:
/* If an invalid interval, match the characters as literals. */
assert (beg_interval);
p = beg_interval;
beg_interval = NULL;
/* normal_char and normal_backslash need `c'. */
PATFETCH (c);
if (!(syntax & RE_NO_BK_BRACES))
{
if (p > pattern && p[-1] == '\\')
goto normal_backslash;
}
goto normal_char;
#ifdef emacs
/* There is no way to specify the before_dot and after_dot
operators. rms says this is ok. --karl */
case '=':
BUF_PUSH (at_dot);
break;
case 's':
laststart = b;
PATFETCH (c);
BUF_PUSH_2 (syntaxspec, syntax_spec_code[c]);
break;
case 'S':
laststart = b;
PATFETCH (c);
BUF_PUSH_2 (notsyntaxspec, syntax_spec_code[c]);
break;
#endif /* emacs */
case 'w':
laststart = b;
BUF_PUSH (wordchar);
break;
case 'W':
laststart = b;
BUF_PUSH (notwordchar);
break;
case '<':
BUF_PUSH (wordbeg);
break;
case '>':
BUF_PUSH (wordend);
break;
case 'b':
BUF_PUSH (wordbound);
break;
case 'B':
BUF_PUSH (notwordbound);
break;
case '`':
BUF_PUSH (begbuf);
break;
case '\'':
BUF_PUSH (endbuf);
break;
case '1': case '2': case '3': case '4': case '5':
case '6': case '7': case '8': case '9':
if (syntax & RE_NO_BK_REFS)
goto normal_char;
c1 = c - '0';
if (c1 > regnum)
return REG_ESUBREG;
/* Can't back reference to a subexpression if inside of it. */
if (group_in_compile_stack (compile_stack, c1))
goto normal_char;
laststart = b;
BUF_PUSH_2 (duplicate, c1);
break;
case '+':
case '?':
if (syntax & RE_BK_PLUS_QM)
goto handle_plus;
else
goto normal_backslash;
default:
normal_backslash:
/* You might think it would be useful for \ to mean
not to translate; but if we don't translate it
it will never match anything. */
c = TRANSLATE (c);
goto normal_char;
}
break;
default:
/* Expects the character in `c'. */
normal_char:
/* If no exactn currently being built. */
if (!pending_exact
/* If last exactn not at current position. */
|| pending_exact + *pending_exact + 1 != b
/* We have only one byte following the exactn for the count. */
|| *pending_exact == (1 << BYTEWIDTH) - 1
/* If followed by a repetition operator. */
|| *p == '*' || *p == '^'
|| ((syntax & RE_BK_PLUS_QM)
? *p == '\\' && (p[1] == '+' || p[1] == '?')
: (*p == '+' || *p == '?'))
|| ((syntax & RE_INTERVALS)
&& ((syntax & RE_NO_BK_BRACES)
? *p == '{'
: (p[0] == '\\' && p[1] == '{'))))
{
/* Start building a new exactn. */
laststart = b;
BUF_PUSH_2 (exactn, 0);
pending_exact = b - 1;
}
BUF_PUSH (c);
(*pending_exact)++;
break;
} /* switch (c) */
} /* while p != pend */
/* Through the pattern now. */
if (fixup_alt_jump)
STORE_JUMP (jump_past_alt, fixup_alt_jump, b);
if (!COMPILE_STACK_EMPTY)
return REG_EPAREN;
free (compile_stack.stack);
/* We have succeeded; set the length of the buffer. */
bufp->used = b - bufp->buffer;
#ifdef DEBUG
if (debug)
{
DEBUG_PRINT1 ("\nCompiled pattern: ");
print_compiled_pattern (bufp);
}
#endif /* DEBUG */
return REG_NOERROR;
} /* regex_compile */
/* Subroutines for `regex_compile'. */
/* Store OP at LOC followed by two-byte integer parameter ARG. */
static void
store_op1 (op, loc, arg)
re_opcode_t op;
unsigned char *loc;
int arg;
{
*loc = (unsigned char) op;
STORE_NUMBER (loc + 1, arg);
}
/* Like `store_op1', but for two two-byte parameters ARG1 and ARG2. */
static void
store_op2 (op, loc, arg1, arg2)
re_opcode_t op;
unsigned char *loc;
int arg1, arg2;
{
*loc = (unsigned char) op;
STORE_NUMBER (loc + 1, arg1);
STORE_NUMBER (loc + 3, arg2);
}
/* Copy the bytes from LOC to END to open up three bytes of space at LOC
for OP followed by two-byte integer parameter ARG. */
static void
insert_op1 (op, loc, arg, end)
re_opcode_t op;
unsigned char *loc;
int arg;
unsigned char *end;
{
register unsigned char *pfrom = end;
register unsigned char *pto = end + 3;
while (pfrom != loc)
*--pto = *--pfrom;
store_op1 (op, loc, arg);
}
/* Like `insert_op1', but for two two-byte parameters ARG1 and ARG2. */
static void
insert_op2 (op, loc, arg1, arg2, end)
re_opcode_t op;
unsigned char *loc;
int arg1, arg2;
unsigned char *end;
{
register unsigned char *pfrom = end;
register unsigned char *pto = end + 5;
while (pfrom != loc)
*--pto = *--pfrom;
store_op2 (op, loc, arg1, arg2);
}
/* P points to just after a ^ in PATTERN. Return true if that ^ comes
after an alternative or a begin-subexpression. We assume there is at
least one character before the ^. */
static boolean
at_begline_loc_p (pattern, p, syntax)
const char *pattern, *p;
reg_syntax_t syntax;
{
const char *prev = p - 2;
boolean prev_prev_backslash = prev > pattern && prev[-1] == '\\';
return
/* After a subexpression? */
(*prev == '(' && (syntax & RE_NO_BK_PARENS || prev_prev_backslash))
/* After an alternative? */
|| (*prev == '|' && (syntax & RE_NO_BK_VBAR || prev_prev_backslash));
}
/* The dual of at_begline_loc_p. This one is for $. We assume there is
at least one character after the $, i.e., `P < PEND'. */
static boolean
at_endline_loc_p (p, pend, syntax)
const char *p, *pend;
int syntax;
{
const char *next = p;
boolean next_backslash = *next == '\\';
const char *next_next = p + 1 < pend ? p + 1 : NULL;
return
/* Before a subexpression? */
(syntax & RE_NO_BK_PARENS ? *next == ')'
: next_backslash && next_next && *next_next == ')')
/* Before an alternative? */
|| (syntax & RE_NO_BK_VBAR ? *next == '|'
: next_backslash && next_next && *next_next == '|');
}
/* Returns true if REGNUM is in one of COMPILE_STACK's elements and
false if it's not. */
static boolean
group_in_compile_stack (compile_stack, regnum)
compile_stack_type compile_stack;
regnum_t regnum;
{
int this_element;
for (this_element = compile_stack.avail - 1;
this_element >= 0;
this_element--)
if (compile_stack.stack[this_element].regnum == regnum)
return true;
return false;
}
/* Read the ending character of a range (in a bracket expression) from the
uncompiled pattern *P_PTR (which ends at PEND). We assume the
starting character is in `P[-2]'. (`P[-1]' is the character `-'.)
Then we set the translation of all bits between the starting and
ending characters (inclusive) in the compiled pattern B.
Return an error code.
We use these short variable names so we can use the same macros as
`regex_compile' itself. */
static reg_errcode_t
compile_range (p_ptr, pend, translate, syntax, b)
const char **p_ptr, *pend;
char *translate;
reg_syntax_t syntax;
unsigned char *b;
{
unsigned this_char;
const char *p = *p_ptr;
int range_start, range_end;
if (p == pend)
return REG_ERANGE;
/* Even though the pattern is a signed `char *', we need to fetch
with unsigned char *'s; if the high bit of the pattern character
is set, the range endpoints will be negative if we fetch using a
signed char *.
We also want to fetch the endpoints without translating them; the
appropriate translation is done in the bit-setting loop below. */
range_start = ((unsigned char *) p)[-2];
range_end = ((unsigned char *) p)[0];
/* Have to increment the pointer into the pattern string, so the
caller isn't still at the ending character. */
(*p_ptr)++;
/* If the start is after the end, the range is empty. */
if (range_start > range_end)
return syntax & RE_NO_EMPTY_RANGES ? REG_ERANGE : REG_NOERROR;
/* Here we see why `this_char' has to be larger than an `unsigned
char' -- the range is inclusive, so if `range_end' == 0xff
(assuming 8-bit characters), we would otherwise go into an infinite
loop, since all characters <= 0xff. */
for (this_char = range_start; this_char <= range_end; this_char++)
{
SET_LIST_BIT (TRANSLATE (this_char));
}
return REG_NOERROR;
}
/* Failure stack declarations and macros; both re_compile_fastmap and
re_match_2 use a failure stack. These have to be macros because of
REGEX_ALLOCATE. */
/* Number of failure points for which to initially allocate space
when matching. If this number is exceeded, we allocate more
space, so it is not a hard limit. */
#ifndef INIT_FAILURE_ALLOC
#define INIT_FAILURE_ALLOC 5
#endif
/* Roughly the maximum number of failure points on the stack. Would be
exactly that if always used MAX_FAILURE_SPACE each time we failed.
This is a variable only so users of regex can assign to it; we never
change it ourselves. */
int re_max_failures = 2000;
typedef const unsigned char *fail_stack_elt_t;
typedef struct
{
fail_stack_elt_t *stack;
unsigned size;
unsigned avail; /* Offset of next open position. */
} fail_stack_type;
#define FAIL_STACK_EMPTY() (fail_stack.avail == 0)
#define FAIL_STACK_PTR_EMPTY() (fail_stack_ptr->avail == 0)
#define FAIL_STACK_FULL() (fail_stack.avail == fail_stack.size)
#define FAIL_STACK_TOP() (fail_stack.stack[fail_stack.avail])
/* Initialize `fail_stack'. Do `return -2' if the alloc fails. */
#define INIT_FAIL_STACK() \
do { \
fail_stack.stack = (fail_stack_elt_t *) \
REGEX_ALLOCATE (INIT_FAILURE_ALLOC * sizeof (fail_stack_elt_t)); \
\
if (fail_stack.stack == NULL) \
return -2; \
\
fail_stack.size = INIT_FAILURE_ALLOC; \
fail_stack.avail = 0; \
} while (0)
/* Double the size of FAIL_STACK, up to approximately `re_max_failures' items.
Return 1 if succeeds, and 0 if either ran out of memory
allocating space for it or it was already too large.
REGEX_REALLOCATE requires `destination' be declared. */
#define DOUBLE_FAIL_STACK(fail_stack) \
((fail_stack).size > re_max_failures * MAX_FAILURE_ITEMS \
? 0 \
: ((fail_stack).stack = (fail_stack_elt_t *) \
REGEX_REALLOCATE ((fail_stack).stack, \
(fail_stack).size * sizeof (fail_stack_elt_t), \
((fail_stack).size << 1) * sizeof (fail_stack_elt_t)), \
\
(fail_stack).stack == NULL \
? 0 \
: ((fail_stack).size <<= 1, \
1)))
/* Push PATTERN_OP on FAIL_STACK.
Return 1 if was able to do so and 0 if ran out of memory allocating
space to do so. */
#define PUSH_PATTERN_OP(pattern_op, fail_stack) \
((FAIL_STACK_FULL () \
&& !DOUBLE_FAIL_STACK (fail_stack)) \
? 0 \
: ((fail_stack).stack[(fail_stack).avail++] = pattern_op, \
1))
/* This pushes an item onto the failure stack. Must be a four-byte
value. Assumes the variable `fail_stack'. Probably should only
be called from within `PUSH_FAILURE_POINT'. */
#define PUSH_FAILURE_ITEM(item) \
fail_stack.stack[fail_stack.avail++] = (fail_stack_elt_t) item
/* The complement operation. Assumes `fail_stack' is nonempty. */
#define POP_FAILURE_ITEM() fail_stack.stack[--fail_stack.avail]
/* Used to omit pushing failure point id's when we're not debugging. */
#ifdef DEBUG
#define DEBUG_PUSH PUSH_FAILURE_ITEM
#define DEBUG_POP(item_addr) *(item_addr) = POP_FAILURE_ITEM ()
#else
#define DEBUG_PUSH(item)
#define DEBUG_POP(item_addr)
#endif
/* Push the information about the state we will need
if we ever fail back to it.
Requires variables fail_stack, regstart, regend, reg_info, and
num_regs be declared. DOUBLE_FAIL_STACK requires `destination' be
declared.
Does `return FAILURE_CODE' if runs out of memory. */
#define PUSH_FAILURE_POINT(pattern_place, string_place, failure_code) \
do { \
char *destination; \
/* Must be int, so when we don't save any registers, the arithmetic \
of 0 + -1 isn't done as unsigned. */ \
int this_reg; \
\
DEBUG_STATEMENT (failure_id++); \
DEBUG_STATEMENT (nfailure_points_pushed++); \
DEBUG_PRINT2 ("\nPUSH_FAILURE_POINT #%u:\n", failure_id); \
DEBUG_PRINT2 (" Before push, next avail: %d\n", (fail_stack).avail);\
DEBUG_PRINT2 (" size: %d\n", (fail_stack).size);\
\
DEBUG_PRINT2 (" slots needed: %d\n", NUM_FAILURE_ITEMS); \
DEBUG_PRINT2 (" available: %d\n", REMAINING_AVAIL_SLOTS); \
\
/* Ensure we have enough space allocated for what we will push. */ \
while (REMAINING_AVAIL_SLOTS < NUM_FAILURE_ITEMS) \
{ \
if (!DOUBLE_FAIL_STACK (fail_stack)) \
return failure_code; \
\
DEBUG_PRINT2 ("\n Doubled stack; size now: %d\n", \
(fail_stack).size); \
DEBUG_PRINT2 (" slots available: %d\n", REMAINING_AVAIL_SLOTS);\
} \
\
/* Push the info, starting with the registers. */ \
DEBUG_PRINT1 ("\n"); \
\
for (this_reg = lowest_active_reg; this_reg <= highest_active_reg; \
this_reg++) \
{ \
DEBUG_PRINT2 (" Pushing reg: %d\n", this_reg); \
DEBUG_STATEMENT (num_regs_pushed++); \
\
DEBUG_PRINT2 (" start: 0x%x\n", regstart[this_reg]); \
PUSH_FAILURE_ITEM (regstart[this_reg]); \
\
DEBUG_PRINT2 (" end: 0x%x\n", regend[this_reg]); \
PUSH_FAILURE_ITEM (regend[this_reg]); \
\
DEBUG_PRINT2 (" info: 0x%x\n ", reg_info[this_reg]); \
DEBUG_PRINT2 (" match_null=%d", \
REG_MATCH_NULL_STRING_P (reg_info[this_reg])); \
DEBUG_PRINT2 (" active=%d", IS_ACTIVE (reg_info[this_reg])); \
DEBUG_PRINT2 (" matched_something=%d", \
MATCHED_SOMETHING (reg_info[this_reg])); \
DEBUG_PRINT2 (" ever_matched=%d", \
EVER_MATCHED_SOMETHING (reg_info[this_reg])); \
DEBUG_PRINT1 ("\n"); \
PUSH_FAILURE_ITEM (reg_info[this_reg].word); \
} \
\
DEBUG_PRINT2 (" Pushing low active reg: %d\n", lowest_active_reg);\
PUSH_FAILURE_ITEM (lowest_active_reg); \
\
DEBUG_PRINT2 (" Pushing high active reg: %d\n", highest_active_reg);\
PUSH_FAILURE_ITEM (highest_active_reg); \
\
DEBUG_PRINT2 (" Pushing pattern 0x%x: ", pattern_place); \
DEBUG_PRINT_COMPILED_PATTERN (bufp, pattern_place, pend); \
PUSH_FAILURE_ITEM (pattern_place); \
\
DEBUG_PRINT2 (" Pushing string 0x%x: `", string_place); \
DEBUG_PRINT_DOUBLE_STRING (string_place, string1, size1, string2, \
size2); \
DEBUG_PRINT1 ("'\n"); \
PUSH_FAILURE_ITEM (string_place); \
\
DEBUG_PRINT2 (" Pushing failure id: %u\n", failure_id); \
DEBUG_PUSH (failure_id); \
} while (0)
/* This is the number of items that are pushed and popped on the stack
for each register. */
#define NUM_REG_ITEMS 3
/* Individual items aside from the registers. */
#ifdef DEBUG
#define NUM_NONREG_ITEMS 5 /* Includes failure point id. */
#else
#define NUM_NONREG_ITEMS 4
#endif
/* We push at most this many items on the stack. */
#define MAX_FAILURE_ITEMS ((num_regs - 1) * NUM_REG_ITEMS + NUM_NONREG_ITEMS)
/* We actually push this many items. */
#define NUM_FAILURE_ITEMS \
((highest_active_reg - lowest_active_reg + 1) * NUM_REG_ITEMS \
+ NUM_NONREG_ITEMS)
/* How many items can still be added to the stack without overflowing it. */
#define REMAINING_AVAIL_SLOTS ((fail_stack).size - (fail_stack).avail)
/* Pops what PUSH_FAIL_STACK pushes.
We restore into the parameters, all of which should be lvalues:
STR -- the saved data position.
PAT -- the saved pattern position.
LOW_REG, HIGH_REG -- the highest and lowest active registers.
REGSTART, REGEND -- arrays of string positions.
REG_INFO -- array of information about each subexpression.
Also assumes the variables `fail_stack' and (if debugging), `bufp',
`pend', `string1', `size1', `string2', and `size2'. */
#define POP_FAILURE_POINT(str, pat, low_reg, high_reg, regstart, regend, reg_info)\
{ \
DEBUG_STATEMENT (fail_stack_elt_t failure_id;) \
int this_reg; \
const unsigned char *string_temp; \
\
assert (!FAIL_STACK_EMPTY ()); \
\
/* Remove failure points and point to how many regs pushed. */ \
DEBUG_PRINT1 ("POP_FAILURE_POINT:\n"); \
DEBUG_PRINT2 (" Before pop, next avail: %d\n", fail_stack.avail); \
DEBUG_PRINT2 (" size: %d\n", fail_stack.size); \
\
assert (fail_stack.avail >= NUM_NONREG_ITEMS); \
\
DEBUG_POP (&failure_id); \
DEBUG_PRINT2 (" Popping failure id: %u\n", failure_id); \
\
/* If the saved string location is NULL, it came from an \
on_failure_keep_string_jump opcode, and we want to throw away the \
saved NULL, thus retaining our current position in the string. */ \
string_temp = POP_FAILURE_ITEM (); \
if (string_temp != NULL) \
str = (const char *) string_temp; \
\
DEBUG_PRINT2 (" Popping string 0x%x: `", str); \
DEBUG_PRINT_DOUBLE_STRING (str, string1, size1, string2, size2); \
DEBUG_PRINT1 ("'\n"); \
\
pat = (unsigned char *) POP_FAILURE_ITEM (); \
DEBUG_PRINT2 (" Popping pattern 0x%x: ", pat); \
DEBUG_PRINT_COMPILED_PATTERN (bufp, pat, pend); \
\
/* Restore register info. */ \
high_reg = (unsigned) POP_FAILURE_ITEM (); \
DEBUG_PRINT2 (" Popping high active reg: %d\n", high_reg); \
\
low_reg = (unsigned) POP_FAILURE_ITEM (); \
DEBUG_PRINT2 (" Popping low active reg: %d\n", low_reg); \
\
for (this_reg = high_reg; this_reg >= low_reg; this_reg--) \
{ \
DEBUG_PRINT2 (" Popping reg: %d\n", this_reg); \
\
reg_info[this_reg].word = POP_FAILURE_ITEM (); \
DEBUG_PRINT2 (" info: 0x%x\n", reg_info[this_reg]); \
\
regend[this_reg] = (const char *) POP_FAILURE_ITEM (); \
DEBUG_PRINT2 (" end: 0x%x\n", regend[this_reg]); \
\
regstart[this_reg] = (const char *) POP_FAILURE_ITEM (); \
DEBUG_PRINT2 (" start: 0x%x\n", regstart[this_reg]); \
} \
\
DEBUG_STATEMENT (nfailure_points_popped++); \
} /* POP_FAILURE_POINT */
/* re_compile_fastmap computes a ``fastmap'' for the compiled pattern in
BUFP. A fastmap records which of the (1 << BYTEWIDTH) possible
characters can start a string that matches the pattern. This fastmap
is used by re_search to skip quickly over impossible starting points.
The caller must supply the address of a (1 << BYTEWIDTH)-byte data
area as BUFP->fastmap.
We set the `fastmap', `fastmap_accurate', and `can_be_null' fields in
the pattern buffer.
Returns 0 if we succeed, -2 if an internal error. */
int
re_compile_fastmap (bufp)
struct re_pattern_buffer *bufp;
{
int j, k;
fail_stack_type fail_stack;
#ifndef REGEX_MALLOC
char *destination;
#endif
/* We don't push any register information onto the failure stack. */
unsigned num_regs = 0;
register char *fastmap = bufp->fastmap;
unsigned char *pattern = bufp->buffer;
unsigned long size = bufp->used;
const unsigned char *p = pattern;
register unsigned char *pend = pattern + size;
/* Assume that each path through the pattern can be null until
proven otherwise. We set this false at the bottom of switch
statement, to which we get only if a particular path doesn't
match the empty string. */
boolean path_can_be_null = true;
/* We aren't doing a `succeed_n' to begin with. */
boolean succeed_n_p = false;
assert (fastmap != NULL && p != NULL);
INIT_FAIL_STACK ();
bzero (fastmap, 1 << BYTEWIDTH); /* Assume nothing's valid. */
bufp->fastmap_accurate = 1; /* It will be when we're done. */
bufp->can_be_null = 0;
while (p != pend || !FAIL_STACK_EMPTY ())
{
if (p == pend)
{
bufp->can_be_null |= path_can_be_null;
/* Reset for next path. */
path_can_be_null = true;
p = fail_stack.stack[--fail_stack.avail];
}
/* We should never be about to go beyond the end of the pattern. */
assert (p < pend);
#ifdef SWITCH_ENUM_BUG
switch ((int) ((re_opcode_t) *p++))
#else
switch ((re_opcode_t) *p++)
#endif
{
/* I guess the idea here is to simply not bother with a fastmap
if a backreference is used, since it's too hard to figure out
the fastmap for the corresponding group. Setting
`can_be_null' stops `re_search_2' from using the fastmap, so
that is all we do. */
case duplicate:
bufp->can_be_null = 1;
return 0;
/* Following are the cases which match a character. These end
with `break'. */
case exactn:
fastmap[p[1]] = 1;
break;
case charset:
for (j = *p++ * BYTEWIDTH - 1; j >= 0; j--)
if (p[j / BYTEWIDTH] & (1 << (j % BYTEWIDTH)))
fastmap[j] = 1;
break;
case charset_not:
/* Chars beyond end of map must be allowed. */
for (j = *p * BYTEWIDTH; j < (1 << BYTEWIDTH); j++)
fastmap[j] = 1;
for (j = *p++ * BYTEWIDTH - 1; j >= 0; j--)
if (!(p[j / BYTEWIDTH] & (1 << (j % BYTEWIDTH))))
fastmap[j] = 1;
break;
case wordchar:
for (j = 0; j < (1 << BYTEWIDTH); j++)
if (SYNTAX (j) == Sword)
fastmap[j] = 1;
break;
case notwordchar:
for (j = 0; j < (1 << BYTEWIDTH); j++)
if (SYNTAX (j) != Sword)
fastmap[j] = 1;
break;
case anychar:
/* `.' matches anything ... */
for (j = 0; j < (1 << BYTEWIDTH); j++)
fastmap[j] = 1;
/* ... except perhaps newline. */
if (!(bufp->syntax & RE_DOT_NEWLINE))
fastmap['\n'] = 0;
/* Return if we have already set `can_be_null'; if we have,
then the fastmap is irrelevant. Something's wrong here. */
else if (bufp->can_be_null)
return 0;
/* Otherwise, have to check alternative paths. */
break;
#ifdef emacs
case syntaxspec:
k = *p++;
for (j = 0; j < (1 << BYTEWIDTH); j++)
if (SYNTAX (j) == (enum syntaxcode) k)
fastmap[j] = 1;
break;
case notsyntaxspec:
k = *p++;
for (j = 0; j < (1 << BYTEWIDTH); j++)
if (SYNTAX (j) != (enum syntaxcode) k)
fastmap[j] = 1;
break;
/* All cases after this match the empty string. These end with
`continue'. */
case before_dot:
case at_dot:
case after_dot:
continue;
#endif /* not emacs */
case no_op:
case begline:
case endline:
case begbuf:
case endbuf:
case wordbound:
case notwordbound:
case wordbeg:
case wordend:
case push_dummy_failure:
continue;
case jump_n:
case pop_failure_jump:
case maybe_pop_jump:
case jump:
case jump_past_alt:
case dummy_failure_jump:
EXTRACT_NUMBER_AND_INCR (j, p);
p += j;
if (j > 0)
continue;
/* Jump backward implies we just went through the body of a
loop and matched nothing. Opcode jumped to should be
`on_failure_jump' or `succeed_n'. Just treat it like an
ordinary jump. For a * loop, it has pushed its failure
point already; if so, discard that as redundant. */
if ((re_opcode_t) *p != on_failure_jump
&& (re_opcode_t) *p != succeed_n)
continue;
p++;
EXTRACT_NUMBER_AND_INCR (j, p);
p += j;
/* If what's on the stack is where we are now, pop it. */
if (!FAIL_STACK_EMPTY ()
&& fail_stack.stack[fail_stack.avail - 1] == p)
fail_stack.avail--;
continue;
case on_failure_jump:
case on_failure_keep_string_jump:
handle_on_failure_jump:
EXTRACT_NUMBER_AND_INCR (j, p);
/* For some patterns, e.g., `(a?)?', `p+j' here points to the
end of the pattern. We don't want to push such a point,
since when we restore it above, entering the switch will
increment `p' past the end of the pattern. We don't need
to push such a point since we obviously won't find any more
fastmap entries beyond `pend'. Such a pattern can match
the null string, though. */
if (p + j < pend)
{
if (!PUSH_PATTERN_OP (p + j, fail_stack))
return -2;
}
else
bufp->can_be_null = 1;
if (succeed_n_p)
{
EXTRACT_NUMBER_AND_INCR (k, p); /* Skip the n. */
succeed_n_p = false;
}
continue;
case succeed_n:
/* Get to the number of times to succeed. */
p += 2;
/* Increment p past the n for when k != 0. */
EXTRACT_NUMBER_AND_INCR (k, p);
if (k == 0)
{
p -= 4;
succeed_n_p = true; /* Spaghetti code alert. */
goto handle_on_failure_jump;
}
continue;
case set_number_at:
p += 4;
continue;
case start_memory:
case stop_memory:
p += 2;
continue;
default:
abort (); /* We have listed all the cases. */
} /* switch *p++ */
/* Getting here means we have found the possible starting
characters for one path of the pattern -- and that the empty
string does not match. We need not follow this path further.
Instead, look at the next alternative (remembered on the
stack), or quit if no more. The test at the top of the loop
does these things. */
path_can_be_null = false;
p = pend;
} /* while p */
/* Set `can_be_null' for the last path (also the first path, if the
pattern is empty). */
bufp->can_be_null |= path_can_be_null;
return 0;
} /* re_compile_fastmap */
/* Set REGS to hold NUM_REGS registers, storing them in STARTS and
ENDS. Subsequent matches using PATTERN_BUFFER and REGS will use
this memory for recording register information. STARTS and ENDS
must be allocated using the malloc library routine, and must each
be at least NUM_REGS * sizeof (regoff_t) bytes long.
If NUM_REGS == 0, then subsequent matches should allocate their own
register data.
Unless this function is called, the first search or match using
PATTERN_BUFFER will allocate its own register data, without
freeing the old data. */
void
re_set_registers (bufp, regs, num_regs, starts, ends)
struct re_pattern_buffer *bufp;
struct re_registers *regs;
unsigned num_regs;
regoff_t *starts, *ends;
{
if (num_regs)
{
bufp->regs_allocated = REGS_REALLOCATE;
regs->num_regs = num_regs;
regs->start = starts;
regs->end = ends;
}
else
{
bufp->regs_allocated = REGS_UNALLOCATED;
regs->num_regs = 0;
regs->start = regs->end = (regoff_t) 0;
}
}
/* Searching routines. */
/* Like re_search_2, below, but only one string is specified, and
doesn't let you say where to stop matching. */
int
re_search (bufp, string, size, startpos, range, regs)
struct re_pattern_buffer *bufp;
const char *string;
int size, startpos, range;
struct re_registers *regs;
{
return re_search_2 (bufp, NULL, 0, string, size, startpos, range,
regs, size);
}
/* Using the compiled pattern in BUFP->buffer, first tries to match the
virtual concatenation of STRING1 and STRING2, starting first at index
STARTPOS, then at STARTPOS + 1, and so on.
STRING1 and STRING2 have length SIZE1 and SIZE2, respectively.
RANGE is how far to scan while trying to match. RANGE = 0 means try
only at STARTPOS; in general, the last start tried is STARTPOS +
RANGE.
In REGS, return the indices of the virtual concatenation of STRING1
and STRING2 that matched the entire BUFP->buffer and its contained
subexpressions.
Do not consider matching one past the index STOP in the virtual
concatenation of STRING1 and STRING2.
We return either the position in the strings at which the match was
found, -1 if no match, or -2 if error (such as failure
stack overflow). */
int
re_search_2 (bufp, string1, size1, string2, size2, startpos, range, regs, stop)
struct re_pattern_buffer *bufp;
const char *string1, *string2;
int size1, size2;
int startpos;
int range;
struct re_registers *regs;
int stop;
{
int val;
register char *fastmap = bufp->fastmap;
register char *translate = bufp->translate;
int total_size = size1 + size2;
int endpos = startpos + range;
/* Check for out-of-range STARTPOS. */
if (startpos < 0 || startpos > total_size)
return -1;
/* Fix up RANGE if it might eventually take us outside
the virtual concatenation of STRING1 and STRING2. */
if (endpos < -1)
range = -1 - startpos;
else if (endpos > total_size)
range = total_size - startpos;
/* If the search isn't to be a backwards one, don't waste time in a
search for a pattern that must be anchored. */
if (bufp->used > 0 && (re_opcode_t) bufp->buffer[0] == begbuf && range > 0)
{
if (startpos > 0)
return -1;
else
range = 1;
}
/* Update the fastmap now if not correct already. */
if (fastmap && !bufp->fastmap_accurate)
if (re_compile_fastmap (bufp) == -2)
return -2;
/* Loop through the string, looking for a place to start matching. */
for (;;)
{
/* If a fastmap is supplied, skip quickly over characters that
cannot be the start of a match. If the pattern can match the
null string, however, we don't need to skip characters; we want
the first null string. */
if (fastmap && startpos < total_size && !bufp->can_be_null)
{
if (range > 0) /* Searching forwards. */
{
register const char *d;
register int lim = 0;
int irange = range;
if (startpos < size1 && startpos + range >= size1)
lim = range - (size1 - startpos);
d = (startpos >= size1 ? string2 - size1 : string1) + startpos;
/* Written out as an if-else to avoid testing `translate'
inside the loop. */
if (translate)
while (range > lim
&& !fastmap[(unsigned char)
translate[(unsigned char) *d++]])
range--;
else
while (range > lim && !fastmap[(unsigned char) *d++])
range--;
startpos += irange - range;
}
else /* Searching backwards. */
{
register char c = (size1 == 0 || startpos >= size1
? string2[startpos - size1]
: string1[startpos]);
if (!fastmap[(unsigned char) TRANSLATE (c)])
goto advance;
}
}
/* If can't match the null string, and that's all we have left, fail. */
if (range >= 0 && startpos == total_size && fastmap
&& !bufp->can_be_null)
return -1;
val = re_match_2 (bufp, string1, size1, string2, size2,
startpos, regs, stop);
if (val >= 0)
return startpos;
if (val == -2)
return -2;
advance:
if (!range)
break;
else if (range > 0)
{
range--;
startpos++;
}
else
{
range++;
startpos--;
}
}
return -1;
} /* re_search_2 */
/* Declarations and macros for re_match_2. */
static int bcmp_translate ();
static boolean alt_match_null_string_p (),
common_op_match_null_string_p (),
group_match_null_string_p ();
/* Structure for per-register (a.k.a. per-group) information.
This must not be longer than one word, because we push this value
onto the failure stack. Other register information, such as the
starting and ending positions (which are addresses), and the list of
inner groups (which is a bits list) are maintained in separate
variables.
We are making a (strictly speaking) nonportable assumption here: that
the compiler will pack our bit fields into something that fits into
the type of `word', i.e., is something that fits into one item on the
failure stack. */
typedef union
{
fail_stack_elt_t word;
struct
{
/* This field is one if this group can match the empty string,
zero if not. If not yet determined, `MATCH_NULL_UNSET_VALUE'. */
#define MATCH_NULL_UNSET_VALUE 3
unsigned match_null_string_p : 2;
unsigned is_active : 1;
unsigned matched_something : 1;
unsigned ever_matched_something : 1;
} bits;
} register_info_type;
#define REG_MATCH_NULL_STRING_P(R) ((R).bits.match_null_string_p)
#define IS_ACTIVE(R) ((R).bits.is_active)
#define MATCHED_SOMETHING(R) ((R).bits.matched_something)
#define EVER_MATCHED_SOMETHING(R) ((R).bits.ever_matched_something)
/* Call this when have matched a real character; it sets `matched' flags
for the subexpressions which we are currently inside. Also records
that those subexprs have matched. */
#define SET_REGS_MATCHED() \
do \
{ \
unsigned r; \
for (r = lowest_active_reg; r <= highest_active_reg; r++) \
{ \
MATCHED_SOMETHING (reg_info[r]) \
= EVER_MATCHED_SOMETHING (reg_info[r]) \
= 1; \
} \
} \
while (0)
/* This converts PTR, a pointer into one of the search strings `string1'
and `string2' into an offset from the beginning of that string. */
#define POINTER_TO_OFFSET(ptr) \
(FIRST_STRING_P (ptr) ? (ptr) - string1 : (ptr) - string2 + size1)
/* Registers are set to a sentinel when they haven't yet matched. */
#define REG_UNSET_VALUE ((char *) -1)
#define REG_UNSET(e) ((e) == REG_UNSET_VALUE)
/* Macros for dealing with the split strings in re_match_2. */
#define MATCHING_IN_FIRST_STRING (dend == end_match_1)
/* Call before fetching a character with *d. This switches over to
string2 if necessary. */
#define PREFETCH() \
while (d == dend) \
{ \
/* End of string2 => fail. */ \
if (dend == end_match_2) \
goto fail; \
/* End of string1 => advance to string2. */ \
d = string2; \
dend = end_match_2; \
}
/* Test if at very beginning or at very end of the virtual concatenation
of `string1' and `string2'. If only one string, it's `string2'. */
#define AT_STRINGS_BEG(d) ((d) == (size1 ? string1 : string2) || !size2)
#define AT_STRINGS_END(d) ((d) == end2)
/* Test if D points to a character which is word-constituent. We have
two special cases to check for: if past the end of string1, look at
the first character in string2; and if before the beginning of
string2, look at the last character in string1. */
#define WORDCHAR_P(d) \
(SYNTAX ((d) == end1 ? *string2 \
: (d) == string2 - 1 ? *(end1 - 1) : *(d)) \
== Sword)
/* Test if the character before D and the one at D differ with respect
to being word-constituent. */
#define AT_WORD_BOUNDARY(d) \
(AT_STRINGS_BEG (d) || AT_STRINGS_END (d) \
|| WORDCHAR_P (d - 1) != WORDCHAR_P (d))
/* Free everything we malloc. */
#define FREE_VAR(var) if (var) free (var); var = NULL
#define FREE_VARIABLES() \
do { \
FREE_VAR (fail_stack.stack); \
FREE_VAR (regstart); \
FREE_VAR (regend); \
FREE_VAR (old_regstart); \
FREE_VAR (old_regend); \
FREE_VAR (best_regstart); \
FREE_VAR (best_regend); \
FREE_VAR (reg_info); \
FREE_VAR (reg_dummy); \
FREE_VAR (reg_info_dummy); \
} while (0)
/* These values must meet several constraints. They must not be valid
register values; since we have a limit of 255 registers (because
we use only one byte in the pattern for the register number), we can
use numbers larger than 255. They must differ by 1, because of
NUM_FAILURE_ITEMS above. And the value for the lowest register must
be larger than the value for the highest register, so we do not try
to actually save any registers when none are active. */
#define NO_HIGHEST_ACTIVE_REG (1 << BYTEWIDTH)
#define NO_LOWEST_ACTIVE_REG (NO_HIGHEST_ACTIVE_REG + 1)
/* Matching routines. */
#ifndef emacs /* Emacs never uses this. */
/* re_match is like re_match_2 except it takes only a single string. */
int
re_match (bufp, string, size, pos, regs)
struct re_pattern_buffer *bufp;
const char *string;
int size, pos;
struct re_registers *regs;
{
return re_match_2 (bufp, NULL, 0, string, size, pos, regs, size);
}
#endif /* not emacs */
/* re_match_2 matches the compiled pattern in BUFP against the
the (virtual) concatenation of STRING1 and STRING2 (of length SIZE1
and SIZE2, respectively). We start matching at POS, and stop
matching at STOP.
If REGS is non-null and the `no_sub' field of BUFP is nonzero, we
store offsets for the substring each group matched in REGS. See the
documentation for exactly how many groups we fill.
We return -1 if no match, -2 if an internal error (such as the
failure stack overflowing). Otherwise, we return the length of the
matched substring. */
int
re_match_2 (bufp, string1, size1, string2, size2, pos, regs, stop)
struct re_pattern_buffer *bufp;
const char *string1, *string2;
int size1, size2;
int pos;
struct re_registers *regs;
int stop;
{
/* General temporaries. */
int mcnt;
unsigned char *p1;
/* Just past the end of the corresponding string. */
const char *end1, *end2;
/* Pointers into string1 and string2, just past the last characters in
each to consider matching. */
const char *end_match_1, *end_match_2;
/* Where we are in the data, and the end of the current string. */
const char *d, *dend;
/* Where we are in the pattern, and the end of the pattern. */
unsigned char *p = bufp->buffer;
register unsigned char *pend = p + bufp->used;
/* We use this to map every character in the string. */
char *translate = bufp->translate;
/* Failure point stack. Each place that can handle a failure further
down the line pushes a failure point on this stack. It consists of
restart, regend, and reg_info for all registers corresponding to
the subexpressions we're currently inside, plus the number of such
registers, and, finally, two char *'s. The first char * is where
to resume scanning the pattern; the second one is where to resume
scanning the strings. If the latter is zero, the failure point is
a ``dummy''; if a failure happens and the failure point is a dummy,
it gets discarded and the next next one is tried. */
fail_stack_type fail_stack;
#ifdef DEBUG
static unsigned failure_id = 0;
unsigned nfailure_points_pushed = 0, nfailure_points_popped = 0;
#endif
/* We fill all the registers internally, independent of what we
return, for use in backreferences. The number here includes
an element for register zero. */
unsigned num_regs = bufp->re_nsub + 1;
/* The currently active registers. */
unsigned lowest_active_reg = NO_LOWEST_ACTIVE_REG;
unsigned highest_active_reg = NO_HIGHEST_ACTIVE_REG;
/* Information on the contents of registers. These are pointers into
the input strings; they record just what was matched (on this
attempt) by a subexpression part of the pattern, that is, the
regnum-th regstart pointer points to where in the pattern we began
matching and the regnum-th regend points to right after where we
stopped matching the regnum-th subexpression. (The zeroth register
keeps track of what the whole pattern matches.) */
const char **regstart, **regend;
/* If a group that's operated upon by a repetition operator fails to
match anything, then the register for its start will need to be
restored because it will have been set to wherever in the string we
are when we last see its open-group operator. Similarly for a
register's end. */
const char **old_regstart, **old_regend;
/* The is_active field of reg_info helps us keep track of which (possibly
nested) subexpressions we are currently in. The matched_something
field of reg_info[reg_num] helps us tell whether or not we have
matched any of the pattern so far this time through the reg_num-th
subexpression. These two fields get reset each time through any
loop their register is in. */
register_info_type *reg_info;
/* The following record the register info as found in the above
variables when we find a match better than any we've seen before.
This happens as we backtrack through the failure points, which in
turn happens only if we have not yet matched the entire string. */
unsigned best_regs_set = false;
const char **best_regstart, **best_regend;
/* Logically, this is `best_regend[0]'. But we don't want to have to
allocate space for that if we're not allocating space for anything
else (see below). Also, we never need info about register 0 for
any of the other register vectors, and it seems rather a kludge to
treat `best_regend' differently than the rest. So we keep track of
the end of the best match so far in a separate variable. We
initialize this to NULL so that when w |